historical/toontown-just-works.git/toontown/building/ElevatorConstants.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import *
ELEVATOR_NORMAL = 0
ELEVATOR_VP = 1
ELEVATOR_MINT = 2
ELEVATOR_CFO = 3
ELEVATOR_CJ = 4
ELEVATOR_OFFICE = 5
ELEVATOR_STAGE = 6
ELEVATOR_BB = 7
ELEVATOR_COUNTRY_CLUB = 8
ELEVATOR_FIELD = 9
REJECT_NOREASON = 0
REJECT_NOSEAT = 1
REJECT_PROMOTION = 2
REJECT_BLOCKED_ROOM = 3
REJECT_BOARDINGPARTY = 4
MAX_GROUP_BOARDING_TIME = 6.0
ElevatorData = {ELEVATOR_NORMAL: {'openTime': 2.0,
'closeTime': 2.0,
'width': 3.5,
'countdown': bboard.get('elevatorCountdown', 15.0),
'sfxVolume': 1.0,
'collRadius': 5},
ELEVATOR_VP: {'openTime': 4.0,
'closeTime': 4.0,
'width': 11.5,
'countdown': bboard.get('elevatorCountdown', 30.0),
'sfxVolume': 0.7,
'collRadius': 7.5},
ELEVATOR_MINT: {'openTime': 2.0,
'closeTime': 2.0,
'width': 5.875,
'countdown': bboard.get('elevatorCountdown', 15.0),
'sfxVolume': 1.0,
'collRadius': 5},
ELEVATOR_OFFICE: {'openTime': 2.0,
'closeTime': 2.0,
'width': 5.875,
'countdown': bboard.get('elevatorCountdown', 15.0),
'sfxVolume': 1.0,
'collRadius': 5},
ELEVATOR_CFO: {'openTime': 3.0,
'closeTime': 3.0,
'width': 8.166,
'countdown': bboard.get('elevatorCountdown', 30.0),
'sfxVolume': 0.7,
'collRadius': 7.5},
ELEVATOR_CJ: {'openTime': 4.0,
'closeTime': 4.0,
'width': 15.8,
'countdown': bboard.get('elevatorCountdown', 30.0),
'sfxVolume': 0.7,
'collRadius': 7.5},
ELEVATOR_STAGE: {'openTime': 4.0,
'closeTime': 4.0,
'width': 6.5,
'countdown': bboard.get('elevatorCountdown', 42.0),
'sfxVolume': 1.0,
'collRadius': 9.5},
ELEVATOR_BB: {'openTime': 4.0,
'closeTime': 4.0,
'width': 6.3,
'countdown': bboard.get('elevatorCountdown', 30.0),
'sfxVolume': 0.7,
'collRadius': 7.5},
ELEVATOR_COUNTRY_CLUB: {'openTime': 2.0,
'closeTime': 2.0,
'width': 5.875,
'countdown': bboard.get('elevatorCountdown', 15.0),
'sfxVolume': 1.0,
'collRadius': 4},
ELEVATOR_FIELD: {'openTime': 2.0,
'closeTime': 2.0,
'width': 3.5,
'countdown': bboard.get('elevatorCountdown', 15.0),
'sfxVolume': 1.0,
'collRadius': 5.6}}
TOON_BOARD_ELEVATOR_TIME = 1.0
TOON_EXIT_ELEVATOR_TIME = 1.0
TOON_VICTORY_EXIT_TIME = 1.0
SUIT_HOLD_ELEVATOR_TIME = 1.0
SUIT_LEAVE_ELEVATOR_TIME = 2.0
INTERIOR_ELEVATOR_COUNTDOWN_TIME = 90
LIGHT_OFF_COLOR = Vec4(0.5, 0.5, 0.5, 1.0)
LIGHT_ON_COLOR = Vec4(1.0, 1.0, 1.0, 1.0)
ElevatorPoints = [[-1.5, 5, 0.1],
[1.5, 5, 0.1],
[-2.5, 3, 0.1],
[2.5, 3, 0.1],
[-3.5, 5, 0.1],
[3.5, 5, 0.1],
[-4, 3, 0.1],
[4, 3, 0.1]]
JumpOutOffsets = [[-1.5, -5, -0],
[1.5, -5, -0],
[-2.5, -7, -0],
[2.5, -7, -0],
[-3.5, -5, -0],
[3.5, -5, -0],
[-4, -7, -0],
[4, -7, -0]]
BigElevatorPoints = [[-2.5, 9, 0.1],
[2.5, 9, 0.1],
[-8.0, 9, 0.1],
[8.0, 9, 0.1],
[-2.5, 4, 0.1],
[2.5, 4, 0.1],
[-8.0, 4, 0.1],
[8.0, 4, 0.1]]
BossbotElevatorPoints = [[-2.5, 7.5, 0.1],
[2.5, 7.5, 0.1],
[-5.5, 7.5, 0.1],
[5.5, 7.5, 0.1],
[-2.5, 3.5, 0.1],
[2.5, 3.5, 0.1],
[-5.5, 3.5, 0.1],
[5.5, 3.5, 0.1]]
ElevatorOutPoints = [[-4.6, -5.2, 0.1],
[4.6, -5.2, 0.1],
[-1.6, -6.2, 0.1],
[1.6, -6.2, 0.1]]
ElevatorOutPointsFar = [[-4.6, -12.2, 0.1],
[4.6, -12.2, 0.1],
[-1.6, -13.2, 0.1],
[1.6, -13.2, 0.1]]