147 lines
4.7 KiB
Text
147 lines
4.7 KiB
Text
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function giant(p, size)
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local pchar = p.Character
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if pchar then
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local function scale(chr,scl)
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for _,v in pairs(pchar:GetChildren()) do
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if v:IsA("Hat") then
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v:Clone()
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v.Parent = game.Lighting
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end
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end
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local Head = chr['Head']
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local Torso = chr['Torso']
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local LA = chr['Left Arm']
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local RA = chr['Right Arm']
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local LL = chr['Left Leg']
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local RL = chr['Right Leg']
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local HRP = chr['HumanoidRootPart']
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wait(0.1)
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Head.formFactor = 3
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Torso.formFactor = 3
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LA.formFactor = 3
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RA.formFactor = 3
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LL.formFactor = 3
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RL.formFactor = 3
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HRP.formFactor = 3
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Head.Size = Vector3.new(scl * 2, scl, scl)
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Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
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LA.Size = Vector3.new(scl, scl * 2, scl)
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RA.Size = Vector3.new(scl, scl * 2, scl)
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LL.Size = Vector3.new(scl, scl * 2, scl)
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RL.Size = Vector3.new(scl, scl * 2, scl)
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HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
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local Motor1 = Instance.new('Motor6D', Torso)
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Motor1.Part0 = Torso
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Motor1.Part1 = Head
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Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
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Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
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Motor1.Name = "Neck"
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local Motor2 = Instance.new('Motor6D', Torso)
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Motor2.Part0 = Torso
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Motor2.Part1 = LA
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Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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Motor2.Name = "Left Shoulder"
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local Motor3 = Instance.new('Motor6D', Torso)
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Motor3.Part0 = Torso
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Motor3.Part1 = RA
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Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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Motor3.Name = "Right Shoulder"
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local Motor4 = Instance.new('Motor6D', Torso)
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Motor4.Part0 = Torso
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Motor4.Part1 = LL
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Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
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Motor4.Name = "Left Hip"
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local Motor5 = Instance.new('Motor6D', Torso)
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Motor5.Part0 = Torso
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Motor5.Part1 = RL
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Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
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Motor5.Name = "Right Hip"
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local Motor6 = Instance.new('Motor6D', HRP)
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Motor6.Part0 = HRP
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Motor6.Part1 = Torso
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Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
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Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
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end
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scale(pchar, size)
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pchar.Humanoid.WalkSpeed = 15 * size
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for _,v in pairs(game.Lighting:GetChildren()) do
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if v:IsA("Hat") then
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v.Parent = pchar
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end
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end
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end
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end
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local plr = game.Players.LocalPlayer
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giant(plr, 3)
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for i, v in pairs(plr.Character:GetChildren()) do
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if v:IsA("BasePart") then
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v.Touched:connect(function(p)
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if p.Size.X<30 then
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p.Anchored = false
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p:BreakJoints()
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end
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end)
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end
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end
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local csize = 3
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local sgui = Instance.new("ScreenGui", game.CoreGui)
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local base = Instance.new("Frame", sgui)
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base.BackgroundTransparency = 1
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base.Size = UDim2.new(0, 110, 0, 200)
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base.Position = UDim2.new(1, -120, 1, -180)
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local indicator = Instance.new("TextLabel", base)
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indicator.Size = UDim2.new(1, 0, 0, 25)
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indicator.TextColor3 = Color3.new(1, 1, 1)
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indicator.BackgroundTransparency = 0
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indicator.FontSize = Enum.FontSize.Size18
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indicator.Font = Enum.Font.SourceSans
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indicator.Text = "Current Size: 3"
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local PlusOne = Instance.new("TextButton", base)
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PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
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PlusOne.Position = UDim2.new(0, 0, 0, 40)
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PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
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PlusOne.BorderSizePixel = 2
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PlusOne.Font = Enum.Font.SourceSansBold
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PlusOne.FontSize = Enum.FontSize.Size24
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PlusOne.Text = "+1 Size"
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local MinusOne = Instance.new("TextButton", base)
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MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
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MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
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MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
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MinusOne.Text = "-1 Size"
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MinusOne.BorderSizePixel = 2
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MinusOne.Font = Enum.Font.SourceSansBold
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MinusOne.FontSize = Enum.FontSize.Size24
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PlusOne.MouseButton1Down:connect(function()
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csize = csize + 1
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giant(plr, csize)
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indicator.Text = "Current Size: "..tostring(csize)
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end)
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MinusOne.MouseButton1Down:connect(function()
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csize = csize - 1
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giant(plr, csize)
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indicator.Text = "Current Size: "..tostring(csize)
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end)
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