historical/OLD-SCRIPTS-NO-LONGER-GOOD.git/Ultimate_wings.txt

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2024-01-16 11:20:27 -06:00
script.Parent = nil
function fly()
for i,v in pairs(script:GetChildren()) do
pcall(function() v.Value = "" end)
game:GetService("Debris"):AddItem(v,.1)
end
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
local motors = {}
function motor(p0,p1,c0,c1,des,vel,par)
local w = Instance.new("Motor6D",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
w.MaxVelocity = tonumber(vel) or .05
w.DesiredAngle = tonumber(des) or 0
return w
end
function lerp(a,b,c)
return a+(b-a)*c
end
function clerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
function ccomplerp(c1,c2,al)
local com1 = {c1:components()}
local com2 = {c2:components()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(unpack(com1))
end
function tickwave(time,length,offset)
return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
end
function invcol(c)
c = c.Color
return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
end
local oc = oc or function(...) return ... end
local plr = game.Players.LocalPlayer
local char = plr.Character
local tor = char.Torso
local hum = char.Humanoid
hum.PlatformStand = false
pcall(function()
char.Wings:Destroy()
end)
pcall(function()
char.Angel:Destroy() -- hat
end)
local mod = Instance.new("Model",char)
mod.Name = "Wings"
local special = {
--antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
--antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
taart = {"Royal purple",nil,.4,.4,true},
mitta = {"Black",nil,0,0,false},
penjuin3 = {"White",nil,0,0,false},
YOURNAMEHERE = {"Black","Bright red",.5,0,true,Color3.new(1,0,0),Color3.new(0,0,0)},
nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
littleau999 = {"Reddish brown",1030,0,0,false},
unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
krodmiss = {"Really black",nil,0,0,false},
}
local topcolor = invcol(char.Torso.BrickColor)
local feacolor = char.Torso.BrickColor
local ptrans = 0
local pref = 0
local fire = false
local fmcol = Color3.new()
local fscol = Color3.new()
local spec = special[plr.Name:lower()]
if spec then
topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
end
local part = Instance.new("Part")
part.FormFactor = "Custom"
part.Size = Vector3.new(.2,.2,.2)
part.TopSurface,part.BottomSurface = 0,0
part.CanCollide = false
part.BrickColor = topcolor
part.Transparency = ptrans
part.Reflectance = pref
local ef = Instance.new("Fire",fire and part or nil)
ef.Size = .15
ef.Color = fmcol or Color3.new()
ef.SecondaryColor = fscol or Color3.new()
part:BreakJoints()
function newpart()
local clone = part:Clone()
clone.Parent = mod
clone:BreakJoints()
return clone
end
local feath = newpart()
feath.BrickColor = feacolor
feath.Transparency = 0
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
function newfeather()
local clone = feath:Clone()
clone.Parent = mod
clone:BreakJoints()
return clone
end
---------- RIGHT WING
local r1 = newpart()
r1.Size = Vector3.new(.3,1.5,.3)*1.2
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
local r2 = newpart()
r2.Size = Vector3.new(.4,1.8,.4)*1.2
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
local r3 = newpart()
r3.Size = Vector3.new(.3,2.2,.3)*1.2
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
local r4 = newpart()
r4.Size = Vector3.new(.25,1.2,.25)*1.2
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local rf3 = {}
for i=0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf2 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rf1 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
---------- LEFT WING
local l1 = newpart()
l1.Size = Vector3.new(.3,1.5,.3)*1.2
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
local l2 = newpart()
l2.Size = Vector3.new(.4,1.8,.4)*1.2
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
local l3 = newpart()
l3.Size = Vector3.new(.3,2.2,.3)*1.2
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
local l4 = newpart()
l4.Size = Vector3.new(.25,1.2,.25)*1.2
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
local feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local lf3 = {}
for i=0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf2 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local lf1 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
end
local rwing = {rm1,rm2,rm3,rm4}
local lwing = {lm1,lm2,lm3,lm4}
local oc0 = {}
for i,v in pairs(rwing) do
oc0[v] = v.C0
end
for i,v in pairs(lwing) do
oc0[v] = v.C0
end
function gotResized()
if lastsize then
if tor.Size == lastsize then return end -- This shouldn't happen?
local scaleVec = tor.Size/lastsize
for i,v in pairs(oc0) do
oc0[i] = v-v.p+scaleVec*v.p
end
lastsize = tor.Size
end
lastsize = tor.Size
end
tor.Changed:connect(function(p)
if p == "Size" then
gotResized()
end
end)
gotResized()
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
function setwings(tab,time)
time = time or 10
for i=1,4 do
rwing[i].DesiredAngle = tab[i]
lwing[i].DesiredAngle = tab[i]
rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
end
for i,v in pairs(rf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf1) do
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf2) do
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(rf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
for i,v in pairs(lf3) do
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
end
setwings(outhigh,1)
flying = false
moving = false
for i,v in pairs(tor:GetChildren()) do
if v.ClassName:lower():match("body") then
v:Destroy()
end
end
local ctor = tor:Clone()
ctor:ClearAllChildren()
ctor.Name = "cTorso"
ctor.Transparency = 1
ctor.CanCollide = false
ctor.FormFactor = "Custom"
ctor.Size = Vector3.new(.2,.2,.2)
ctor.Parent = mod
weld(tor,ctor)
local bg = Instance.new("BodyGyro",ctor)
bg.maxTorque = Vector3.new()
bg.P = 15000
bg.D = 1000
local bv = Instance.new("BodyVelocity",ctor)
bv.maxForce = Vector3.new()
bv.P = 15000
vel = Vector3.new()
cf = CFrame.new()
flspd = 0
keysdown = {}
keypressed = {}
ktime = {}
descendtimer = 0
jumptime = tick()
hum.Jumping:connect(function()
jumptime = tick()
end)
cam = workspace.CurrentCamera
kd = plr:GetMouse().KeyDown:connect(oc(function(key)
keysdown[key] = true
keypressed[key] = true
if key == "q" then
descendtimer = tick()
elseif key == " " and not hum.Jump then
jumptime = tick()
elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
reqrotx = key == "a" and math.pi*2 or -math.pi*2
end
ktime[key] = tick()
end))
ku = plr:GetMouse().KeyUp:connect(function(key)
keysdown[key] = false
if key == " " then
descendtimer = tick()
end
end)
function mid(a,b,c)
return math.max(a,math.min(b,c or -a))
end
function bn(a)
return a and 1 or 0
end
function gm(tar)
local m = 0
for i,v in pairs(tar:GetChildren()) do
if v:IsA("BasePart") then
m = m + v:GetMass()
end
m = m + gm(v)
end
return m
end
reqrotx = 0
local grav = 196.2
local con
con = game:GetService("RunService").Stepped:connect(oc(function()
--[[if not mod:IsDescendantOf(workspace) then
pcall(function() kd:disconnect() end)
pcall(function() ku:disconnect() end)
bg:Destroy()
bv:Destroy()
con:disconnect()
script:Destroy()
return
end]]
local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
if flying then
local lfldir = fldir
fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
local lmoving = moving
moving = fldir.magnitude > .1
if lmoving and not moving then
idledir = lfldir*Vector3.new(1,0,1)
descendtimer = tick()
end
local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
if moving and keysdown["0"] and lmoving then
fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
end
local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
local descending = (not moving and keysdown["q"] and not keysdown[" "])
cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
hum.PlatformStand = true
bg.maxTorque = Vector3.new(1,1,1)*9e5
local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
reqrotx = reqrotx - reqrotx/10
bv.maxForce = Vector3.new(1,1,1)*9e4*.5
local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
local ani = tickwave(1.5-anioff,1)
bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
vel = moving and cf.lookVector*flspd or Vector3.new()
flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
for i=1,4 do
--CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
end
local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
if hit and down.Y < -.85 and tick()-flystart > 1 then
flying = false
hum.PlatformStand = false
tor.Velocity = Vector3.new()
end
else
bg.maxTorque = Vector3.new()
bv.maxForce = Vector3.new()
local ani = tickwave(walking and .8 or 4.5,1)
setwings(idle,10)
local x,y,z = fspd/160,uspd/700,sspd/900
for i=1,4 do
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
end
if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
vel = Vector3.new(0,50,0)
bv.velocity = vel
idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
cf = tor.CFrame * CFrame.Angles(-.01,0,0)
tor.CFrame = cf
bg.cframe = cf
flystart = tick()
flying = true
end
end
keypressed = {}
end))
end fly()
--Bird Wings By Rosemarijohn2
jun = game.Players.LocalPlayer
Stuff = false
--password
function ssj()
if Stuff == false then
Stuff = true
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
c.Handle.Transparency = 1
end
end
Hair22 = Instance.new("Part")
Hair22 = Instance.new("Part")
Hair22.Parent = jun.Character
Hair22.Name = "Hair"
Hair22.formFactor = "Symmetric"
Hair22.Size = Vector3.new(1, 1, 1)
Hair22.CFrame = jun.Character.Head.CFrame
Hair22:BreakJoints()
Hair22.CanCollide = false
Hair22.TopSurface = "Smooth"
Hair22.BottomSurface = "Smooth"
Hair22.BrickColor = BrickColor.new("Really black")
Weld = Instance.new("Weld")
Weld.Part0 = jun.Character.Head
Weld.Part1 = Hair22
Weld.Parent = jun.Character.Head
Weld.C0 = CFrame.new(0, 0.26, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
Mesh = Instance.new("SpecialMesh")
Mesh.Parent = Hair22
Mesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
Mesh.Scale = Vector3.new(1, 1, 1)
BlastRing = Instance.new("Part")
BlastRing.Parent = game.Lighting
BlastRing.Name = "Blast"
BlastRing.formFactor = "Symmetric"
BlastRing.Size = Vector3.new(1, 1, 1)
BlastRing.CanCollide = false
BlastRing.TopSurface = "Smooth"
BlastRing.BottomSurface = "Smooth"
BlastRing.BrickColor = BrickColor.new("Really black")
BlastRing.Reflectance = 0
BlastRing.Anchored = true
Mesh2 = Instance.new("SpecialMesh")
Mesh2.Parent = BlastRing
Mesh2.MeshType = "FileMesh"
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.Scale = Vector3.new(1, 5.8, 1)
blastring2 = BlastRing:clone()
Hair4 = Instance.new("Part")
Hair4.Parent = jun.Character
Hair4.Name = "Hair"
Hair4.CanCollide = false
Hair4.Locked = true
Hair4.TopSurface = "Smooth"
Hair4.BottomSurface = "Smooth"
Hair4.formFactor = "Symmetric"
Hair4.BrickColor = BrickColor.new("Really black")
Hair4.CFrame = jun.Character.Torso.CFrame
Hair4.Size = Vector3.new(1, 1, 1)
Weld = Instance.new("Weld")
Weld.Parent = jun.Character.Head
Weld.Part0 = jun.Character.Head
Weld.Part1 = Hair4
Weld.C0 = CFrame.new(0, 1, 0)
Mesh = Instance.new("SpecialMesh")
Mesh.Parent = Hair4
Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
Mesh.TextureId = ""
Hair42 = Instance.new("Part")
Hair42.Parent = jun.Character
Hair42.Name = "Hair"
Hair42.CanCollide = false
Hair42.Locked = true
Hair42.TopSurface = "Smooth"
Hair42.BottomSurface = "Smooth"
Hair42.formFactor = "Symmetric"
Hair42.BrickColor = BrickColor.new("Bright black")
Hair42.CFrame = jun.Character.Torso.CFrame
Hair42.Size = Vector3.new(1, 1, 1)
Weld = Instance.new("Weld")
Weld.Parent = jun.Character.Torso
Weld.Part1 = Hair42
Weld.Part0 = jun.Character.Head
Weld.C0 = CFrame.new(0, -.6, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
Mesh = Instance.new("SpecialMesh")
Mesh.Parent = Hair42
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/asset/?id=15392960"
Mesh.TextureId = ""
Effect = Instance.new("Part")
Effect.Parent = jun.Character
Effect.Anchored = true
Effect.CanCollide = false
Effect.Size = Vector3.new(1, 1, 1)
Effect.formFactor = "Symmetric"
Effect.Transparency = 0.5
Effect.BrickColor = BrickColor.new("Deepblue,Really black")
Effect.Reflectance = 0.3
Effect.TopSurface = "Smooth"
Effect.BottomSurface = "Smooth"
EffectMesh = Instance.new("CylinderMesh")
EffectMesh.Parent = Effect
EffectMesh.Scale = Vector3.new(1, 100, 1)
blastring2.Parent = jun.Character
blastring2.Position = jun.Character.Torso.Position
blastring2.BrickColor = BrickColor.new("Really black")
blastring2.Transparency = 0.7
blastring2.Reflectance = 0
jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -0.5, -1)
for i = 1 , 20 do
Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
blastring2.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.new(0, 0.5, -0.8)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
wait(0.001)
end
for i = 1 , 20 do
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
wait(0.001)
end
blastring2.BrickColor = BrickColor.new("White")
Effect.BrickColor = BrickColor.new("Really blue")
for i = 1 , 20 do
blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.7, 0, 0.7)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
wait(0.001)
end
for i = 1 , 20 do
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(-0.7, 0, -0.7)
wait(0.001)
end
Effect:remove()
blastring2:remove()
lol = Instance.new("Explosion")
lol.Parent = game.Workspace
lol.Position = jun.Character.Torso.Position
lol.BlastRadius = 10
lol.BlastPressure = 0
--[[ex = Instance.new("Explosion")
ex.Position = jun.Character.Torso.Position
ex.BlastPressure = 0
ex.Parent = workspace]]
jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
for i = 1 , 20 do
Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0, 0.5)
Effect.Transparency = Effect.Transparency + 0.01
wait(0.05)
end
for i = 1 , 20 do
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(-0.5, 0, -0.5)
Effect.BrickColor = BrickColor.new("Really black")
wait(0.05)
end
Effect:Remove()
game.Lighting.TimeOfDay = 15
game.Lighting.FogEnd = 10000
if jun.Character.Torso:findFirstChild("PwnFire") == nil then
local pie = Instance.new("Fire")
pie.Name = "PwnFire"
pie.Parent = jun.Character.Torso
pie.Size = 13
pie.Color = BrickColor.new("Really blue").Color
pie.SecondaryColor = BrickColor.new("Really blue").Color
end
if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
pie = Instance.new("Sparkles")
pie.Name = "PwnSparkles"
pie.Parent = jun.Character.Torso
pie.SparkleColor = BrickColor.new("White").Color
end
jun.Character.Humanoid.MaxHealth = 350
wait(0.3)
jun.Character.Humanoid.Health = 300
end
end
function nossj()
if Stuff == true then
Stuff = false
if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
jun.Character.Torso:findFirstChild("PwnFire"):Remove()
end
if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
end
p = Instance.new("Part")
p.Parent = jun.Character
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.formFactor = "Symmetric"
p.Size = Vector3.new(44, 44, 44)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = jun.Character.Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
for i = 1 , 10 do
wait(0.05)
p.Size = p.Size + Vector3.new(-3, -3, -3)
p.Transparency = p.Transparency + 0.01
p.CFrame = jun.Character.Torso.CFrame
end
p:Remove()
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
c.Handle.Transparency = 0
end
if c.Name == "Hair" then
c:Remove()
end
end
for u, c in pairs (game.Lighting:GetChildren()) do
if c.className == "Pants" then
c.Parent = game.Workspace.satic
end
end
for u, c in pairs (game.Lighting:GetChildren()) do
if c.className == "Shirt" then
c.Parent = game.Workspace.satic
end
end
jun.Character.Humanoid.Health = 80
wait()
jun.Character.Humanoid.MaxHealth = 100
wait()
jun.Character.Torso.fire1:remove()
wait()
jun.Character.Torso.fire2:remove()
wait()
jun.Character.Torso.fire3:remove()
wait()
jun.Character.Torso.fire4:remove()
wait()
jun.Character.Torso.fire5:remove()
end
end
jun.Chatted:connect(function(Msg)
msg = Msg:lower()
if string.sub(msg, 1, 7) == "!" then
game.Lighting.FogColor = BrickColor.new("Really black").Color
wait()
game.Lighting.TimeOfDay = 16
wait(0.3)
game.Lighting.TimeOfDay = 17
wait(0.3)
game.Lighting.TimeOfDay = 18
wait(0.3)
game.Lighting.TimeOfDay = 19
wait(0.3)
game.Lighting.FogEnd = 1000
wait(0.1)
game.Lighting.FogEnd = 800
wait(0.1)
game.Lighting.FogEnd = 600
wait(0.1)
game.Lighting.FogEnd = 500
wait(0.1)
game.Lighting.FogEnd = 400
wait(0.1)
game.Lighting.FogEnd = 300
ssj()
end
if string.sub(msg, 1, 4) == "5" then
game.Lighting.FogColor = BrickColor.new("Really black").Color
wait()
game.Lighting.TimeOfDay = 16
wait(0.3)
game.Lighting.TimeOfDay = 17
wait(0.3)
game.Lighting.TimeOfDay = 18
wait(0.3)
game.Lighting.TimeOfDay = 19
wait(0.3)
game.Lighting.FogEnd = 1000
wait(0.1)
game.Lighting.FogEnd = 800
wait(0.1)
game.Lighting.FogEnd = 600
wait(0.1)
game.Lighting.FogEnd = 500
wait(0.1)
game.Lighting.FogEnd = 400
wait(0.1)
game.Lighting.FogEnd = 300
wait(0.1)
ssj()
end
if string.sub(msg, 1, 6) == "Dark" then
wait(0.1)
ssj()
end
if string.sub(msg, 1, 10) == "off" then
wait(0.1)
nossj()
end
if string.sub(msg, 1, 3) == "stop" then
wait(0.1)
nossj()
end
end)
function OnDeath()
wait()
nossj()
end
jun.Character.Humanoid.Died:connect(OnDeath)
jun = game.Players.LocalPlayer
Stuff = false
--password
Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha"
local char = script.Parent.Parent.Parent.Character
local humanoid = char.Humanoid
local Head = char.Head
local Torso = char.Torso
local LeftArm = char["Left Arm"]
local RightArm = char["Right Arm"]
local LeftLeg = char["Left Leg"]
local RightLeg = char["Right Leg"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local Neck = Torso.Neck
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
local taco = false
local taco2 = true
local time = game.Lighting.TimeOfDay
local h = tonumber(string.sub(time,1,2))
local m = tonumber(string.sub(time,4,5))+1
local s = tonumber(string.sub(time,7,8))
local function frame()
TiltX = 0
TiltY = 0
TiltZ = 0
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = -1.65
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = -0.31
MoveZ = -0.4
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
TiltX = -0.12
TiltY = -0.01
TiltZ = -0.1
MoveX = 0
MoveY = 0.2
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
end
function switch(bool)
for i,v in pairs(char:GetChildren())do
if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
v.Anchored = bool
end end end
local function frame2()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
end
local function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end
local function Button1Down(mouse)
if taco then return end
taco = true
humanoid.PlatformStand = true
local staystill = Instance.new("BodyPosition",Torso)
staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
staystill.position = Torso.Position
frame()
local energy = Instance.new("Part",char)
energy.Size = Vector3.new(0.1,0.1,0.1)
energy.CanCollide = false
energy.Anchored = true
energy.Locked = true
energy.Shape = "Ball"
energy.TopSurface = "Smooth"
energy.BottomSurface = "Smooth"
energy.Color = Color3.new(0/255,50/255,255/255)
energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
local energy2 = Instance.new("Part",char)
energy2.Size = Vector3.new(0.1,0.1,0.1)
energy2.CanCollide = false
energy2.Anchored = true
energy2.Locked = true
energy2.Shape = "Ball"
energy2.TopSurface = "Smooth"
energy2.BottomSurface = "Smooth"
energy2.Color = Color3.new(255/255,0/255,0/255)
energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
local f1 = Instance.new("Fire",energy)
f1.Color = energy.Color
f1.SecondaryColor = Color3.new(0,0,0)
f1.Heat = 0
local f2 = Instance.new("Fire",energy2)
f2.Color = energy2.Color
f2.SecondaryColor = Color3.new(1,1,1)
f2.Heat = 0
local f1 = Instance.new("Fire",energy)
f1.Color = energy.Color
f1.SecondaryColor = Color3.new(0,0,0)
f1.Heat = 0
local f2 = Instance.new("Fire",energy2)
f2.Color = energy2.Color
f2.SecondaryColor = Color3.new(1,1,1)
f2.Heat = 0
local f1 = Instance.new("Fire",energy)
f1.Color = energy.Color
f1.SecondaryColor = Color3.new(0,0,0)
f1.Heat = 0
local f2 = Instance.new("Fire",energy2)
f2.Color = energy2.Color
f2.SecondaryColor = Color3.new(1,1,1)
f2.Heat = 0
switch(true)
wait(0.5)
repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
for i = 1,10 do
energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
energy.Reflectance = energy.Reflectance + 0.1
energy2.Reflectance = energy2.Reflectance + 0.1
wait()
energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
end
game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0)
wait(0.6)
switch(false)
frame2()
wait()
switch(true)
for i = 1,10 do
wait()
energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
end
for i = 1,20 do
energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
energy.Reflectance = energy.Reflectance - 0.1
energy2.Reflectance = energy2.Reflectance - 0.1
wait()
energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
end
energy:Destroy()
energy2:Destroy()
wait(0.6)
game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0)
local blast = Instance.new("Part",char)
blast.Size = Vector3.new(8,8,8)
blast.Shape = "Ball"
blast.TopSurface = "Smooth"
blast.BottomSurface = "Smooth"
blast.Anchored = true
blast.Locked = true
blast.CanCollide = false
blast.Color = Color3.new(255/255,0/255,125/255)
blast.Transparency = 0
blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
wait(0.6)
game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1)
local xf = Instance.new("Fire",blast)
xf.Size = 25
xf.Color = blast.Color
xf.SecondaryColor = Color3.new(255/255,255/255,255/255)
xf.Heat = 0
local xf = Instance.new("Fire",blast)
xf.Size = 25
xf.Color = blast.Color
xf.SecondaryColor = Color3.new(255/255,255/255,255/255)
xf.Heat = 0
for i = 1,20 do
blast.Transparency = blast.Transparency + 0.05
blast.Reflectance = blast.Reflectance + 0.01
wait(0.1)
if blast.Transparency >= 1 then
blast.Transparency = blast.Transparency - 0.1
end end
blast.Transparency = 0.1
wait(0.5)
game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2)
coroutine.resume(coroutine.create(function()
for i = 1,5 do wait(0)
local p = Instance.new("Part",blast)
p.Size = Vector3.new(0,0,0)
p.Anchored = true
p.CanCollide = false
p.Locked = true
p.BrickColor = BrickColor.new("Really red")
p.TopSurface = "Smooth"
p.Reflectance = 0.3
p.Transparency = 0.4
p.BottomSurface = "Smooth"
p.CFrame = blast.CFrame * CFrame.new(0,0,0)
local m1 = Instance.new("SpecialMesh",p)
m1.Scale = p.Size
m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
local p2 = Instance.new("Part",blast)
p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
p2.Size = Vector3.new(0,0,0)
p2.Anchored = true
p2.CanCollide = false
p2.Locked = true
p2.BrickColor = BrickColor.new("Deep blue")
p2.TopSurface = "Smooth"
p2.Reflectance = 0.3
p2.Transparency = 0.4
p2.BottomSurface = "Smooth"
local m2 = Instance.new("SpecialMesh",p2)
m2.Scale = p2.Size
m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
local p3 = Instance.new("Part",blast)
p3.Size = Vector3.new(0,0,0)
p3.Anchored = true
p3.CanCollide = false
p3.Locked = true
p3.Color = blast.Color
p3.TopSurface = "Smooth"
p3.Reflectance = 0.3
p3.Transparency = 0.4
p3.BottomSurface = "Smooth"
p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
local m3 = Instance.new("SpecialMesh",p3)
m3.Scale = p.Size
m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
coroutine.resume(coroutine.create(function()
for i = 1,20 do wait(0)
m1.Scale = m1.Scale + Vector3.new(5,5,5)
p.CFrame = p.CFrame * CFrame.new(0,0,-5)
end
p:Destroy()
end))
coroutine.resume(coroutine.create(function()
for i = 1,20 do wait(0)
m2.Scale = m2.Scale + Vector3.new(5,5,5)
p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
end
p2:Destroy()
end))
coroutine.resume(coroutine.create(function()
for i = 1,20 do wait(0)
m3.Scale = m3.Scale + Vector3.new(5,5,5)
p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
end
p3:Destroy()
end))end end))
local p = Instance.new("Part",blast)
p.Size = blast.Size
p.CanCollide = true
p.Anchored = true
p.Locked = true
p.Color = blast.Color
p.Reflectance = blast.Reflectance
p.Transparency = blast.Transparency
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
p.Touched:connect(function(hit)
if not taco2 then return end
taco2 = false
if hit.Parent:findFirstChild("Humanoid")then
for i,v in pairs(hit.Parent:GetChildren())do
if v:IsA"Hat" then
v:Destroy()
elseif v:IsA"Part" then
v.Velocity = v.Position * Vector3.new(50,3,0)
v.RotVelocity = v.Position - v.Velocity
v.Parent:BreakJoints()
end end end
wait(8)
taco2 = true
end)
local mesh = Instance.new("CylinderMesh",p)
mesh.Scale = Vector3.new(1,0,1)
for i = 1,150 do
mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
p.CFrame = p.CFrame * CFrame.new(0,-5,0)
wait(0)
mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
end
blast:Destroy()
game.Lighting.TimeOfDay = 12
switch(false)
RefreshWelds()
humanoid.PlatformStand = false
staystill:Destroy()
wait(8)
taco = false
end
script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)
math.randomseed(tick())
local pwn = game:service('Players').LocalPlayer
local char = pwn.Character
local pk = pwn.Backpack
local Human = char.Humanoid
local Torso = char.Torso
local Head = char.Head
local LeftArm = char["Left Arm"]
local RightArm = char["Right Arm"]
local LeftLeg = char["Left Leg"]
local RightLeg = char["Right Leg"]
local Neck = char.Torso["Neck"]
local RightShoulder = char.Torso["Right Shoulder"]
local LeftShoulder = char.Torso["Left Shoulder"]
local RightHip = char.Torso["Right Hip"]
local LeftHip = char.Torso["Left Hip"]
local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
local Tewl = Instance.new("HopperBin",pk)
local Nim = "Time Blast"
local disabled = false
function ChargeWelds()
if Torso.Anchored then
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
else
Torso.Anchored = true
Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
end
coroutine.resume(meshInsertion)
TiltX = 2
TiltY = 0
TiltZ = 2
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 2
TiltY = 0
TiltZ = 2
MoveX = 0
MoveY = 0
MoveZ = 0
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
TiltX = 0.3
TiltY = 0
TiltZ = 0.3
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
end
function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end
function Welds1()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
end
function Welds2()
TiltX = 100
TiltY = 20
TiltZ = -20
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
TiltX = 0
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
end
function onButton1Down(mouse)
if disabled == true then
return
end
Torso.Anchored = true
Human.PlatformStand = true
Human.WalkSpeed = 0
disabled = true
narb = Instance.new("ForceField",char)
noob = narb:clone()
noobz = narb:clone()
nubz = narb:clone()
coroutine.resume(coroutine.create(function()
for x = 1,150 do
Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
wait()
end
end))
chargeup()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(0.2,0.2,0.2)
wow.TopSurface = "Smooth"
wow.Transparency = 0
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame
wow.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
wait()
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
wow.Transparency = wow.Transparency + 0.1
end
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Lime green")
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 450
lol.BlastPressure = 0
for i = 1,10 do
wait()
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
end
game.Lighting.TimeOfDay = 6
p:remove()
wow:remove()
Welds2()
wait(0.5)
Welds1()
wait(0.5)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
wait(1)
for i = 1,20 do
game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
wait()
end
game.Lighting.Ambient = Color3.new(1,1,1)
local model = Instance.new("Model",char)
local fer = Instance.new("Fire",Torso)
fer.Size = 30
fer.Heat = 18
fer.Color = BrickColor.new("Really red").Color
fer.SecondaryColor = BrickColor.new("Really black").Color
local smk = Instance.new("Smoke",Torso)
smk.Opacity = 1
smk.RiseVelocity = 25
smk.Size = 12
smk.Color = BrickColor.new("Really red").Color
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O.BrickColor = BrickColor.new("Really red")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
local O2 = Instance.new("Part",model)
O2.Anchored = true
O2.CanCollide = false
O2.Transparency = 0
O2.Reflectance = 0.3
O2.formFactor = "Symmetric"
O2.Size = Vector3.new(0, 0, 0)
O2.TopSurface = "Smooth"
O2.BottomSurface = "Smooth"
O2.Name = "Sharingan"
O2.Shape = "Ball"
O2.CFrame = Torso.CFrame
O2.BrickColor = BrickColor.new("Really red")
local Mesh3 = Instance.new("SpecialMesh")
Mesh3.Parent = O2
Mesh3.MeshType = "FileMesh"
Mesh3.Scale = Vector3.new(1, 1, 1)
Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh3.TextureId = ""
local O3 = Instance.new("Part",model)
O3.Anchored = true
O3.CanCollide = false
O3.Transparency = 0
O3.Reflectance = 0.3
O3.formFactor = "Symmetric"
O3.Size = Vector3.new(0, 0, 0)
O3.TopSurface = "Smooth"
O3.BottomSurface = "Smooth"
O3.Name = "Sharingan"
O3.Shape = "Ball"
O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
O3.BrickColor = BrickColor.new("Really red")
local Mesh4 = Instance.new("SpecialMesh")
Mesh4.Parent = O3
Mesh4.MeshType = "FileMesh"
Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh4.TextureId = ""
local O4 = Instance.new("Part",model)
O4.Anchored = true
O4.CanCollide = false
O4.Transparency = 0
O4.Reflectance = 0.3
O4.formFactor = "Symmetric"
O4.Size = Vector3.new(0, 0, 0)
O4.TopSurface = "Smooth"
O4.BottomSurface = "Smooth"
O4.Name = "Sharingan"
O4.Shape = "Ball"
O4.CFrame = Torso.CFrame
O4.BrickColor = BrickColor.new("Really red")
local Mesh5 = Instance.new("SpecialMesh")
Mesh5.Parent = O4
Mesh5.MeshType = "FileMesh"
Mesh5.Scale = Vector3.new(1, 1, 1)
Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh5.TextureId = ""
local pro = Instance.new("Part",char)
pro.Anchored = true
pro.CanCollide = true
pro.Transparency = 0.2
pro.Reflectance = 0.3
pro.formFactor = "Symmetric"
pro.Size = Vector3.new(1, 1, 1)
pro.TopSurface = "Smooth"
pro.BottomSurface = "Smooth"
pro.Name = "Sharingan"
pro.Shape = "Ball"
pro.BrickColor = BrickColor.new("White")
pro.CFrame = Torso.CFrame
pro.Touched:connect(onTouched)
local lol = Instance.new("Explosion",workspace)
lol.Position = Torso.Position
lol.BlastRadius = 65
lol.BlastPressure = 900000
lol.Hit:connect(explhit)
local Effect = Instance.new("Part",pro)
Effect.Anchored = true
Effect.CanCollide = false
Effect.Size = Vector3.new(1, 1, 1)
Effect.formFactor = "Symmetric"
Effect.Transparency = 0.6
Effect.BrickColor = BrickColor.new("Toothpaste")
Effect.CFrame = Torso.CFrame
Effect.Reflectance = 0.6
Effect.TopSurface = "Smooth"
Effect.BottomSurface = "Smooth"
local EffectMesh = Instance.new("CylinderMesh",Effect)
EffectMesh.Scale = Vector3.new(3, 90000, 3)
local effect = Effect:Clone()
local effectmesh = EffectMesh:Clone()
effect.Parent = pro
effectmesh.Parent = effect
for i = 1,75 do
effect.Reflectance = math.random()
Effect.Reflectance = math.random()
effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
Mesh3.Scale = Mesh.Scale
Mesh4.Scale = Mesh.Scale
Mesh5.Scale = Mesh.Scale
O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
pro.Size = pro.Size + Vector3.new(3,3,3)
pro.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
O2.BrickColor = BrickColor.new("Lime green")
O3.BrickColor = BrickColor.new("Lime green")
O4.BrickColor = BrickColor.new("Lime green")
pro.BrickColor = BrickColor.new("Really black")
wait()
end
coroutine.resume(core)
for i = 1,10 do
Effect.Reflectance = 0 + 0.1
effect.Reflectance = 0 + 0.1
EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
O.Transparency = O.Transparency + 0.1
O2.Transparency = O2.Transparency + 0.1
O3.Transparency = O3.Transparency + 0.1
O4.Transparency = O4.Transparency + 0.1
pro.Transparency = p.Transparency + 0.01
wait()
end
Effect:remove()
pro:remove()
fer:remove()
smk:remove()
noob:remove()
noobz:remove()
nubz:remove()
narb:remove()
RefreshWelds()
game.Lighting.TimeOfDay = 14
game.Lighting.Brightness = 0
model:remove()
Human.PlatformStand = false
Torso.Anchored = false
Human.WalkSpeed = 16
wait(10)
disabled = false
end
function lul(mouse)
mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
mouse.Button1Down:connect(onButton1Down)
end
function explhit(drumstep)
for d,s in pairs (drumstep:children()) do
if s.className == "Humanoid" then
s:takeDamage(80)
end
end
end
function chargeup()
Welds1()
wait(0.4)
ChargeWelds()
wait(0.3)
StartCharge()
wait()
MidCharge()
wait(0.5)
EndCharge()
wait(0.4)
end
function EndCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(12, 12, 12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
for i = 1,10 do
p.Size = p.Size - Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
wait()
end
p:remove()
end
function MidCharge()
local wow = Instance.new("Part",workspace)
wow.Anchored = true
wow.CanCollide = false
wow.Reflectance = 0.32
wow.formFactor = "Custom"
wow.Size = Vector3.new(12,12,12)
wow.TopSurface = "Smooth"
wow.Transparency = 0.5
wow.BottomSurface = "Smooth"
wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow.BrickColor = BrickColor.new("Really black")
local wow2 = Instance.new("Part",workspace)
wow2.Anchored = true
wow2.CanCollide = false
wow2.Reflectance = 0.32
wow2.formFactor = "Custom"
wow2.Size = Vector3.new(12,12,12)
wow2.TopSurface = "Smooth"
wow2.Transparency = 0.5
wow2.BottomSurface = "Smooth"
wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow2.BrickColor = BrickColor.new("Lime green")
local wow11 = Instance.new("Part",workspace)
wow11.Anchored = true
wow11.CanCollide = false
wow11.Reflectance = 0.32
wow11.formFactor = "Custom"
wow11.Size = Vector3.new(12,12,12)
wow11.TopSurface = "Smooth"
wow11.Transparency = 0.5
wow11.BottomSurface = "Smooth"
wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow11.BrickColor = BrickColor.new("Lavender")
local wow4 = Instance.new("Part",workspace)
wow4.Anchored = true
wow4.CanCollide = false
wow4.Reflectance = 0.32
wow4.formFactor = "Custom"
wow4.Size = Vector3.new(12,12,12)
wow4.TopSurface = "Smooth"
wow4.Transparency = 0.5
wow4.BottomSurface = "Smooth"
wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wow4.BrickColor = BrickColor.new("Toothpaste")
local Taco = Instance.new("SelectionBox",wow)
Taco.Visible = true
Taco.Color = BrickColor.new("Lime green")
Taco.Adornee = Taco.Parent
local Tacoz = Taco:clone()
Tacoz.Parent = wow2
Tacoz.Color = BrickColor.new("Really black")
Tacoz.Adornee = Tacoz.Parent
local Taco5 = Tacoz:clone()
Taco5.Parent = wow4
Taco5.Adornee = Taco5.Parent
Taco5.Color = BrickColor.new("Lavender")
local Tacosh = Tacoz:clone()
Tacosh.Parent = wow11
Tacosh.Adornee = Tacosh.Parent
Tacosh.Color = BrickColor.new("Toothpaste")
for i = 1,20 do
wait()
wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
end
wow:remove()
wow2:remove()
wow4:remove()
wow11:remove()
end
function StartCharge()
local p = Instance.new("Part",char)
p.Anchored = true
p.CanCollide = false
p.Transparency = 0.6
p.Reflectance = 0.3
p.formFactor = "Symmetric"
p.Size = Vector3.new(3,3,3)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = Torso.CFrame
p.BrickColor = BrickColor.new("Really black")
local O = Instance.new("Part",model)
O.Anchored = true
O.CanCollide = false
O.Transparency = 0
O.Reflectance = 0.3
O.formFactor = "Symmetric"
O.Size = Vector3.new(0, 0, 0)
O.TopSurface = "Smooth"
O.BottomSurface = "Smooth"
O.Name = "Sharingan"
O.Shape = "Ball"
O.CFrame = Torso.CFrame
O.BrickColor = BrickColor.new("Lime green")
local Mesh = Instance.new("SpecialMesh")
Mesh.Parent = O
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
Mesh.TextureId = ""
for i = 1,10 do
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = Torso.CFrame
p.Transparency = p.Transparency + 0.1
O.Transparency = O.Transparency + 0.1
Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
wait()
end
p:remove()
O:remove()
end
function onTouched(Taco)
if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
for k,f in pairs(Taco.Parent:children()) do
if f.className == "Part" then
f.Anchored = false
coroutine.resume(coroutine.create(function()
f.Velocity = (Head.Position - f.Position).unit * -150
wait(0.4)
f.Veclovity = Vector3.new(0,0,0)
end))
elseif f.className == "ForceField" then
f:remove()
elseif f.className == "Hat" then
f:remove()
end
end
end
end
end
function shock()
local wowz = Instance.new("Part",workspace)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(0.2,0.2,0.2)
wowz.TopSurface = "Smooth"
wowz.Transparency = 0
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
wowz.BrickColor = BrickColor.new("Really black")
local Mesh2 = Instance.new("SpecialMesh",wow)
Mesh2.MeshType = "FileMesh"
Mesh2.Scale = Vector3.new(6,0.5,6)
Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
Mesh2.TextureId = ""
for i = 1,30 do
wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
wait()
wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
wowz.BrickColor = BrickColor.Random()
end
wowz:remove()
end
function spinmesh()
local wowz = Instance.new("Part",char)
wowz.Anchored = true
wowz.CanCollide = false
wowz.Reflectance = 0.32
wowz.Shape = "Ball"
wowz.Transparency = 0
wowz.formFactor = "Custom"
wowz.Size = Vector3.new(9,9,9)
wowz.TopSurface = "Smooth"
wowz.BottomSurface = "Smooth"
wowz.CFrame = Torso.CFrame
wowz.BrickColor = BrickColor.new("Really black")
wait(3)
wowz:remove()
end
meshInsertion = coroutine.create(spinmesh)
core = coroutine.create(shock)
Tewl.Name = Nim
Tewl.Selected:connect(lul)