historical/toontown-classic.git/panda/include/animPreloadTable.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animPreloadTable.I
* @author drose
* @date 2008-08-05
*/
/**
*
*/
INLINE AnimPreloadTable::AnimRecord::
AnimRecord() {
}
/**
*
*/
INLINE bool AnimPreloadTable::AnimRecord::
operator < (const AnimRecord &other) const {
return _basename < other._basename;
}
/**
* Returns the basename stored for the nth animation record. See find_anim().
*/
INLINE std::string AnimPreloadTable::
get_basename(int n) const {
nassertr(n >= 0 && n < (int)_anims.size(), std::string());
consider_sort();
return _anims[n]._basename;
}
/**
* Returns the frame rate stored for the nth animation record.
*/
INLINE PN_stdfloat AnimPreloadTable::
get_base_frame_rate(int n) const {
nassertr(n >= 0 && n < (int)_anims.size(), 0.0f);
consider_sort();
return _anims[n]._base_frame_rate;
}
/**
* Returns the number of frames stored for the nth animation record.
*/
INLINE int AnimPreloadTable::
get_num_frames(int n) const {
nassertr(n >= 0 && n < (int)_anims.size(), 0);
consider_sort();
return _anims[n]._num_frames;
}
/**
* Ensures the table is kept in alphabetical order by basename.
*/
INLINE void AnimPreloadTable::
consider_sort() const {
if (_needs_sort) {
((AnimPreloadTable *)this)->_anims.sort();
((AnimPreloadTable *)this)->_needs_sort = false;
}
}