69 lines
1.5 KiB
Text
69 lines
1.5 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animPreloadTable.I
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* @author drose
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* @date 2008-08-05
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*/
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/**
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*
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*/
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INLINE AnimPreloadTable::AnimRecord::
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AnimRecord() {
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}
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/**
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*
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*/
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INLINE bool AnimPreloadTable::AnimRecord::
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operator < (const AnimRecord &other) const {
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return _basename < other._basename;
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}
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/**
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* Returns the basename stored for the nth animation record. See find_anim().
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*/
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INLINE std::string AnimPreloadTable::
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get_basename(int n) const {
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nassertr(n >= 0 && n < (int)_anims.size(), std::string());
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consider_sort();
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return _anims[n]._basename;
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}
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/**
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* Returns the frame rate stored for the nth animation record.
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*/
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INLINE PN_stdfloat AnimPreloadTable::
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get_base_frame_rate(int n) const {
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nassertr(n >= 0 && n < (int)_anims.size(), 0.0f);
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consider_sort();
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return _anims[n]._base_frame_rate;
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}
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/**
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* Returns the number of frames stored for the nth animation record.
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*/
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INLINE int AnimPreloadTable::
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get_num_frames(int n) const {
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nassertr(n >= 0 && n < (int)_anims.size(), 0);
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consider_sort();
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return _anims[n]._num_frames;
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}
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/**
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* Ensures the table is kept in alphabetical order by basename.
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*/
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INLINE void AnimPreloadTable::
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consider_sort() const {
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if (_needs_sort) {
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((AnimPreloadTable *)this)->_anims.sort();
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((AnimPreloadTable *)this)->_needs_sort = false;
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}
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}
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