historical/toontown-classic.git/panda/include/bulletContactResult.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletContactResult.h
* @author enn0x
* @date 2010-03-08
*/
#ifndef __BULLET_CONTACT_RESULT_H__
#define __BULLET_CONTACT_RESULT_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bulletManifoldPoint.h"
#include "pvector.h"
/**
*
*/
struct EXPCL_PANDABULLET BulletContact {
public:
BulletContact();
BulletContact(const BulletContact &other);
PUBLISHED:
INLINE BulletManifoldPoint &get_manifold_point();
INLINE PandaNode *get_node0() const;
INLINE PandaNode *get_node1() const;
INLINE int get_idx0() const;
INLINE int get_idx1() const;
INLINE int get_part_id0() const;
INLINE int get_part_id1() const;
MAKE_PROPERTY(manifold_point, get_manifold_point);
MAKE_PROPERTY(node0, get_node0);
MAKE_PROPERTY(node1, get_node1);
MAKE_PROPERTY(idx0, get_idx0);
MAKE_PROPERTY(idx1, get_idx1);
MAKE_PROPERTY(part_id0, get_part_id0);
MAKE_PROPERTY(part_id1, get_part_id1);
private:
static btManifoldPoint _empty;
BulletManifoldPoint _mp;
PT(PandaNode) _node0;
PT(PandaNode) _node1;
int _part_id0;
int _part_id1;
int _idx0;
int _idx1;
friend struct BulletContactResult;
};
/**
*
*/
struct EXPCL_PANDABULLET BulletContactResult : public btCollisionWorld::ContactResultCallback {
PUBLISHED:
INLINE int get_num_contacts() const;
INLINE BulletContact get_contact(int idx);
MAKE_SEQ(get_contacts, get_num_contacts, get_contact);
MAKE_SEQ_PROPERTY(contacts, get_num_contacts, get_contact);
public:
#if BT_BULLET_VERSION >= 281
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
virtual btScalar addSingleResult(btManifoldPoint &mp,
const btCollisionObjectWrapper *wrap0, int part_id0, int idx0,
const btCollisionObjectWrapper *wrap1, int part_id1, int idx1);
#else
virtual btScalar addSingleResult(btManifoldPoint &mp,
const btCollisionObject *obj0, int part_id0, int idx0,
const btCollisionObject *obj1, int part_id1, int idx1);
#endif
protected:
BulletContactResult();
#if BT_BULLET_VERSION >= 281
void use_filter(btOverlapFilterCallback *cb, btBroadphaseProxy *proxy);
#endif
private:
static BulletContact _empty;
btAlignedObjectArray<BulletContact> _contacts;
#if BT_BULLET_VERSION >= 281
bool _filter_set;
btOverlapFilterCallback *_filter_cb;
btBroadphaseProxy *_filter_proxy;
#endif
friend class BulletWorld;
};
#include "bulletContactResult.I"
#endif // __BULLET_CONTACT_RESULT_H__