historical/toontown-classic.git/panda/include/bulletHingeConstraint.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletHingeConstraint.h
* @author enn0x
* @date 2010-03-01
*/
#ifndef __BULLET_HINGE_CONSTRAINT_H__
#define __BULLET_HINGE_CONSTRAINT_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "bulletConstraint.h"
#include "luse.h"
class BulletRigidBodyNode;
/**
* The hinge constraint lets two bodies rotate around a given axis while
* adhering to specified limits. It's motor can apply angular force to them.
*/
class EXPCL_PANDABULLET BulletHingeConstraint : public BulletConstraint {
PUBLISHED:
explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a,
const LPoint3 &pivot_a,
const LVector3 &axis_a,
bool use_frame_a=false);
explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a,
const BulletRigidBodyNode *node_b,
const LPoint3 &pivot_a,
const LPoint3 &pivot_b,
const LVector3 &axis_a,
const LVector3 &axis_b,
bool use_frame_a=false);
explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a,
const TransformState *ts_a,
bool use_frame_a=false);
explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a,
const BulletRigidBodyNode *node_b,
const TransformState *ts_a,
const TransformState *ts_b,
bool use_frame_a=false);
INLINE ~BulletHingeConstraint();
PN_stdfloat get_hinge_angle();
PN_stdfloat get_lower_limit() const;
PN_stdfloat get_upper_limit() const;
bool get_angular_only() const;
void set_angular_only(bool value);
void set_limit(PN_stdfloat low, PN_stdfloat high, PN_stdfloat softness=0.9f, PN_stdfloat bias=0.3f, PN_stdfloat relaxation=1.0f);
void set_axis(const LVector3 &axis);
void enable_angular_motor(bool enable, PN_stdfloat target_velocity, PN_stdfloat max_impulse);
void enable_motor(bool enable);
void set_max_motor_impulse(PN_stdfloat max_impulse);
void set_motor_target(const LQuaternion &quat, PN_stdfloat dt);
void set_motor_target(PN_stdfloat target_angle, PN_stdfloat dt);
void set_frames(const TransformState *ts_a, const TransformState *ts_b);
CPT(TransformState) get_frame_a() const;
CPT(TransformState) get_frame_b() const;
MAKE_PROPERTY(hinge_angle, get_hinge_angle);
MAKE_PROPERTY(lower_limit, get_lower_limit);
MAKE_PROPERTY(upper_limit, get_upper_limit);
MAKE_PROPERTY(angular_only, get_angular_only, set_angular_only);
MAKE_PROPERTY(frame_a, get_frame_a);
MAKE_PROPERTY(frame_b, get_frame_b);
public:
virtual btTypedConstraint *ptr() const;
private:
btHingeConstraint *_constraint;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletConstraint::init_type();
register_type(_type_handle, "BulletHingeConstraint",
BulletConstraint::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletHingeConstraint.I"
#endif // __BULLET_HINGE_CONSTRAINT_H__