historical/toontown-classic.git/panda/include/collisionHandlerQueue.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerQueue.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLERQUEUE_H
#define COLLISIONHANDLERQUEUE_H
#include "pandabase.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
/**
* A special kind of CollisionHandler that does nothing except remember the
* CollisionEntries detected the last pass. This set of CollisionEntries may
* then be queried by the calling function. It's primarily useful when a
* simple intersection test is being made, e.g. for picking from the window.
*/
class EXPCL_PANDA_COLLIDE CollisionHandlerQueue : public CollisionHandler {
PUBLISHED:
CollisionHandlerQueue();
public:
virtual void begin_group();
virtual void add_entry(CollisionEntry *entry);
PUBLISHED:
void sort_entries();
void clear_entries();
int get_num_entries() const;
CollisionEntry *get_entry(int n) const;
MAKE_SEQ(get_entries, get_num_entries, get_entry);
MAKE_SEQ_PROPERTY(entries, get_num_entries, get_entry);
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
typedef pvector< PT(CollisionEntry) > Entries;
Entries _entries;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandler::init_type();
register_type(_type_handle, "CollisionHandlerQueue",
CollisionHandler::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const CollisionHandlerQueue &chq) {
chq.output(out);
return out;
}
#endif