historical/toontown-classic.git/panda/include/displayInformation.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file displayInformation.h
* @author aignacio
* @date 2007-01-17
*/
#ifndef DISPLAYINFORMATION_H
#define DISPLAYINFORMATION_H
#include "typedef.h"
#include "graphicsStateGuardian.h"
struct EXPCL_PANDA_DISPLAY DisplayMode {
PUBLISHED:
int width;
int height;
int bits_per_pixel;
int refresh_rate;
int fullscreen_only;
bool operator == (const DisplayMode &other) const;
bool operator != (const DisplayMode &other) const;
void output(std::ostream &out) const;
};
/**
* This class contains various display information.
*/
class EXPCL_PANDA_DISPLAY DisplayInformation {
PUBLISHED:
enum DetectionState {
DS_unknown,
DS_success,
DS_direct_3d_create_error,
DS_create_window_error,
DS_create_device_error,
};
~DisplayInformation();
DisplayInformation();
int get_display_state();
int get_maximum_window_width();
int get_maximum_window_height();
int get_window_bits_per_pixel();
int get_total_display_modes();
const DisplayMode &get_display_mode(int display_index);
MAKE_SEQ(get_display_modes, get_total_display_modes, get_display_mode);
// Older interface for display modes.
int get_display_mode_width(int display_index);
int get_display_mode_height(int display_index);
int get_display_mode_bits_per_pixel(int display_index);
int get_display_mode_refresh_rate(int display_index);
int get_display_mode_fullscreen_only(int display_index);
GraphicsStateGuardian::ShaderModel get_shader_model();
int get_video_memory();
int get_texture_memory();
void update_memory_information();
uint64_t get_physical_memory();
uint64_t get_available_physical_memory();
uint64_t get_page_file_size();
uint64_t get_available_page_file_size();
uint64_t get_process_virtual_memory();
uint64_t get_available_process_virtual_memory();
int get_memory_load();
uint64_t get_page_fault_count();
uint64_t get_process_memory();
uint64_t get_peak_process_memory();
uint64_t get_page_file_usage();
uint64_t get_peak_page_file_usage();
int get_vendor_id();
int get_device_id();
int get_driver_product();
int get_driver_version();
int get_driver_sub_version();
int get_driver_build();
int get_driver_date_month();
int get_driver_date_day();
int get_driver_date_year();
const std::string &get_cpu_vendor_string() const;
const std::string &get_cpu_brand_string() const;
unsigned int get_cpu_version_information();
unsigned int get_cpu_brand_index();
uint64_t get_cpu_frequency();
static uint64_t get_cpu_time();
uint64_t get_maximum_cpu_frequency();
uint64_t get_current_cpu_frequency();
void update_cpu_frequency(int processor_number);
int get_num_cpu_cores();
int get_num_logical_cpus();
int get_os_version_major();
int get_os_version_minor();
int get_os_version_build();
int get_os_platform_id();
public:
DetectionState _state;
int _get_adapter_display_mode_state;
int _get_device_caps_state;
int _maximum_window_width;
int _maximum_window_height;
int _window_bits_per_pixel;
int _total_display_modes;
DisplayMode *_display_mode_array;
GraphicsStateGuardian::ShaderModel _shader_model;
int _video_memory;
int _texture_memory;
uint64_t _physical_memory;
uint64_t _available_physical_memory;
uint64_t _page_file_size;
uint64_t _available_page_file_size;
uint64_t _process_virtual_memory;
uint64_t _available_process_virtual_memory;
uint64_t _page_fault_count;
uint64_t _process_memory;
uint64_t _peak_process_memory;
uint64_t _page_file_usage;
uint64_t _peak_page_file_usage;
int _memory_load;
int _vendor_id;
int _device_id;
int _driver_product;
int _driver_version;
int _driver_sub_version;
int _driver_build;
int _driver_date_month;
int _driver_date_day;
int _driver_date_year;
std::string _cpu_vendor_string;
std::string _cpu_brand_string;
unsigned int _cpu_version_information;
unsigned int _cpu_brand_index;
uint64_t _cpu_frequency;
uint64_t _maximum_cpu_frequency;
uint64_t _current_cpu_frequency;
int _num_cpu_cores;
int _num_logical_cpus;
void (*_get_memory_information_function) (DisplayInformation *display_information);
int (*_update_cpu_frequency_function) (int processor_number, DisplayInformation *display_information);
int _os_version_major;
int _os_version_minor;
int _os_version_build;
int _os_platform_id;
};
#endif