historical/toontown-classic.git/panda/include/eglGraphicsBuffer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eglGraphicsBuffer.h
* @author rdb
* @date 2009-06-13
*/
#ifndef EGLGRAPHICSBUFFER_H
#define EGLGRAPHICSBUFFER_H
#include "pandabase.h"
#include "eglGraphicsPipe.h"
#include "graphicsBuffer.h"
/**
* An offscreen buffer in the EGL environment. This creates an EGL pbuffer.
*/
class eglGraphicsBuffer : public GraphicsBuffer {
public:
eglGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~eglGraphicsBuffer();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
EGLSurface _pbuffer;
EGLDisplay _egl_display;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "eglGraphicsBuffer",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif