historical/toontown-classic.git/panda/include/fltMesh.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltMesh.h
* @author drose
* @date 2001-02-28
*/
#ifndef FLTMESH_H
#define FLTMESH_H
#include "pandatoolbase.h"
#include "fltGeometry.h"
#include "fltLocalVertexPool.h"
#include "pointerTo.h"
/**
* A mesh of connected polygons and tristrips, etc., with a local vertex pool.
*/
class FltMesh : public FltGeometry {
public:
FltMesh(FltHeader *header);
PT(FltLocalVertexPool) _vpool;
protected:
virtual bool extract_record(FltRecordReader &reader);
virtual bool extract_ancillary(FltRecordReader &reader);
virtual bool build_record(FltRecordWriter &writer) const;
virtual FltError write_ancillary(FltRecordWriter &writer) const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FltGeometry::init_type();
register_type(_type_handle, "FltMesh",
FltGeometry::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "fltMesh.I"
#endif