historical/toontown-classic.git/panda/include/mayaApi.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaApi.h
* @author drose
* @date 2002-04-15
*/
#ifndef MAYAAPI_H
#define MAYAAPI_H
#include "pandatoolbase.h"
#include "distanceUnit.h"
#include "coordinateSystem.h"
#include "referenceCount.h"
#include "pointerTo.h"
class Filename;
/**
* This class presents a wrapper around the global Maya interface. While the
* reference count is held, it keeps the Maya interface open, and closes the
* interface when the object destructs.
*/
class MayaApi : public ReferenceCount {
protected:
MayaApi(const std::string &program_name, bool view_license = false, bool revertdir = true);
MayaApi(const MayaApi &copy);
void operator = (const MayaApi &copy);
public:
~MayaApi();
static PT(MayaApi) open_api(std::string program_name = "", bool view_license = false, bool revertdir = true);
bool is_valid() const;
bool read(const Filename &filename);
bool write(const Filename &filename);
bool clear();
DistanceUnit get_units();
void set_units(DistanceUnit unit);
CoordinateSystem get_coordinate_system();
private:
bool _is_valid;
bool _plug_in;
Filename _cwd;
static MayaApi *_global_api;
};
#endif