historical/toontown-classic.git/panda/include/nullAudioManager.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nullAudioManager.h
* @author skyler
* @date 2001-06-06
* Prior system by: cary
*/
#ifndef NULLAUDIOMANAGER_H
#define NULLAUDIOMANAGER_H
#include "audioManager.h"
#include "nullAudioSound.h"
class EXPCL_PANDA_AUDIO NullAudioManager : public AudioManager {
// All of these methods are stubbed out to some degree. If you're looking
// for a starting place for a new AudioManager, please consider looking at
// the milesAudioManager.
public:
NullAudioManager();
virtual ~NullAudioManager();
virtual bool is_valid();
virtual PT(AudioSound) get_sound(const Filename &, bool positional = false, int mode=SM_heuristic);
virtual PT(AudioSound) get_sound(MovieAudio *sound, bool positional = false, int mode=SM_heuristic);
virtual void uncache_sound(const Filename &);
virtual void clear_cache();
virtual void set_cache_limit(unsigned int);
virtual unsigned int get_cache_limit() const;
virtual void set_volume(PN_stdfloat);
virtual PN_stdfloat get_volume() const;
virtual void set_play_rate(PN_stdfloat);
virtual PN_stdfloat get_play_rate() const;
virtual void set_active(bool);
virtual bool get_active() const;
virtual void set_concurrent_sound_limit(unsigned int limit);
virtual unsigned int get_concurrent_sound_limit() const;
virtual void reduce_sounds_playing_to(unsigned int count);
virtual void stop_all_sounds();
virtual void audio_3d_set_listener_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz,
PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz,
PN_stdfloat fx, PN_stdfloat fy, PN_stdfloat fz,
PN_stdfloat ux, PN_stdfloat uy, PN_stdfloat uz);
virtual void audio_3d_get_listener_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz,
PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz,
PN_stdfloat *fx, PN_stdfloat *fy, PN_stdfloat *fz,
PN_stdfloat *ux, PN_stdfloat *uy, PN_stdfloat *uz);
virtual void audio_3d_set_distance_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_distance_factor() const;
virtual void audio_3d_set_doppler_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_doppler_factor() const;
virtual void audio_3d_set_drop_off_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_drop_off_factor() const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AudioManager::init_type();
register_type(_type_handle, "NullAudioManager",
AudioManager::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif /* NULLAUDIOMANAGER_H */