historical/toontown-classic.git/panda/include/nurbsSurfaceEvaluator.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nurbsSurfaceEvaluator.I
* @author drose
* @date 2003-10-10
*/
/**
* Sets the order of the surface in the U direction. This resets the knot
* vector to the default knot vector for the number of vertices.
*
* The order must be 1, 2, 3, or 4, and the value is one more than the degree
* of the surface.
*/
INLINE void NurbsSurfaceEvaluator::
set_u_order(int u_order) {
_u_order = u_order;
_u_knots_dirty = true;
_u_basis_dirty = true;
}
/**
* Returns the order of the surface in the U direction as set by a previous
* call to set_u_order().
*/
INLINE int NurbsSurfaceEvaluator::
get_u_order() const {
return _u_order;
}
/**
* Sets the order of the surface in the V direction. This resets the knot
* vector to the default knot vector for the number of vertices.
*
* The order must be 1, 2, 3, or 4, and the value is one more than the degree
* of the surface.
*/
INLINE void NurbsSurfaceEvaluator::
set_v_order(int v_order) {
_v_order = v_order;
_v_knots_dirty = true;
_v_basis_dirty = true;
}
/**
* Returns the order of the surface in the V direction as set by a previous
* call to set_v_order().
*/
INLINE int NurbsSurfaceEvaluator::
get_v_order() const {
return _v_order;
}
/**
* Returns the number of control vertices in the U direction on the surface.
* This is the number passed to the last call to reset().
*/
INLINE int NurbsSurfaceEvaluator::
get_num_u_vertices() const {
return _num_u_vertices;
}
/**
* Returns the number of control vertices in the V direction on the surface.
* This is the number passed to the last call to reset().
*/
INLINE int NurbsSurfaceEvaluator::
get_num_v_vertices() const {
return _num_v_vertices;
}
/**
* Sets the nth control vertex of the surface, as a vertex in 4-d homogeneous
* space. In this form, the first three components of the vertex should
* already have been scaled by the fourth component, which is the homogeneous
* weight.
*/
INLINE void NurbsSurfaceEvaluator::
set_vertex(int ui, int vi, const LVecBase4 &vertex) {
nassertv(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices);
vert(ui, vi).set_vertex(vertex);
}
/**
* Sets the nth control vertex of the surface. This flavor sets the vertex as
* a 3-d coordinate and a weight; the 3-d coordinate values are implicitly
* scaled up by the weight factor.
*/
INLINE void NurbsSurfaceEvaluator::
set_vertex(int ui, int vi, const LVecBase3 &vertex, PN_stdfloat weight) {
nassertv(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices);
vert(ui, vi).set_vertex(LVecBase4(vertex[0] * weight, vertex[1] * weight, vertex[2] * weight, weight));
}
/**
* Returns the nth control vertex of the surface, relative to its indicated
* coordinate space.
*/
INLINE const LVecBase4 &NurbsSurfaceEvaluator::
get_vertex(int ui, int vi) const {
nassertr(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices, LVecBase4::zero());
return vert(ui, vi).get_vertex();
}
/**
* Returns the nth control vertex of the surface, relative to the given
* coordinate space.
*/
INLINE LVecBase4 NurbsSurfaceEvaluator::
get_vertex(int ui, int vi, const NodePath &rel_to) const {
nassertr(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices, LVecBase4::zero());
NodePath space = vert(ui, vi).get_space(rel_to);
const LVecBase4 &vertex = vert(ui, vi).get_vertex();
if (space.is_empty()) {
return vertex;
} else {
const LMatrix4 &mat = space.get_mat(rel_to);
return vertex * mat;
}
}
/**
* Sets the coordinate space of the nth control vertex. If this is not
* specified, or is set to an empty NodePath, the nth control vertex is deemed
* to be in the coordinate space passed to evaluate().
*
* This specifies the space as a fixed NodePath, which is always the same
* NodePath. Also see setting the space as a path string, which can specify a
* different NodePath for different instances of the surface.
*/
INLINE void NurbsSurfaceEvaluator::
set_vertex_space(int ui, int vi, const NodePath &space) {
nassertv(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices);
vert(ui, vi).set_space(space);
}
/**
* Sets the coordinate space of the nth control vertex. If this is not
* specified, or is set to an empty string, the nth control vertex is deemed
* to be in the coordinate space passed to evaluate().
*
* This specifies the space as a string, which describes the path to find the
* node relative to the rel_to NodePath when the surface is evaluated.
*/
INLINE void NurbsSurfaceEvaluator::
set_vertex_space(int ui, int vi, const std::string &space) {
nassertv(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices);
vert(ui, vi).set_space(space);
}
/**
* Sets an n-dimensional vertex value. This allows definition of a NURBS
* surface or surface in a sparse n-dimensional space, typically used for
* associating additional properties (like color or joint membership) with
* each vertex of a surface.
*
* The value d is an arbitrary integer value and specifies the dimension of
* question for this particular vertex. Any number of dimensions may be
* specified, and they need not be consecutive. If a value for a given
* dimension is not specified, is it implicitly 0.0.
*
* The value is implicitly scaled by the homogenous weight value--that is, the
* fourth component of the value passed to set_vertex(). This means the
* ordinary vertex must be set first, before the extended vertices can be set.
*/
INLINE void NurbsSurfaceEvaluator::
set_extended_vertex(int ui, int vi, int d, PN_stdfloat value) {
nassertv(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices);
vert(ui, vi).set_extended_vertex(d, value);
}
/**
* Returns an n-dimensional vertex value. See set_extended_vertex(). This
* returns the value set for the indicated dimension, or 0.0 if nothing has
* been set.
*/
INLINE PN_stdfloat NurbsSurfaceEvaluator::
get_extended_vertex(int ui, int vi, int d) const {
nassertr(ui >= 0 && ui < _num_u_vertices &&
vi >= 0 && vi < _num_v_vertices, 0.0f);
return vert(ui, vi).get_extended_vertex(d);
}
/**
* Returns the number of knot values in the surface in the U direction. This
* is based on the number of vertices and the order.
*/
INLINE int NurbsSurfaceEvaluator::
get_num_u_knots() const {
return _num_u_vertices + _u_order;
}
/**
* Returns the number of knot values in the surface in the V direction. This
* is based on the number of vertices and the order.
*/
INLINE int NurbsSurfaceEvaluator::
get_num_v_knots() const {
return _num_v_vertices + _v_order;
}
/**
* Returns the number of piecewise continuous segments in the surface in the U
* direction. This is based on the knot vector.
*/
INLINE int NurbsSurfaceEvaluator::
get_num_u_segments() const {
if (_u_basis_dirty) {
((NurbsSurfaceEvaluator *)this)->recompute_u_basis();
}
return _u_basis.get_num_segments();
}
/**
* Returns the number of piecewise continuous segments in the surface in the V
* direction. This is based on the knot vector.
*/
INLINE int NurbsSurfaceEvaluator::
get_num_v_segments() const {
if (_v_basis_dirty) {
((NurbsSurfaceEvaluator *)this)->recompute_v_basis();
}
return _v_basis.get_num_segments();
}
/**
* Internal accessor to dereference the 2-d vertex coordinate pair into a
* linear list of vertices.
*/
INLINE NurbsVertex &NurbsSurfaceEvaluator::
vert(int ui, int vi) {
return _vertices[ui * _num_v_vertices + vi];
}
/**
* Internal accessor to dereference the 2-d vertex coordinate pair into a
* linear list of vertices.
*/
INLINE const NurbsVertex &NurbsSurfaceEvaluator::
vert(int ui, int vi) const {
return _vertices[ui * _num_v_vertices + vi];
}
INLINE std::ostream &
operator << (std::ostream &out, const NurbsSurfaceEvaluator &n) {
n.output(out);
return out;
}