historical/toontown-classic.git/panda/include/pointParticle.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointParticle.h
* @author charles
* @date 2000-06-19
*/
#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H
#include "baseParticle.h"
/**
* Describes a particle that requires representation by a point (pixel,
* sparkle, billboard)
*/
class EXPCL_PANDA_PARTICLESYSTEM PointParticle : public BaseParticle {
public:
PointParticle(PN_stdfloat lifespan = 0.0f, bool alive = false);
PointParticle(const PointParticle &copy);
virtual ~PointParticle();
virtual void init();
virtual void die();
virtual void update();
virtual PhysicsObject *make_copy() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
};
#endif // POINTPARTICLE_H