historical/toontown-classic.git/panda/include/sceneSetup.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sceneSetup.h
* @author drose
* @date 2002-03-27
*/
#ifndef SCENESETUP_H
#define SCENESETUP_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "nodePath.h"
#include "camera.h"
#include "transformState.h"
#include "lens.h"
#include "pointerTo.h"
#include "geometricBoundingVolume.h"
class DisplayRegion;
/**
* This object holds the camera position, etc., and other general setup
* information for rendering a particular scene.
*/
class EXPCL_PANDA_PGRAPH SceneSetup : public TypedReferenceCount {
public:
INLINE SceneSetup();
PUBLISHED:
INLINE void set_display_region(DisplayRegion *display_region);
INLINE DisplayRegion *get_display_region() const;
INLINE void set_viewport_size(int width, int height);
INLINE int get_viewport_width() const;
INLINE int get_viewport_height() const;
INLINE void set_scene_root(const NodePath &scene_root);
INLINE const NodePath &get_scene_root() const;
INLINE void set_camera_path(const NodePath &camera_path);
INLINE const NodePath &get_camera_path() const;
INLINE void set_camera_node(Camera *camera_node);
INLINE Camera *get_camera_node() const;
INLINE void set_lens(const Lens *lens);
INLINE const Lens *get_lens() const;
INLINE void set_inverted(bool inverted);
INLINE bool get_inverted() const;
INLINE const NodePath &get_cull_center() const;
INLINE PT(BoundingVolume) get_cull_bounds() const;
INLINE void set_view_frustum(PT(GeometricBoundingVolume) view_frustum);
INLINE GeometricBoundingVolume *get_view_frustum() const;
INLINE void set_initial_state(const RenderState *initial_state);
INLINE const RenderState *get_initial_state() const;
INLINE void set_camera_transform(const TransformState *camera_transform);
INLINE const TransformState *get_camera_transform() const;
INLINE void set_world_transform(const TransformState *world_transform);
INLINE const TransformState *get_world_transform() const;
INLINE void set_cs_transform(const TransformState *cs_transform);
INLINE const TransformState *get_cs_transform() const;
INLINE void set_cs_world_transform(const TransformState *cs_world_transform);
INLINE const TransformState *get_cs_world_transform() const;
private:
DisplayRegion *_display_region;
int _viewport_width;
int _viewport_height;
NodePath _scene_root;
NodePath _camera_path;
PT(Camera) _camera_node;
CPT(Lens) _lens;
bool _inverted;
CPT(RenderState) _initial_state;
CPT(TransformState) _camera_transform;
CPT(TransformState) _world_transform;
CPT(TransformState) _cs_transform;
CPT(TransformState) _cs_world_transform;
PT(GeometricBoundingVolume) _view_frustum;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "SceneSetup",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "sceneSetup.I"
#endif