historical/toontown-classic.git/panda/include/textureAttrib.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureAttrib.h
* @author drose
* @date 2002-02-21
*/
#ifndef TEXTUREATTRIB_H
#define TEXTUREATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "texture.h"
#include "textureStage.h"
#include "updateSeq.h"
#include "ordered_vector.h"
#include "vector_int.h"
#include "epvector.h"
/**
* Indicates the set of TextureStages and their associated Textures that
* should be applied to (or removed from) a node.
*/
class EXPCL_PANDA_PGRAPH TextureAttrib : public RenderAttrib {
protected:
INLINE TextureAttrib();
INLINE TextureAttrib(const TextureAttrib &copy);
PUBLISHED:
// These methods are used to create a simple, single-textured layer. For
// multitexture, use the multitexture interfaces, further below.
static CPT(RenderAttrib) make(Texture *tex);
static CPT(RenderAttrib) make_off();
static CPT(RenderAttrib) make_default();
INLINE bool is_off() const;
INLINE Texture *get_texture() const;
// The following methods define the new multitexture mode for TextureAttrib.
// Each TextureAttrib can add or remove individual texture stages from the
// complete set of textures that are to be applied; this is similar to the
// mechanism of LightAttrib.
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make_all_off();
INLINE int get_num_on_stages() const;
INLINE TextureStage *get_on_stage(int n) const;
MAKE_SEQ(get_on_stages, get_num_on_stages, get_on_stage);
INLINE int get_num_on_ff_stages() const;
INLINE TextureStage *get_on_ff_stage(int n) const;
MAKE_SEQ(get_on_ff_stages, get_num_on_ff_stages, get_on_ff_stage);
INLINE int get_ff_tc_index(int n) const;
INLINE bool has_on_stage(TextureStage *stage) const;
INLINE Texture *get_on_texture(TextureStage *stage) const;
INLINE const SamplerState &get_on_sampler(TextureStage *stage) const;
INLINE int get_on_stage_override(TextureStage *stage) const;
int find_on_stage(const TextureStage *stage) const;
MAKE_SEQ_PROPERTY(on_stages, get_num_on_stages, get_on_stage);
MAKE_MAP_PROPERTY(textures, has_on_stage, get_on_texture);
MAKE_MAP_KEYS_SEQ(textures, get_num_on_stages, get_on_stage);
MAKE_MAP_PROPERTY(samplers, has_on_stage, get_on_sampler);
MAKE_MAP_KEYS_SEQ(samplers, get_num_on_stages, get_on_stage);
INLINE int get_num_off_stages() const;
INLINE TextureStage *get_off_stage(int n) const;
MAKE_SEQ(get_off_stages, get_num_off_stages, get_off_stage);
INLINE bool has_off_stage(TextureStage *stage) const;
INLINE bool has_all_off() const;
MAKE_SEQ_PROPERTY(off_stages, get_num_off_stages, get_off_stage);
INLINE bool is_identity() const;
CPT(RenderAttrib) add_on_stage(TextureStage *stage, Texture *tex, int override = 0) const;
CPT(RenderAttrib) add_on_stage(TextureStage *stage, Texture *tex,
const SamplerState &sampler, int override = 0) const;
CPT(RenderAttrib) remove_on_stage(TextureStage *stage) const;
CPT(RenderAttrib) add_off_stage(TextureStage *stage, int override = 0) const;
CPT(RenderAttrib) remove_off_stage(TextureStage *stage) const;
CPT(RenderAttrib) unify_texture_stages(TextureStage *stage) const;
public:
CPT(TextureAttrib) filter_to_max(int max_texture_stages) const;
virtual bool lower_attrib_can_override() const;
virtual void output(std::ostream &out) const;
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual size_t get_hash_impl() const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
private:
INLINE void check_sorted() const;
void sort_on_stages();
private:
class StageNode {
public:
INLINE StageNode(const TextureStage *stage,
unsigned int implicit_sort = 0,
int override = 0);
SamplerState _sampler;
PT(TextureStage) _stage;
PT(Texture) _texture;
bool _has_sampler;
int _ff_tc_index;
unsigned int _implicit_sort;
int _override;
};
class CompareTextureStagePriorities {
public:
INLINE bool operator () (const TextureAttrib::StageNode *a, const TextureAttrib::StageNode *b) const;
};
class CompareTextureStageSort {
public:
INLINE bool operator () (const TextureAttrib::StageNode *a, const TextureAttrib::StageNode *b) const;
};
class CompareTextureStagePointer {
public:
INLINE bool operator () (const TextureAttrib::StageNode &a, const TextureAttrib::StageNode &b) const;
};
typedef ov_set<StageNode, CompareTextureStagePointer, epvector<StageNode> > Stages;
Stages _on_stages; // set of all "on" stages, indexed by pointer.
typedef pvector<StageNode *> RenderStages;
RenderStages _render_stages; // all "on" stages, sorted in render order.
RenderStages _render_ff_stages; // fixed-function stages only, in render order.
unsigned int _next_implicit_sort;
Stages _off_stages;
bool _off_all_stages;
typedef pmap< int, CPT(TextureAttrib) > Filtered;
Filtered _filtered;
UpdateSeq _sort_seq;
UpdateSeq _filtered_seq;
static CPT(RenderAttrib) _empty_attrib;
static CPT(RenderAttrib) _all_off_attrib;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
MAKE_PROPERTY(class_slot, get_class_slot);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TextureAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 30, new TextureAttrib);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "textureAttrib.I"
#endif