historical/toontown-just-works.git/toontown/racing/DistributedRace.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import *
from direct.distributed.ClockDelta import *
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.gui.DirectLabel import *
from direct.gui.DirectButton import *
from direct.showbase import BulletinBoardWatcher
from direct.interval.IntervalGlobal import *
from otp.otpbase import OTPGlobals
from direct.interval.IntervalGlobal import *
from RaceGag import RaceGag
from toontown.toonbase import ToontownGlobals, TTLocalizer
from toontown.toon import ToonHeadFrame
from toontown.racing.KartDNA import InvalidEntry, getAccessory, getDefaultColor
from pandac.PandaModules import CardMaker, OrthographicLens, LineSegs
from direct.distributed import DistributedSmoothNode
from math import fmod
from math import sqrt
from RaceGUI import RaceGUI
import RaceGlobals
from direct.task.Task import Task
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.battle.BattleProps import *
from toontown.minigame import MinigameRulesPanel
from toontown.racing import Piejectile
from toontown.racing import EffectManager
from toontown.racing import PiejectileManager
from toontown.dna.DNAParser import *
from otp.ai.MagicWordGlobal import *
from toontown.safezone import SZUtil
class DistributedRace(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedRace')
ReadyPost = 'RaceReady'
WinEvent = 'RaceWinEvent'
BGM_BaseDir = 'phase_6/audio/bgm/'
SFX_BaseDir = 'phase_6/audio/sfx/'
SFX_StartBoop = SFX_BaseDir + 'KART_raceStart1.ogg'
SFX_StartBoop2 = SFX_BaseDir + 'KART_raceStart2.ogg'
SFX_Applause = SFX_BaseDir + 'KART_Applause_%d.ogg'
def __init__(self, cr):
if hasattr(base, 'race') and base.race:
base.race.delete()
self.qbox = loader.loadModel('phase_6/models/karting/qbox')
self.boostArrowTexture = loader.loadTexture('phase_6/maps/boost_arrow.jpg', 'phase_6/maps/boost_arrow_a.rgb')
self.boostArrowTexture.setMinfilter(Texture.FTLinear)
DistributedObject.DistributedObject.__init__(self, cr)
self.kartMap = {}
self.fsm = ClassicFSM.ClassicFSM('Race', [State.State('join', self.enterJoin, self.exitJoin, ['prep', 'leave']),
State.State('prep', self.enterPrep, self.exitPrep, ['tutorial', 'leave']),
State.State('tutorial', self.enterTutorial, self.exitTutorial, ['start', 'waiting', 'leave']),
State.State('waiting', self.enterWaiting, self.exitWaiting, ['start', 'leave']),
State.State('start', self.enterStart, self.exitStart, ['racing', 'leave']),
State.State('racing', self.enterRacing, self.exitRacing, ['finished', 'leave']),
State.State('finished', self.enterFinished, self.exitFinished, ['leave']),
State.State('leave', self.enterLeave, self.exitLeave, [])], 'join', 'leave')
self.gui = RaceGUI(self)
base.race = self
self.currT = 0
self.currLapT = 0
self.currGag = 0
self.tdelay = 0
self.finished = False
self.thrownGags = []
self.effectManager = EffectManager.EffectManager()
self.piejectileManager = PiejectileManager.PiejectileManager()
self.lastTimeUpdate = globalClock.getFrameTime()
self.initGags()
self.canShoot = True
self.isUrbanTrack = False
self.hasFog = False
self.dummyNode = None
self.fog = None
self.bananaSound = base.loadSfx('phase_6/audio/sfx/KART_tossBanana.ogg')
self.anvilFall = base.loadSfx('phase_6/audio/sfx/KART_Gag_Hit_Anvil.ogg')
self.accept('leaveRace', self.leaveRace)
self.accept('finishRace', self.finishRace)
self.toonsToLink = []
self.curveTs = []
self.curvePoints = []
self.localKart = None
self.musicTrack = None
self.victory = None
self.miscTaskNames = []
self.boostDir = {}
self.knownPlace = {}
self.placeFixup = []
self.curve = None
self.barricadeSegments = 100.0
self.outerBarricadeDict = {}
self.innerBarricadeDict = {}
self.maxLap = 0
self.oldT = 0
self.debugIt = 0
self.startPos = None
return
def generate(self):
self.notify.debug('generate: %s' % self.doId)
DistributedObject.DistributedObject.generate(self)
bboard.post('race', self)
self.roomWatcher = None
self.cutoff = 0.01
self.startBoopSfx = base.loadSfx(self.SFX_StartBoop)
self.startBoop2Sfx = base.loadSfx(self.SFX_StartBoop2)
return
def announceGenerate(self):
self.notify.debug('announceGenerate: %s' % self.doId)
DistributedObject.DistributedObject.announceGenerate(self)
musicFile = self.BGM_BaseDir + RaceGlobals.TrackDict[self.trackId][7]
self.raceMusic = base.loadMusic(musicFile)
base.playMusic(self.raceMusic, looping=1, volume=0.8)
camera.reparentTo(render)
if self.trackId in (RaceGlobals.RT_Urban_1,
RaceGlobals.RT_Urban_1_rev,
RaceGlobals.RT_Urban_2,
RaceGlobals.RT_Urban_2_rev):
self.isUrbanTrack = True
self.oldFarPlane = base.camLens.getFar()
base.camLens.setFar(12000)
localAvatar.startPosHprBroadcast()
localAvatar.d_broadcastPositionNow()
DistributedSmoothNode.activateSmoothing(1, 1)
self.reversed = self.trackId / 2.0 > int(self.trackId / 2.0)
for i in xrange(3):
base.loader.tick()
self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
self.sky.setPos(0, 0, 0)
self.sky.setScale(20.0)
self.sky.setFogOff()
if self.trackId in (RaceGlobals.RT_Urban_1,
RaceGlobals.RT_Urban_1_rev,
RaceGlobals.RT_Urban_2,
RaceGlobals.RT_Urban_2_rev):
self.loadFog()
self.setupGeom()
self.startSky()
for i in xrange(5):
base.loader.tick()
def disable(self):
self.notify.debug('disable %s' % self.doId)
if self.musicTrack:
self.musicTrack.finish()
self.raceMusic.stop()
self.stopSky()
if self.sky is not None:
self.sky.removeNode()
if self.dummyNode:
self.dummyNode.removeNode()
self.dummyNode = None
for taskName in self.miscTaskNames:
taskMgr.remove(taskName)
taskMgr.remove('raceWatcher')
self.ignoreAll()
DistributedSmoothNode.activateSmoothing(1, 0)
if self.isUrbanTrack:
self.unloadUrbanTrack()
if self.fog:
render.setFogOff()
del self.fog
self.fog = None
if self.geom is not None:
self.geom.hide()
base.camLens.setFar(self.oldFarPlane)
DistributedObject.DistributedObject.disable(self)
return
def delete(self):
self.notify.debug('delete %s' % self.doId)
if self.gui:
self.gui.destroy()
self.gui = None
if self.geom is not None:
self.geom.removeNode()
self.geom = None
for i in self.gags:
i.delete()
del i
self.piejectileManager.delete()
if not hasattr(base, 'race') or not hasattr(self, 'curveTs'):
return
if self.curveTs:
del self.curveTs
if self.curvePoints:
del self.curvePoints
if self.curve:
del self.curve
if self.victory:
del self.victory
del self.fsm
del self.anvilFall
del self.bananaSound
del self.localKart
taskMgr.remove(self.uniqueName('countdownTimerTask'))
taskMgr.remove('raceWatcher')
bboard.remove('race')
self.ignoreAll()
DistributedObject.DistributedObject.delete(self)
del base.race
def d_requestThrow(self, x, y, z):
self.sendUpdate('requestThrow', [x, y, z])
def d_requestKart(self):
self.sendUpdate('requestKart', [])
def waitingForJoin(self):
self.notify.debug('I got the barrier')
self.fsm.enterInitialState()
def racerDisconnected(self, avId):
self.notify.debug('lost racer: %s' % avId)
if avId in self.kartMap:
if avId in self.toonsToLink:
self.toonsToLink.remove(avId)
toon = base.cr.doId2do.get(avId, None)
kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None)
self.avIds.remove(avId)
del self.kartMap[avId]
self.gui.racerLeft(avId, unexpected=True)
if kart:
kart.reparentTo(hidden)
if toon:
toon.reparentTo(hidden)
if len(self.toonsToLink) == 0:
self.doneBarrier('waitingForPrep')
return
def setPlace(self, avId, totalTime, place, entryFee, qualify, winnings, bonus, trophies, circuitPoints, circuitTime):
if self.fsm.getCurrentState().getName() == 'leaving':
return
if avId == localAvatar.doId:
cheerToPlay = place + (4 - self.numRacers)
if cheerToPlay > 4:
cheerToPlay = 4
self.victory = base.loadSfx(self.SFX_Applause % cheerToPlay)
self.victory.play()
self.knownPlace[avId] = place
kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None)
avatar = base.cr.doId2do.get(avId, None)
if avatar:
self.gui.racerFinished(avId, self.trackId, place, totalTime, entryFee, qualify, winnings, bonus, trophies, circuitPoints, circuitTime)
taskName = 'hideAv: %s' % avId
taskMgr.doMethodLater(6, avatar.reparentTo, taskName, extraArgs=[hidden])
self.miscTaskNames.append(taskName)
if kart:
taskName = 'hideKart: %s' % self.localKart.doId
taskMgr.doMethodLater(6, kart.reparentTo, taskName, extraArgs=[hidden])
self.miscTaskNames.append(taskName)
return
def setCircuitPlace(self, avId, place, entryFee, winnings, bonus, trophies):
if self.fsm.getCurrentState().getName() == 'leaving':
return
if avId == localAvatar.doId:
cheerToPlay = place + (4 - self.numRacers)
self.victory = base.loadSfx(self.SFX_Applause % cheerToPlay)
self.victory.play()
oldPlace = 0
if self.knownPlace.get(avId):
oldPlace = self.knownPlace[avId]
self.placeFixup.append([oldPlace - 1, place - 1])
avatar = base.cr.doId2do.get(avId, None)
if avatar:
self.gui.racerFinishedCircuit(avId, oldPlace, entryFee, winnings, bonus, trophies)
def endCircuitRace(self):
self.gui.circuitFinished(self.placeFixup)
def prepForRace(self):
self.fsm.request('prep')
def startRace(self, startTime = 0):
self.baseTime = globalClockDelta.networkToLocalTime(startTime)
self.fsm.request('start')
def startTutorial(self):
self.fsm.request('tutorial')
def genGag(self, slot, number, type):
self.notify.debug('making gag...')
if not self.gags[slot].isActive():
self.gags[slot].genGag(number, type)
def dropAnvilOn(self, ownerId, avId, timeStamp):
kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None)
if kart:
if avId != ownerId:
if avId == localAvatar.doId:
self.anvilFall.play()
kart.dropOnMe(timeStamp)
else:
kart.dropOnHim(timeStamp)
return
def shootPiejectile(self, sourceId, targetId, type = 0):
kart = base.cr.doId2do.get(self.kartMap.get(sourceId, None), None)
if kart:
self.piejectileManager.addPiejectile(sourceId, targetId, type)
return
def goToSpeedway(self, avIds, reason = RaceGlobals.Exit_UserReq):
self.notify.debug('goToSpeedway %s %s' % (avIds, reason))
if localAvatar.doId in avIds:
base.loader.endBulkLoad('atRace')
self.kartCleanup()
self.doneBarrier('waitingForExit')
self.sendUpdate('racerLeft', [localAvatar.doId])
out = {'loader': 'safeZoneLoader',
'where': 'playground',
'how': 'teleportIn',
'hoodId': localAvatar.lastHood,
'zoneId': localAvatar.lastHood,
'shardId': None,
'avId': -1,
'reason': reason}
base.cr.playGame.fsm.request('quietZone', [out])
return
def kartCleanup(self):
kart = self.localKart
if kart:
kart.setState('P', 0)
for i in self.avIds:
if i != localAvatar.doId:
toon = base.cr.doId2do.get(i, None)
if toon:
toon.stopSmooth()
toon.setScale(1)
toon.setShear(0, 0, 0)
toon.reparentTo(render)
kart.doHeadScale(toon, None)
localAvatar.setPos(0, 14, 0)
localAvatar.sendCurrentPosition()
return
def heresMyT(self, avId, avNumLaps, avTime, timestamp):
self.gui.updateRacerInfo(avId, curvetime=avNumLaps + avTime)
def setZoneId(self, zoneId):
self.zoneId = zoneId
def setRaceType(self, raceType):
self.raceType = raceType
def setCircuitLoop(self, circuitLoop):
self.circuitLoop = circuitLoop
def setTrackId(self, id):
DistributedRace.notify.debug('setTrackId: %s' % id)
self.trackId = id
def setAvatars(self, avIds):
ids = ''
for i in avIds:
ids += str(i) + ' '
DistributedRace.notify.debug('setAvatars: %s' % ids)
self.avIds = avIds
self.avT = [0] * len(self.avIds)
def setLapCount(self, lapCount):
self.lapCount = lapCount
def setStartingPlaces(self, startList):
self.startingPlaces = startList
def enterJoin(self):
self.doneBarrier('waitingForJoin')
self.notify.debug('entering Join')
def exitJoin(self):
pass
def setEnteredRacers(self, avAndKarts):
self.notify.debug('setEnteredRacers %s' % avAndKarts)
avatarsGone = []
avatarsLeft = []
self.numRacers = len(avAndKarts)
for i in avAndKarts:
if i[0] in self.avIds:
self.kartMap[i[0]] = i[1]
avatarsLeft.append(i[0])
for i in self.avIds:
if i not in avatarsLeft:
avatarsGone.append(i)
base.loader.tick()
for i in avatarsGone:
self.avIds.remove(i)
self.toonsToLink = list(self.avIds)
for i in avAndKarts:
self.cr.relatedObjectMgr.requestObjects(i, allCallback=self.__gotKartAvatarLink)
def __gotKartAvatarLink(self, avAndKart):
self.notify.debug('got a Link')
toon = avAndKart[0]
kart = avAndKart[1]
base.loader.tick()
if toon.doId in self.toonsToLink:
self.toonsToLink.remove(toon.doId)
if toon.doId == localAvatar.doId:
self.localKart = kart
if len(self.toonsToLink) == 0:
self.doneBarrier('waitingForPrep')
def enterPrep(self):
self.d_requestKart()
self.notify.debug('entering Prep State')
if self.reversed:
self.spin = Vec3(180, 0, 0)
else:
self.spin = Vec3(0, 0, 0)
for i in xrange(4):
base.loader.tick()
self.gui.initRaceMode()
self.gui.initResultMode()
self.myPos = self.startingPos[self.startingPlaces[self.avIds.index(localAvatar.doId)]]
self.localKart.setPosHpr(self.myPos[0], self.myPos[1] + self.spin)
self.localKart.setupLapCollisions()
if self.dummyNode:
self.dummyNode.setPosHpr(self.myPos[0], self.myPos[1] + self.spin)
self.currentPole = self.findSegmentStart()
self.rabbitPoint = Vec3(0, 0, 0)
self.doneBarrier('waitingForReady')
def exitPrep(self):
pass
def enterTutorial(self):
self.notify.debug('entering Tutorial State')
base.loader.endBulkLoad('atRace')
self.localKart.setPosHpr(self.myPos[0], self.myPos[1] + self.spin)
base.transitions.irisIn()
self.rulesDoneEvent = 'finishedRules'
self.accept(self.rulesDoneEvent, self.handleRulesDone)
self.rulesPanel = MinigameRulesPanel.MinigameRulesPanel('RacingRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, 10)
self.rulesPanel.load()
self.rulesPanel.frame.setPos(0, 0, -0.6667)
self.rulesPanel.enter()
def exitTutorial(self):
self.ignore(self.rulesDoneEvent)
self.rulesPanel.exit()
self.rulesPanel.unload()
del self.rulesPanel
def getTitle(self):
return TTLocalizer.KartRace_TitleInfo
def getInstructions(self):
return TTLocalizer.KartRace_TrackInfo[self.trackId]
def handleRulesDone(self):
self.doneBarrier('readRules')
self.fsm.request('waiting')
def enterWaiting(self):
self.waitingLabel = DirectLabel()
self.waitingLabel['text'] = TTLocalizer.WaitingForOtherToons
self.waitingLabel.setScale(TTLocalizer.DRenterWaiting)
def exitWaiting(self):
self.waitingLabel.removeNode()
def enterStart(self):
waitTime = self.baseTime - globalClock.getFrameTime()
taskName = 'enableRaceModeLater'
taskMgr.doMethodLater(1, self.gui.enableRaceMode, taskName, extraArgs=[])
self.miscTaskNames.append(taskName)
for i in self.avIds:
self.gui.racerEntered(i)
self.startCountdownClock(waitTime, 0)
taskMgr.doMethodLater(waitTime, self.fsm.request, 'goToRacing', extraArgs=['racing'])
def exitStart(self):
pass
def enterRacing(self):
self.localKart.setInput(1)
self.gui.setTimerEnabled(True)
self.raceTask = taskMgr.add(self.raceWatcher, 'raceWatcher')
def exitRacing(self):
pass
def raceWatcher(self, task):
kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None)
if self.localKart.amIClampingPosition():
self.notify.debug('teleporting kart %d back to main track' % localAvatar.doId)
self.localKart.setPos(self.curvePoints[self.currentPole])
kartPoint = self.localKart.getPos()
direction = 0
while True:
currPoint = self.curvePoints[self.currentPole]
nextPole = (self.currentPole + 1) % len(self.curvePoints)
nextPoint = self.curvePoints[nextPole]
segment = nextPoint - currPoint
segment.setZ(0)
segLength2 = segment.lengthSquared()
kartVector = kartPoint - currPoint
kartVector.setZ(0)
project = segment * (segment.dot(kartVector) / segLength2)
projLength2 = project.lengthSquared()
if project.dot(segment) < 0:
if direction == 1:
break
prevPole = (self.currentPole - 1) % len(self.curvePoints)
self.currentPole = prevPole
direction = -1
elif projLength2 > segLength2:
if direction == -1:
break
self.currentPole = nextPole
direction = 1
else:
break
if self.dummyNode:
self.dummyNode.setPos(kartPoint[0], kartPoint[1], 0)
self.dummyNode.setHpr(self.localKart.getH(), 0, 0)
t = projLength2 / segLength2
if self.debugIt:
self.notify.debug('self.debugIt = %d' % self.debugIt)
if nextPole < self.currentPole:
newT = self.curveTs[self.currentPole] * (1 - t) + self.curve.getMaxT() * t
else:
newT = self.curveTs[self.currentPole] * (1 - t) + self.curveTs[nextPole] * t
kartDirection = self.localKart.forward.getPos(render) - self.localKart.getPos(render)
kartDirection.normalize()
project.normalize()
globalDirection = kartDirection.dot(project)
if globalDirection < 0:
self.wrongWay = True
elif globalDirection > 0.1:
self.wrongWay = False
newLapT = (newT - self.startT) / self.curve.getMaxT() % 1.0
if newLapT - self.currLapT < -0.5:
self.laps += 1
self.changeMusicTempo(1 + self.laps * 0.5)
self.notify.debug('crossed the start line: %s, %s, %s, %s' % (self.laps,
self.startT,
self.currT,
newT))
elif newLapT - self.currLapT > 0.5:
self.laps -= 1
self.changeMusicTempo(1 + self.laps * 0.5)
self.notify.debug('crossed the start line - wrong way: %s, %s, %s, %s' % (self.laps,
self.startT,
self.currT,
newT))
self.currT = newT
self.currLapT = newLapT
if self.isUrbanTrack:
self.showBuildings(self.currT)
now = globalClock.getFrameTime()
timestamp = globalClockDelta.localToNetworkTime(now)
if self.laps == self.lapCount:
self.finishRace()
if self.laps > self.maxLap:
self.maxLap = self.laps
self.sendUpdate('heresMyT', [localAvatar.doId,
self.laps,
self.currLapT,
timestamp])
if now - self.lastTimeUpdate > 0.5:
self.lastTimeUpdate = now
self.sendUpdate('heresMyT', [localAvatar.doId,
self.laps,
self.currLapT,
timestamp])
self.gui.updateRacerInfo(localAvatar.doId, curvetime=self.currLapT + self.laps)
self.gui.update(now)
return Task.cont
def enterFinished(self):
taskMgr.remove('raceWatcher')
self.fadeOutMusic()
self.localKart.interruptTurbo()
self.localKart.disableControls()
taskName = 'parkIt'
taskMgr.doMethodLater(2, self.stopDriving, taskName, extraArgs=[])
self.miscTaskNames.append(taskName)
self.finished = True
camera.reparentTo(render)
camera.setPos(self.localKart.getPos(render) + Vec3(0, 0, 10))
camera.setH(self.localKart.getH(render) + 180)
self.gui.disableRaceMode()
self.gui.enableResultMode()
localAvatar.reparentTo(hidden)
self.localKart.reparentTo(hidden)
def exitFinished(self):
pass
def stopDriving(self):
kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None)
cpos = camera.getPos()
chpr = camera.getHpr()
localAvatar.reparentTo(hidden)
self.localKart.reparentTo(hidden)
self.localKart.stopSmooth()
self.localKart.stopPosHprBroadcast()
camera.setPos(cpos)
camera.setHpr(chpr)
return
def enterLeave(self):
kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None)
taskMgr.remove('raceWatcher')
self.gui.disable()
if self.localKart:
self.localKart.disableControls()
base.transitions.irisOut()
if self.raceType == RaceGlobals.Circuit and not len(self.circuitLoop) == 0:
self.sendUpdate('racerLeft', [localAvatar.doId])
else:
taskMgr.doMethodLater(1, self.goToSpeedway, 'leaveRace', extraArgs=[[localAvatar.doId], RaceGlobals.Exit_UserReq])
if self.victory:
self.victory.stop()
self.bananaSound.stop()
self.anvilFall.stop()
return
def exitLeave(self):
pass
def getCountdownColor(self, countdownTimeInt):
clockNodeColors = [Vec4(0, 1, 0, 1),
Vec4(1, 1, 0, 1),
Vec4(1, 0.5, 0, 1),
Vec4(1, 0, 0, 1)]
i = max(min(countdownTimeInt, len(clockNodeColors) - 1), 0)
return clockNodeColors[i]
def startCountdownClock(self, countdownTime, ts):
self.clockNode = TextNode('k')
self.clockNode.setFont(ToontownGlobals.getSignFont())
self.clockNode.setAlign(TextNode.ACenter)
countdownInt = int(countdownTime)
self.clockNode.setTextColor(self.getCountdownColor(countdownInt))
self.clockNode.setText(str(countdownInt))
self.clock = render2d.attachNewNode(self.clockNode)
rs = TTLocalizer.DRrollScale
self.clock.setPosHprScale(0, 0, 0, 0, 0, 0, rs, rs, rs)
self.clock.hide()
if ts < countdownTime:
self.countdown(countdownTime - ts)
def timerTask(self, task):
countdownTime = int(task.duration - task.time)
timeStr = str(countdownTime + 1)
if self.clock.isHidden():
if task.duration - task.time <= task.maxCount:
self.clock.show()
if self.clockNode.getText() != timeStr:
self.startBoopSfx.play()
self.clockNode.setText(timeStr)
self.clockNode.setTextColor(self.getCountdownColor(countdownTime + 1))
if task.time >= task.duration:
self.startBoop2Sfx.play()
self.clockNode.setText(TTLocalizer.KartRace_Go)
self.clockNode.setTextColor(self.getCountdownColor(-1))
taskMgr.doMethodLater(1, self.endGoSign, 'removeGoSign')
return Task.done
else:
return Task.cont
def endGoSign(self, t):
self.clock.removeNode()
def countdown(self, duration):
countdownTask = Task(self.timerTask)
countdownTask.duration = duration
countdownTask.maxCount = RaceGlobals.RaceCountdown
taskMgr.remove(self.uniqueName('countdownTimerTask'))
return taskMgr.add(countdownTask, self.uniqueName('countdownTimerTask'))
def initGags(self):
self.banana = globalPropPool.getProp('banana')
self.banana.setScale(2)
self.pie = globalPropPool.getProp('creampie')
self.pie.setScale(1)
def makeCheckPoint(self, trigger, location, event):
cs = CollisionSphere(0, 0, 0, 140)
cs.setTangible(0)
triggerEvent = 'imIn-' + trigger
cn = CollisionNode(trigger)
cn.addSolid(cs)
cn.setIntoCollideMask(BitMask32(32768))
cn.setFromCollideMask(BitMask32(32768))
cnp = NodePath(cn)
cnp.reparentTo(self.geom)
cnp.setPos(location)
self.accept(triggerEvent, event)
def loadUrbanTrack(self):
self.dnaStore = DNAStorage()
files = ('phase_4/dna/storage.pdna', 'phase_5/dna/storage_town.pdna',
'phase_4/dna/storage_TT.pdna', 'phase_5/dna/storage_TT_town.pdna',
'phase_8/dna/storage_BR.pdna', 'phase_8/dna/storage_BR_town.pdna',
'phase_8/dna/storage_DL.pdna', 'phase_8/dna/storage_DL_town.pdna')
dnaBulk = DNABulkLoader(self.dnaStore, files)
dnaBulk.loadDNAFiles()
dnaFile = 'phase_6/dna/urban_track_town.pdna'
if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev):
dnaFile = 'phase_6/dna/urban_track_town_B.pdna'
node = loader.loadDNAFile(self.dnaStore, dnaFile)
self.geomNode = node
self.townGeom = self.geom.attachNewNode(node)
self.townGeom.findAllMatches('**/+CollisionNode').stash()
self.buildingGroups = {}
self.currBldgInd = {}
self.currBldgGroups = {}
bgGeom = self.geom.find('**/polySurface8')
if self.dummyNode:
bgGeom.reparentTo(self.dummyNode)
else:
bgGeom.reparentTo(localAvatar)
bgGeom.setScale(0.1)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot)
bgGeom.node().setEffect(ce)
bgGeom.setDepthTest(0)
bgGeom.setDepthWrite(0)
bgGeom.setBin('background', 102)
bgGeom.setZ(-1)
self.bgGeom = bgGeom
l = self.geom.findAllMatches('**/+ModelNode')
for n in l:
n.node().setPreserveTransform(0)
self.geom.flattenLight()
maxNum = 0
for side in ['inner', 'outer']:
self.buildingGroups[side] = []
self.currBldgInd[side] = None
self.currBldgGroups[side] = None
i = 0
while 1:
bldgGroup = self.townGeom.find('**/Buildings_' + side + '-' + str(i))
if bldgGroup.isEmpty():
break
l = bldgGroup.findAllMatches('**/+ModelNode')
for n in l:
n2 = n.getParent().attachNewNode(n.getName())
n.getChildren().reparentTo(n2)
n.removeNode()
bldgGroup.flattenStrong()
if not bldgGroup.getNode(0).getBounds().isEmpty():
self.buildingGroups[side].append(bldgGroup)
i += 1
if i > maxNum:
maxNum = i
for side in ['innersidest', 'outersidest']:
self.buildingGroups[side] = []
self.currBldgInd[side] = None
self.currBldgGroups[side] = None
for i in xrange(maxNum):
for barricade in ('innerbarricade', 'outerbarricade'):
bldgGroup = self.townGeom.find('**/Buildings_' + side + '-' + barricade + '_' + str(i))
if bldgGroup.isEmpty():
continue
l = bldgGroup.findAllMatches('**/+ModelNode')
for n in l:
n2 = n.getParent().attachNewNode(n.getName())
n.getChildren().reparentTo(n2)
n.removeNode()
self.buildingGroups[side].append(bldgGroup)
treeNodes = self.townGeom.findAllMatches('**/prop_tree_*')
for tree in treeNodes:
tree.flattenStrong()
snowTreeNodes = self.townGeom.findAllMatches('**/prop_snow_tree_*')
for snowTree in snowTreeNodes:
snowTree.flattenStrong()
for side in ['inner', 'outer', 'innersidest', 'outersidest']:
for grp in self.buildingGroups[side]:
grp.stash()
self.showBuildings(0)
def unloadUrbanTrack(self):
del self.buildingGroups
self.townGeom.removeNode()
def loadFog(self):
self.hasFog = True
if self.isUrbanTrack:
base.camLens.setFar(650)
else:
base.camLens.setFar(650)
self.dummyNode = render.attachNewNode('dummyNode')
if base.wantFog:
self.fog = Fog('TrackFog')
self.fog.setColor(Vec4(0.6, 0.7, 0.8, 1.0))
if self.isUrbanTrack:
self.fog.setLinearRange(1000.0, 1450.0)
else:
self.fog.setLinearRange(1000.0, 1800.0)
render.setFog(self.fog)
self.sky.setScale(1.725)
self.sky.reparentTo(self.dummyNode)
def showBuildings(self, t, forceRecompute = False):
firstTimeCalled = 0
if self.curve:
t = t / self.curve.getMaxT()
else:
firstTimeCalled = 1
if self.reversed:
t = 1.0 - t
numGroupsShown = 5
for side in ['inner', 'outer']:
numBldgGroups = len(self.buildingGroups[side])
bldgInd = int(t * numBldgGroups)
bldgInd = bldgInd % numBldgGroups
if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev):
oldBldgInd = int(self.oldT * numBldgGroups)
newBldgInd = int(t * numBldgGroups)
kartPoint = self.startPos
kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None)
if kart:
kartPoint = self.localKart.getPos()
if not self.currBldgInd[side]:
self.currBldgInd[side] = 0
curInd = self.currBldgInd[side]
myCurGroup = self.buildingGroups[side][curInd]
prevGrp = (curInd - 1) % numBldgGroups
myPrevGroup = self.buildingGroups[side][prevGrp]
nextGrp = (curInd + 1) % numBldgGroups
myNextGroup = self.buildingGroups[side][nextGrp]
curVector = myCurGroup.getNode(0).getBounds().getCenter() - kartPoint
curDistance = curVector.lengthSquared()
prevVector = myPrevGroup.getNode(0).getBounds().getCenter() - kartPoint
prevDistance = prevVector.lengthSquared()
nextVector = myNextGroup.getNode(0).getBounds().getCenter() - kartPoint
nextDistance = nextVector.lengthSquared()
if curDistance <= prevDistance and curDistance <= nextDistance:
bldgInd = self.currBldgInd[side]
elif prevDistance <= curDistance and prevDistance <= nextDistance:
bldgInd = prevGrp
elif nextDistance <= curDistance and nextDistance <= prevDistance:
bldgInd = nextGrp
else:
self.notify.warning('unhandled case!!!!')
bldgInd = self.currBldgInd[side]
if bldgInd != self.currBldgInd[side]:
currBldgGroups = self.currBldgGroups[side]
if currBldgGroups:
for i in currBldgGroups:
self.buildingGroups[side][i].stash()
prevGrp2 = (bldgInd - 2) % numBldgGroups
prevGrp = (bldgInd - 1) % numBldgGroups
currGrp = bldgInd % numBldgGroups
nextGrp = (bldgInd + 1) % numBldgGroups
nextGrp2 = (bldgInd + 2) % numBldgGroups
self.currBldgGroups[side] = [prevGrp2,
prevGrp,
currGrp,
nextGrp,
nextGrp2]
for i in self.currBldgGroups[side]:
self.buildingGroups[side][i].unstash()
self.currBldgInd[side] = bldgInd
if self.currBldgGroups['inner'] != self.currBldgGroups['outer']:
pass
if t != self.oldT:
self.oldT = t
if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev):
if self.reversed:
t = 1.0 - t
for side in ['innersidest', 'outersidest']:
segmentInd = int(t * self.barricadeSegments)
seglmentInd = segmentInd % self.barricadeSegments
if segmentInd != self.currBldgInd[side] or forceRecompute:
currBldgGroups = self.currBldgGroups[side]
if currBldgGroups:
for i in currBldgGroups:
self.buildingGroups[side][i].stash()
self.currBldgGroups[side] = []
if side == 'innersidest':
dict = self.innerBarricadeDict
elif side == 'outersidest':
dict = self.outerBarricadeDict
if segmentInd in dict:
self.currBldgGroups[side] = dict[segmentInd]
for i in self.currBldgGroups[side]:
self.buildingGroups[side][i].unstash()
self.currBldgInd[side] = segmentInd
return
def setupGeom(self):
trackFilepath = RaceGlobals.TrackDict[self.trackId][0]
self.geom = loader.loadModel(trackFilepath)
for i in xrange(10):
base.loader.tick()
self.geom.reparentTo(render)
if self.reversed:
lapStartPos = self.geom.find('**/lap_start_rev').getPos()
else:
lapStartPos = self.geom.find('**/lap_start').getPos()
self.startPos = lapStartPos
lapMidPos = self.geom.find('**/lap_middle').getPos()
for i in xrange(5):
base.loader.tick()
self.startingPos = []
posLocators = self.geom.findAllMatches('**/start_pos*')
for i in xrange(posLocators.getNumPaths()):
base.loader.tick()
self.startingPos.append([posLocators[i].getPos(), posLocators[i].getHpr()])
self.notify.debug('self.startingPos: %s' % self.startingPos)
self.wrongWay = False
self.laps = 0
if self.isUrbanTrack:
self.loadUrbanTrack()
self.genArrows()
if self.reversed:
self.curve = self.geom.find('**/curve_reverse').node()
else:
self.curve = self.geom.find('**/curve_forward').node()
for i in xrange(4000):
self.curvePoints.append(Point3(0, 0, 0))
self.curve.getPoint(i / 4000.0 * (self.curve.getMaxT() - 1e-11), self.curvePoints[-1])
self.curveTs.append(i / 4000.0 * (self.curve.getMaxT() - 1e-11))
if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev):
self.precomputeSideStreets()
for i in xrange(10):
base.loader.tick()
self.startT = self.getNearestT(lapStartPos)
self.midT = self.getNearestT(lapMidPos)
self.gags = []
gagList = RaceGlobals.TrackDict[self.trackId][4]
for i in xrange(len(gagList)):
self.notify.debug('generating gag: %s' % i)
self.gags.append(RaceGag(self, i, Vec3(*gagList[i]) + Vec3(0, 0, 3)))
for i in xrange(5):
base.loader.tick()
def precomputeSideStreets(self):
farDist = base.camLens.getFar() + 300
farDistSquared = farDist * farDist
for i in xrange(int(self.barricadeSegments)):
testPoint = Point3(0, 0, 0)
self.curve.getPoint(i / self.barricadeSegments * (self.curve.getMaxT() - 1e-11), testPoint)
for side in ('innersidest', 'outersidest'):
for bldgGroupIndex in xrange(len(self.buildingGroups[side])):
bldgGroup = self.buildingGroups[side][bldgGroupIndex]
if not bldgGroup.getNode(0).getBounds().isEmpty():
bldgPoint = bldgGroup.getNode(0).getBounds().getCenter()
vector = testPoint - bldgPoint
if vector.lengthSquared() < farDistSquared:
if side == 'innersidest':
dict = self.innerBarricadeDict
elif side == 'outersidest':
dict = self.outerBarricadeDict
else:
self.notify.error('unhandled side')
if i in dict:
if bldgGroupIndex not in dict[i]:
dict[i].append(bldgGroupIndex)
else:
dict[i] = [bldgGroupIndex]
for childIndex in (0,):
if childIndex >= bldgGroup.getNumChildren():
continue
childNodePath = bldgGroup.getChild(childIndex)
bldgPoint = childNodePath.node().getBounds().getCenter()
vector = testPoint - bldgPoint
if vector.lengthSquared() < farDistSquared:
if side == 'innersidest':
dict = self.innerBarricadeDict
elif side == 'outersidest':
dict = self.outerBarricadeDict
else:
self.notify.error('unhandled side')
if i in dict:
if bldgGroupIndex not in dict[i]:
dict[i].append(bldgGroupIndex)
else:
dict[i] = [bldgGroupIndex]
for side in ('innersidest', 'outersidest'):
for bldgGroup in self.buildingGroups[side]:
bldgGroup.flattenStrong()
if self.isUrbanTrack:
self.showBuildings(0, forceRecompute=True)
def findSegmentStart(self):
kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None)
minLength2 = 1000000
minIndex = -1
currPoint = Point3(0, 0, 0)
kartPoint = self.localKart.getPos()
for i in xrange(len(self.curvePoints)):
currPoint = self.curvePoints[i]
currLength2 = (kartPoint - currPoint).lengthSquared()
if currLength2 < minLength2:
minLength2 = currLength2
minIndex = i
currPoint = self.curvePoints[minIndex]
if minIndex + 1 == len(self.curvePoints):
nextPoint = self.curvePoints[0]
else:
nextPoint = self.curvePoints[minIndex + 1]
if minIndex - 1 < 0:
prevIndex = len(self.curvePoints) - 1
else:
prevIndex = minIndex - 1
forwardSegment = nextPoint - currPoint
if (kartPoint - currPoint).dot(forwardSegment) > 0:
return minIndex
else:
return prevIndex
return
def getNearestT(self, pos):
minLength2 = 1000000
minIndex = -1
currPoint = Point3(0, 0, 0)
for i in xrange(len(self.curvePoints)):
currPoint = self.curvePoints[i]
currLength2 = (pos - currPoint).lengthSquared()
if currLength2 < minLength2:
minLength2 = currLength2
minIndex = i
currPoint = self.curvePoints[minIndex]
if minIndex + 1 == len(self.curvePoints):
nextPoint = self.curvePoints[0]
else:
nextPoint = self.curvePoints[minIndex + 1]
if minIndex - 1 < 0:
prevIndex = len(self.curvePoints) - 1
else:
prevIndex = minIndex - 1
forwardSegment = nextPoint - currPoint
if (pos - currPoint).dot(forwardSegment) > 0:
pole = minIndex
else:
pole = prevIndex
currPoint = self.curvePoints[pole]
nextPole = (pole + 1) % len(self.curvePoints)
nextPoint = self.curvePoints[nextPole]
segment = nextPoint - currPoint
segment.setZ(0)
segLength2 = segment.lengthSquared()
posVector = pos - currPoint
posVector.setZ(0)
project = segment * (segment.dot(posVector) / segLength2)
percent = project.lengthSquared() / segLength2
if nextPole < pole:
t = self.curveTs[pole] * (1 - percent) + self.curve.getMaxT() * percent
else:
t = self.curveTs[pole] * (1 - percent) + self.curveTs[nextPole] * percent
return t
def hasGag(self, slot, type, index):
if self.gags[slot].isActive():
self.gags[slot].disableGag()
def leaveRace(self):
self.fsm.request('leave')
def finishRace(self):
self.sendUpdate('heresMyT', [localAvatar.doId, self.lapCount, self.currLapT, globalClockDelta.localToNetworkTime(globalClock.getFrameTime())])
self.fsm.request('finished')
def racerLeft(self, avId):
if avId != localAvatar.doId:
self.gui.racerLeft(avId, unexpected=False)
def skyTrack(self, task):
return SZUtil.cloudSkyTrack(task)
def startSky(self):
if self.hasFog:
SZUtil.startCloudSky(self, parent=self.dummyNode, effects=CompassEffect.PRot)
else:
SZUtil.startCloudSky(self, parent=render)
def stopSky(self):
taskMgr.remove('skyTrack')
def pickupGag(self, slot, index):
self.canShoot = False
standing = self.gui.racerDict[localAvatar.doId].place - 1
self.currGag = RaceGlobals.GagFreq[standing][index]
cycleTime = 2
self.gui.waitingOnGag(cycleTime)
taskMgr.doMethodLater(cycleTime, self.enableShoot, 'enableShoot')
self.sendUpdate('hasGag', [slot, self.currGag, index])
def shootGag(self):
if self.canShoot:
if self.currGag == 1:
self.bananaSound.play()
self.shootBanana()
elif self.currGag == 2:
self.d_requestThrow(0, 0, 0)
self.localKart.startTurbo()
elif self.currGag == 3:
self.d_requestThrow(0, 0, 0)
elif self.currGag == 4:
self.bananaSound.play()
self.shootPie()
self.currGag = 0
self.gui.updateGag(0)
def enableShoot(self, t):
self.canShoot = True
if self.gui:
self.gui.updateGag(self.currGag)
def shootBanana(self):
pos = self.localKart.getPos(render)
banana = self.banana.copyTo(self.geom)
banana.setPos(pos)
self.thrownGags.append(banana)
self.d_requestThrow(pos[0], pos[1], pos[2])
def shootPie(self):
pos = self.localKart.getPos(render)
self.d_requestThrow(pos[0], pos[1], pos[2])
def genArrows(self):
base.arrows = []
arrowId = 0
for boost in RaceGlobals.TrackDict[self.trackId][5]:
self.genArrow(boost[0], boost[1], arrowId)
arrowId += 1
def genArrow(self, pos, hpr, id):
factory = CardMaker('factory')
factory.setFrame(-.5, 0.5, -.5, 0.5)
arrowNode = factory.generate()
arrowRoot = NodePath('root')
baseArrow = NodePath(arrowNode)
baseArrow.setTransparency(1)
baseArrow.setTexture(self.boostArrowTexture)
baseArrow.reparentTo(arrowRoot)
arrow2 = baseArrow.copyTo(baseArrow)
arrow2.setPos(0, 0, 1)
arrow3 = arrow2.copyTo(arrow2)
arrowRoot.setPos(*pos)
arrowRoot.setHpr(*hpr)
baseArrow.setHpr(0, -90, 0)
baseArrow.setScale(24)
arrowRoot.reparentTo(self.geom)
trigger = 'boostArrow' + str(id)
cs = CollisionTube(Point3(0.6, -6, 0), Point3(0.6, 54, 0), 4.8)
cs.setTangible(0)
triggerEvent = 'imIn-' + trigger
cn = CollisionNode(trigger)
cn.addSolid(cs)
cn.setIntoCollideMask(BitMask32(32768))
cn.setFromCollideMask(BitMask32(32768))
cnp = NodePath(cn)
cnp.reparentTo(arrowRoot)
self.accept(triggerEvent, self.hitBoostArrow)
arrowVec = arrow2.getPos(self.geom) - baseArrow.getPos(self.geom)
arrowVec.normalize()
idStr = str(id)
cnp.setTag('boostId', idStr)
self.boostDir[idStr] = arrowVec
base.arrows.append(arrowRoot)
def hitBoostArrow(self, cevent):
into = cevent.getIntoNodePath()
idStr = into.getTag('boostId')
arrowVec = self.boostDir.get(idStr)
if arrowVec == None:
print 'Unknown boost arrow %s' % idStr
return
fvec = self.localKart.forward.getPos(self.geom) - self.localKart.getPos(self.geom)
fvec.normalize()
dotP = arrowVec.dot(fvec)
if dotP > 0.7:
self.localKart.startTurbo()
def fadeOutMusic(self):
if self.musicTrack:
self.musicTrack.finish()
curVol = self.raceMusic.getVolume()
interval = LerpFunctionInterval(self.raceMusic.setVolume, fromData=curVol, toData=0, duration=3)
self.musicTrack = Sequence(interval)
self.musicTrack.start()
def changeMusicTempo(self, newPR):
if self.musicTrack:
self.musicTrack.finish()
self.musicTrack = Sequence(LerpFunctionInterval(self.raceMusic.setPlayRate, fromData=self.raceMusic.getPlayRate(), toData=newPR, duration=3))
self.musicTrack.start()
def setRaceZone(self, zoneId, trackId):
hoodId = self.cr.playGame.hood.hoodId
#base.loader.endBulkLoad('atRace')
#self.kartCleanup()
self.doneBarrier('waitingForExit')
self.sendUpdate('racerLeft', [localAvatar.doId])
out = {'loader': 'racetrack',
'where': 'racetrack',
'hoodId': hoodId,
'zoneId': zoneId,
'trackId': trackId,
'shardId': None,
'reason': RaceGlobals.Exit_UserReq}
base.cr.playGame.hood.loader.fsm.request('quietZone', [out])
return
# TODO: Move this command to the AI server, and add more features to it.
@magicWord(category=CATEGORY_PROGRAMMER, types=[str])
def race(command):
"""
A command set for races.
"""
command = command.lower()
if command == 'leave':
messenger.send('leaveRace')
return 'You left the race!'
elif command == 'finish':
messenger.send('finishRace')
return 'You finished the race!'
return 'Invalid command!'