historical/toontown-classic.git/toontown/minigame/TwoDEnemyMgr.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import *
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.minigame import ToonBlitzGlobals
from toontown.minigame import TwoDEnemy
class TwoDEnemyMgr(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TwoDEnemyMgr')
def __init__(self, section, enemyList):
self.section = section
self.enemyList = enemyList
self.load()
def destroy(self):
self.section = None
while len(self.enemies):
enemy = self.enemies[0]
enemy.destroy()
self.enemies.remove(enemy)
self.enemies = None
return
def load(self):
if len(self.enemyList):
self.enemiesNP = NodePath('Enemies')
self.enemiesNP.reparentTo(self.section.sectionNP)
self.enemies = []
for index in xrange(len(self.enemyList)):
enemyId = self.section.getSectionizedId(index)
suitAttribs = self.enemyList[index]
newEnemy = TwoDEnemy.TwoDEnemy(self, enemyId, suitAttribs)
newEnemy.suit.reparentTo(self.enemiesNP)
self.enemies.append(newEnemy)
def enterPlay(self, elapsedTime):
for enemy in self.enemies:
enemy.start(elapsedTime)
def exitPlay(self):
pass
def enterPause(self):
for enemy in self.enemies:
enemy.enterPause()
def exitPause(self):
for enemy in self.enemies:
enemy.exitPause()