historical/OLD-SCRIPTS-NO-LONGER-GOOD.git/Jarred's Midi Player - Copy.txt

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2024-01-16 11:20:27 -06:00
local function UD(a,b)
return UDim2.new(a,0,b,0)
end
--Type in your username here vv
user = "YourNameHere"
local Max_SLength = 9e99999--131070
local neon=false
local admunz={"jarredbcv","EIdra","oxcool1",'ClassyUmadbro2bad','MakerModelLua','Nexure','Diitto',user}
local songlist={'AOT','Apple','Awoken','Bard','Bats','Can','Carnival','Cave','CaveStory','Cordy','Cotn','Discord','Dragonborn','Earth','FONR','Fire','Force','Georgia','Good','Haunt','Jack','Killla','Lob','Mario','Necro','OneP','Pirate','Rainbow','Smil','Storms','Stronger','Tetris','Times','Viva','Waltz','RadioG','BSwing','CatG','ANight'}
local cmdlist={'!fixs','!list','!cmds','!song> ID','!link> ID','!stop','!songb> ByteCode','!rvb> num or name','!goto> name','!tmp> num','!adds> name','!3d> on/off'}
local songvol = 50
local fme= user-- starter following person
local mid = ""
local store = ""
local guis={}
local playDebounce = false
local xnum = 2
local ynum = 3
local znum = 0
local bars = false
local soundscape = {}
function FindPlayer(name,Speaker)
local found,rand = {},math.random(1,game.Players.NumPlayers)
for word in name:gmatch("%S+")do
for i,player in pairs(Game.Players:GetPlayers())do
if player.Name:lower():find(word:lower())== 1
or word:lower()== "all"
or word:lower()== "everyone"
or word:lower()== "everybody"
or word:lower()== "everypony"
or word:lower()== "local" and player == Speaker
or word:lower()== "me" and player == Speaker
or word:lower()== "others" and player ~= Speaker
or word:lower()== "random" and i == rand then
table.insert(found,player)
end
end
end
return found
end
function lerp(a,b,c)
return a+(b-a)*c
end
function addSS()
local p = Instance.new("Part",workspace)
p.Anchored = true
p.FormFactor = "Custom"
if neon then
p.Material="Neon"
end
p:BreakJoints()
p.TopSurface,p.BottomSurface = 0,0
p.CanCollide = false
p.Size = Vector3.new(1,1,1)
p.Locked = true
p.CFrame = getMiddleCFrame()
local PL=Instance.new("PointLight",p)
PL.Color= BrickColor.new("Royal purple").Color
PL.Brightness=0
local SM = Instance.new("SpecialMesh",p)
SM.MeshId = "http://www.roblox.com/Asset/?id=9856898"
SM.TextureId = "rbxassetid://3319251"
SM.VertexColor = Vector3.new(0,0,0)
SM.Scale = Vector3.new()
table.insert(soundscape,p)
return p
end
local oc = oc or function(func)
return function(...)
local ___a,___b = ypcall(func,...)
if ____a == false then
Notify(___b)
end
end
end
local acNotify = Notify
function Notify(...)
local t = ""
for i = 1,select("#",...) do
t = t..tostring(select(i,...) or "nil").."\t"
end
local plrs=game.Players:GetPlayers()
local pnum=#plrs/10+.1
local gnum=#guis/10
if #guis < 1 then
movenum=0
else
movenum=gnum-pnum
end
for _,Player in pairs(game.Players:GetPlayers()) do
if Player:findFirstChild("PlayerGui") then
local pgui = Player.PlayerGui
local sg = Instance.new("ScreenGui",pgui)
sg.Name = "Message"
local frm = Instance.new("Frame",sg)
frm.Size = UD(.1,0.075)
frm.BackgroundColor = BrickColor.new("Really black")
frm.BackgroundTransparency = 0.5
frm.Style="DropShadow"
frm.ZIndex = 6
frm.Position = UD(1.1,0.85)
table.insert(guis,frm)
local msg = Instance.new("TextLabel",frm)
msg.Name = "msg"
msg.TextScaled=true
msg.Text = tostring(t)
msg.Font = "ArialBold"
msg.FontSize = "Size18"
msg.TextColor = BrickColor.new("White")
msg.Size = UD(1,1)
msg.Position = UD(0,0)
msg.BackgroundTransparency = 1
msg.TextXAlignment = "Center"
msg.ZIndex = 6
frm:TweenPosition(UD(.9,0.85+movenum), "Out", "Quad", 2.5)
Spawn(function() wait(4)
for i=1,#guis do
if guis[i]==frm then
table.remove(guis,i)
end
end
frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
wait(4)
sg:Destroy()
end)
--game.Debris:AddItem(sg,3)
end
end
end
function strhex(str)
local res='';
local hnt=Instance.new('Hint',workspace)
hnt.Text='Decoding'
for port in str:gmatch'.'do
res=res..string.format('%02x',port:byte());
end;
hnt:Destroy()
return(res);
end;
function GetSongList(persn)
local listtime=20
local plr=persn
local pgui = plr.PlayerGui
local sg = Instance.new("ScreenGui",pgui)
sg.Name = "Message"
local frm = Instance.new("Frame",sg)
frm.Size = UD(.1,0.2)
frm.BackgroundColor = BrickColor.new("Really black")
frm.BackgroundTransparency = 0.5
frm.Style="DropShadow"
frm.ZIndex = 6
frm.Position = UD(1.1,0.85)
msg = Instance.new("TextLabel",frm)
msg.Name = "msg"
msg.TextScaled=true
msg.Font = "ArialBold"
msg.Text=""
msg.FontSize = "Size18"
msg.TextColor = BrickColor.new("White")
msg.Size = UD(1,1)
msg.Position = UD(0,0)
msg.BackgroundTransparency = 1
msg.TextXAlignment = "Center"
msg.ZIndex = 6
frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5)
for i=1,#songlist do
if i==#songlist then
msg.Text=msg.Text..songlist[i]
elseif i<#songlist then
msg.Text=msg.Text..songlist[i]..', '
end
end
Spawn(function()
local tellr=msg
local text=msg.Text
for i=1,listtime do
tellr.Text="Song list "..listtime..": "..text
wait(1)
listtime=listtime-1
end
frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
wait(4)
sg:Destroy()
end)
--game.Debris:AddItem(sg,3)
end
function GetCmdList(persn)
local listtime=20
local plr=persn
local pgui = plr.PlayerGui
local sg = Instance.new("ScreenGui",pgui)
sg.Name = "Message"
local frm = Instance.new("Frame",sg)
frm.Size = UD(.1,0.2)
frm.BackgroundColor = BrickColor.new("Really black")
frm.BackgroundTransparency = 0.5
frm.Style="DropShadow"
frm.ZIndex = 6
frm.Position = UD(1.1,0.85)
msg = Instance.new("TextLabel",frm)
msg.Name = "msg"
msg.TextScaled=true
msg.Font = "ArialBold"
msg.Text=""
msg.FontSize = "Size18"
msg.TextColor = BrickColor.new("White")
msg.Size = UD(1,1)
msg.Position = UD(0,0)
msg.BackgroundTransparency = 1
msg.TextXAlignment = "Center"
msg.ZIndex = 6
frm:TweenPosition(UD(.9,0.6), "Out", "Quad", 2.5)
for i=1,#cmdlist do
if i==#cmdlist then
msg.Text=msg.Text..cmdlist[i]
elseif i<#cmdlist then
msg.Text=msg.Text..cmdlist[i]..', '
end
end
Spawn(function()
local tellr=msg
local text=msg.Text
for i=1,listtime do
tellr.Text="Song list "..listtime..": "..text
wait(1)
listtime=listtime-1
end
frm:TweenPosition(UD(1.1,0.85), "Out", "Quad", 2.5)
wait(4)
sg:Destroy()
end)
--game.Debris:AddItem(sg,3)
end
local debris = game:GetService("Debris")
function newSS(am)
for i,v in pairs(soundscape) do for _,x in pairs(v:GetChildren()) do debris:AddItem(x,0) end debris:AddItem(v,.05) end
soundscape = {}
for i=1,am do
addSS()
end
end
function ClrLerp(Mesh,Clr2,Step)
Clr1 = Mesh.VertexColor
Mesh.VertexColor = Vector3.new(lerp(Clr1.X,Clr2.X,Step),lerp(Clr1.Y,Clr2.Y,Step),lerp(Clr1.Z,Clr2.Z,Step))
end
function getMiddleCFrame()
if bars==true then
cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame - Vector3.new(0,3,0) or CFrame.new(0,0,0)
else
cf = workspace:FindFirstChild(fme) and workspace[fme]:FindFirstChild("Torso") and workspace[fme].Torso:IsA("Part") and workspace[fme].Torso.CFrame + Vector3.new(0,3,0) or CFrame.new(0,10,0)
end
return CFrame.new(cf.p)
end
do
local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
end
Num = 0
Rnd = math.random
game:GetService("RunService").Stepped:connect(function()
if bars==true then
local mcf = getMiddleCFrame()
for i,v in pairs(soundscape) do
local snd,m,pl=v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight")
if snd and m then
pl.Brightness=snd.Volume
ClrLerp(m,Vector3.new(snd.Volume/2,0,snd.Volume),.05)
m.Scale = Vector3.new(.2,math.max(.02,lerp(m.Scale.Y+snd.Volume/2*1.3,snd.Volume,.3)),.2)
elseif m then
pl.Brightness=0
m.Scale = Vector3.new(1,.02,1)
ClrLerp(m,Vector3.new(0,0,0),.3)
end
if m then
m.Offset = Vector3.new(0,m.Scale.Y/2*v.Size.Y,0)
end
--[[
local ran = 4
local ang;
repeat
ran = ran + .25
ang = math.atan(v.Size.X/ran) + math.rad(1)
until (#soundscape)*ang < math.pi*2]]
ang = math.pi*2 / #soundscape
ran = math.max(3,(v.Size.X / math.tan(ang)) + .5)
v.CFrame = clerp(v.CFrame,mcf * CFrame.Angles(0,(#soundscape-1)*ang/2+(i-1)*ang,0) * CFrame.new(0,0,-ran-v.Size.Z/2) * CFrame.Angles(-math.pi/2,0,0),.1)
--v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1)
end
else
Num = Num + .01
local mcf = getMiddleCFrame()
local Dist = #soundscape/math.pi/2
for i,v in pairs(soundscape) do
v.Anchored = true
local snd,m,pl = v:FindFirstChild("Sound"),v:FindFirstChild("Mesh"),v:FindFirstChild("PointLight")
if snd and m then
pl.Brightness=snd.Volume
m.Scale = Vector3.new(xnum,ynum,znum)*lerp(m.Scale.X/2,snd.Volume,.3)
ClrLerp(m,Vector3.new(snd.Volume/2,0,snd.Volume),.05)
elseif m then
pl.Brightness=0
m.Scale = Vector3.new(1,.01,.01)
ClrLerp(m,Vector3.new(0,0,0),.3)
end
if m then
m.Offset = Vector3.new(0,0,0)
end
--v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,0,0)*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,m.Scale.Y/2,Dist),.1)
if ynum == 2 then
v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)*CFrame.Angles(math.sin((tick()+i)*5),math.sin((tick()+i)*5),math.sin((tick()+i)*5))+Vector3.new(0,math.sin((tick()+i)*5),0),.1)
else
v.CFrame = clerp(v.CFrame,mcf*CFrame.Angles(0,math.pi*2/#soundscape*(i-1),0)*CFrame.new(0,0,-#soundscape*.3)+Vector3.new(0,math.sin((tick()+i)*5),0),.1)
end
end
end
end)
if not soundscape then return end
--for i,v in pairs(soundscape:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end
--soundscape.AmbientReverb = "ConcertHall"
midiplayer = script.Parent
sounds = {}
midichecksum = 365
waitloop = true
tracksOn = 0
tempo = 250
snap = 12222140
ping = 12221990
bass = 12221831
button = 12221967
clickf = "rbxasset://sounds//clickfast.wav"
clunk = "rbxasset://sounds//flashbulb.wav"
url = "http://www.roblox.com/asset/?id="
-- M_INS
programs = {
{{"12857654",0.3,0,66,0.5},{"12857804",-7,67,71,0.5},{"12857664",-11.5,72,127,0.8}}, -- Banjo
{{"12857637",-3.9,0,64,0.5},{"12857660",-8.4,65,127,0.5}}, -- Banjo 2
{{"13114759",-6,0,127,1}}, -- ding
{{"19344667",-8.6,0,127,0.5}}, -- bell
{{"15666462",-13.5,0,127,0.4}}, -- Beep
{{"13424334",-23.2,0,127,0.5,0,0.5}}, -- piccolo
{{"1089407",8.2,0,57,0.5},{"1089403",3.2,58,127,1}}, -- Electric Guitar
{{"13032199",8.2,0,57,0.5},{"13032178",3.2,58,127,1}}, -- Space Guitar
{{"60661796",-2.5,0,127,0.5,0.3,0.2}}, -- Metal Guitar
{{"13019281",11.2,0,127,0.5}}, -- Ninja Guitar (Twang Twang!)
{{"13019300",11.3,0,127,0.5}}, -- Ninja Guitar (T-T-Twang Twang!)
{{"12892216",-7,0,127,0.5}}, -- Jungle Guitar
{{"10209668",6.5,0,127,0.5}}, -- synth sound 1
{{"11998777",12,0,127,0.5}}, -- synth sound 2
{{"11998796",4.8,0,127,0.5,0,0.15}}, -- synth sound 3
{{bass,11.8,0,127,0.5}}, -- Bass
{{"rbxasset://sounds//uuhhh.wav",0.2,0,127,0.5}}, -- Robloxian Death
{{button,6.7,0,127,0.4}}, -- Button
{{ping,-21.7,0,127,0.5,0,0.2}}, -- Ping!
{{"rbxasset://sounds//Kid saying Ouch.wav",0.9,0,127,0.5}}, -- 'Ouch'
{{"11984351",16.8,0,127,0.3,0.02,0.2}}, -- Long Destructive Synth
-- v V Drumset V v
{{"rbxasset://music//ufofly.wav",59,1,1,0.5},{"13114759",39.7,26,26,0.5},{snap,37,27,27,0.5,0,0.25},
{"108553903",38,28,28,0.5,0,0,0},
{"18426149",41,29,29,0.4,0,0.25},{"18426149",34,30,30,0.4,0,0.25},{snap,37,31,31,0.2},
{clickf,40,31,31,0.7},{clunk,40,32,32,0.5},{clickf,38,33,34,0.5},
{"56524816",24,34,34,0.3},{"31173820",20,35,35,0.5},{"31173820",24,36,36,0.5},
{"14863866",16,37,37,1},{"31173799",20,38,38,0.7},{"2101148",54,39,39,0.7},{"31173799",20,40,40,0.5},
{"31173881",17,41,41,0.5},
{snap,45,42,42,0.25,0,0.25},{"31173881",19,43,43,0.5},{snap,52,44,44,0.25,0,0.25},
{"31173881",21,45,45,0.5},{"31173735",14,46,46,0.5},{"31173881",23,47,47,0.5},{"31173844",13,48,48,0.5},
{"31173771",14,49,49,0.5},{"31173844",15,50,50,0.5},{"31173898",8,51,51,0.5},{"31173771",5,52,52,0.5},
{"11113679",9.5,53,53,0.5},{snap,34,54,54,0.15,0,0.25},{"31173771",24,55,55,0.5},{snap,14,56,56,0.2},{"57802055",1,56,56,0.3},
{"31173771",7,57,57,0.5},{"31173898",1,59,59,0.5},{"57801983",3,60,60,0.5,0,0.25},{"57801983",-10,61,61,0.5,0,0.25}, -- tuning was -5
{"101088307",24,62,62,0.5,0,0,0},{"57802055",-16,63,63,0.5,0,0.25},{"57802055",-22,64,64,0.5,0,0.25},{"57801983",-15,65,65,0.5,0,0.25}
,{"57801983",-21,66,66,0.5,0,0.25},
{"13114759",-8,67,67,0.5,0,0.25},{"13114759",-14,68,68,0.5,0,0.25},
{snap,22,69,69,0.4},
{snap,32,70,70,0.5,0,0.25},{"28510547",-14.4,71,71,0.4,0,0.25},{"28510547",-18.4,72,72,0.4,0,0.25},{"101180005",-3.4,73,73,0.3,0,0,0},
{"100391463",-4,74,74,0.4,0,0,0},{"15666462",8,75,75,0.4},{"57802055",-2,76,76,0.4},{"57802055",-5,77,77,0.4},{"75338648",-13,78,78,0.6,0,1,0},{"75338648",-31.7,79,79,0.5,0,0,0},
{"19344667",2.5,80,80,0.25,0,0.25},{"19344667",1.5,81,81,0.2},{snap,12,82,82,0.3,0,0.25},{"101093314",-22,83,83,0.4,0,0.25},
{"13061809",-4,84,84,0.4},{"57802055",8,85,85,0.4},{"31173844",-35,86,86,0.4},{"31173844",-36,87,87,0.4}},
-- Horror SFX v v v
{{"13061809",-2,56,64,0.5},{"13061802",-10,65,74,0.5},{"13061810",-23,75,84,0.5},{"11984254",-34,85,127,0.5},
{"rbxasset://sounds//HalloweenThunder.wav",8,48,55,0.5},{"rbxasset://sounds//HalloweenGhost.wav",27,0,47,0.5}},
{{"21338895",0,0,127,0.5}}, -- Maraca
{{"11949128",10,0,127,0.5}}, -- Big Drum (Even though it isn't.)
{{"10209888",13.4,0,127,0.3},{"10209888",14.2,61,127,0.3}}, -- Popcorn
{{"45885030",1.4,0,127,0.3}}, -- KatanaSlash
{{"75421988",33.75,0,80,0.3,0,0.2,1},{"75338648",-24.7,81,127,0.5,0,0.4,1},
{"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- ChargeSynth
{{"15666462",52.2,0,127,0.4,0.5,0.5,1}}, -- Hard Synth Bass
{{"11944350",-9.6,0,127,0.5}}, -- Pew
{{"79236960",0,0,127,0.3,0}}, -- Bass Drum
{{"81146867",16,0,127,0.3,0}}, -- Saber Sound
{{"75338648",-13,0,127,0.7,0,0.1,1}}, -- Beep sound
{{"11949128",43,0,127,0.5,0,0.25,1}}, -- Growly Thing
{{"11998796",4.8,0,127,1,0,0.25},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75421988",33.9,0,80,0.2,0.4,0.4,1},
{"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,127,0.4,0,0.4,1},{"75338648",11.4,81,127,0.5,0,0.4,1}}, -- Nice Synth
{{"58479648",15.2,0,127,0.5,0,0.25}}, -- 035 Spitsy Bass
{{"58479648",15.2,0,127,0.5,0,0.15,1}}, -- 036 Spitsy Bass/Beep (Loops)
{{"69446845",13.5,0,127,0.5,0,0.15,1}}, -- 037 Dead Synth Strings
{{"75421988",33.7,0,80,0.2,0.4,0.4,1},{"75421988",33.8,0,80,0.2,0.4,0.4,1},{"75338648",-24.7,81,127,0.5,0,0.4,1},{"75338648",-0.7,81,100,0.4,0,0.4,1},{"75338648",11.4,81,86,0.5,0,0.4,1}}, -- 038 Charge Synth Smooth
{{"57802055",-2,0,127,0.5}}, -- 039 Noted Congo
{{bass,23.8,0,127,0.5}}, -- 040 Bass Octave Higher
{{"25641508",-9.5,0,127,0.5}}, -- 041 "Oof!"
-- 42 Fake Piano V2
{{bass,23.8,42,50,0.07},{"12857664",-11.6,36,80,0.6},
{ping,-21.7,82,127,0.5,0,0.15},
{"12857664",-11.6,87,127,0.18},{"12857664",-11.6,81,86,0.3},{bass,23.8,0,41,0.2},
{ping,-21.7,0,81,0.8,0,0.2}},
{{"75338648",-24.7,0,127,0.7,0,0.1,1}}, -- Soft Whistle (Octave lower)
{{"89357191",21.5,0,127,0.7,0,0.1,1}}, -- Lightsaber Hum
{{"13417380",-18.3,0,127,0.7,0,0.1}}, -- Clarinet
{{"13418521",-8,0,127,0.7,0,0.2}}, -- Sax
{{"13414759",4,0,127,0.7,0.5,0.5}}, -- Bagpipe Bass
{{"13414758",14,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps loop)
{{"13414749",19,0,127,0.7,0,0.1,1}}, -- Bagpipes (beeps2 loop)
{{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-12.7,0,127,0.5,0,0.1,1},{"75338648",-5.7,0,127,0.7,0,0.1,1},{"75338648",-0.7,0,127,0.5,0,0.1,1}}, -- Ahhh
{{"75338648",-24.7,0,127,0.6,0,0.5,1},{"75338648",-12.7,0,127,0.6,0,0.5,1},{"75338648",-5.7,0,127,0.5,0,0.5,1}}, -- Synth
{{"75338648",-24.7,0,90,0.5,0,0.1,1},{"75338648",-5.7,0,90,0.4,0,0.1,1},{"75338648",-0.7,0,90,0.5,0,0.1,1},
{"75338648",-24.7,91,127,0.25,0,0.1,1},{"75338648",-5.7,91,127,0.15,0,0.1,1},{"75338648",-0.7,91,127,0.25,0,0.1,1}}, -- Organ?
{{"75338648",-24.7,0,127,0.5,0,0.1,1},{"75338648",-0.7,0,127,0.4,0,0.1,1},{"75338648",11.4,0,127,0.5,0,0.1,1}}, -- Organ?
{{ping,-21.7,0,127,0.3,0,0.1},{ping,4.7,0,127,0.2,0,0.1},{ping,14.7,0,127,0.2,0,0.1}}, -- Xylaphone
{{ping,-21.7,0,127,0.5,0,0.25},{ping,14.4,0,127,0.2,0,0.25},{"13114759",6,0,127,0.2,0,0.25}}, -- Marimba
{{bass,23.8,0,127,0.5,0,0.5}}, -- 040 Bass (Quick Rel)
{{"55741744",2.8,54,127,0.5,0,0.5},{"55741275",13.8,0,53,0.5,0,0.5}}, -- Jaw Harp
{{"60871617",-13,0,127,0.5,0,0.5}}, -- Cat Meow
{{"56524816",-13.8,0,127,0.5,0,0.5}}, -- Wizard Wand Ding
{{"31173844",2,0,127,0.5}}, -- Synth Drum
{{"75421988",33.6,0,80,0.2,0.05,0.4,1},{"75421988",33.7,0,80,0.2,0.05,0.4,1},{"75338648",-24.7,81,127,0.5,0.05,0.4,1},{"75338648",-0.7,81,100,0.4,0.05,0.4,1},{"75338648",11.4,81,86,0.5,0.05,0.4,1}}, -- 038 Charge Synth Slow (More Smooth)
{{"57802055",-14,0,127,0.5,0,0.1},{"11949128",10,0,127,0.3,0,0.1}}, -- 062 Pluck
{{"99190550",7.6,0,127,0.3,0,0.1}}, -- 063 E Chug
{{"99170481",8,0,49,0.5,0,0.1},{"99170583",5.1,50,56,0.5,0,0.1},{"99190216",-4,57,66,0.5,0,0.1},{"99170403",-14,67,127,0.5,0,0.1}}, -- EGuitar 4
{{"99666917",2,0,127,0.5,0,0.1}}, -- Sacatto Organ
{{"13414749",-5,0,127,0.4,0,0.2,0},{"75338648",-24.7,0,127,0.5,0,0.1,1}}, -- Dr. Solo
{{"10209257",0,57,127,0.2,0,0,0},{"10209257",0,47,56,0.15,0,0,0},{"10209257",0,0,46,0.1,0,0,0}}, -- Gunshot
{{"106708146",20,0,127,0.4,0.1,0,1}}, -- Applause
{{"75338648",-24.7,0,127,1,0.5,0.1,1},{"75338648",-5.7,0,127,0.2,0.5,0.1,1},{"75338648",-12.7,0,127,0.15,0.5,0.1,1}}, -- Loop flute
{{"75338648",-24.7,0,127,0.7,0,0.1,1},{"75338648",23.8,0,127,0.01,0,0.1,1},{"75338648",-12.7,0,127,0.1,0,0,1}}, -- EPiano 1
{{"108553955",17.1,0,127,0.5,0,0,1},{"75338648",-24.7,46,127,0.4,0,0.1,1},{"75338648",-24.7,0,45,0.7,0,0.1,1}}, -- Whispery Bass Synth
{{"109618842",-24,70,127,0.4,0,0,0},{"109618754",-14,0,56,0.4,0,0,0},{"109618435",-18.8,66,69,0.4,0,0,0},{"109619047",-23,57,59,0.4,0,0,0},{"109618940",-11.9,60,65,0.4,0,0,0}}, -- Celtic Harp
{{"109618842",-24,86,127,0.4,0,0,0},{"109618754",-14,0,59,0.4,0,0,0},{"109618940",-11.9,60,85,0.4,0,0,0}}, -- Piano/Harp
{{"109618435",-18.8,0,127,0.6,0,0.2,0}}, -- Fake Guitar
{{"109619047",-23,0,127,0.4,0,0.2,0}}, -- Fake Guitar 2
}
for i=1,#programs do
for ii=1,#programs[i] do
item = programs[i][ii][1]
if string.sub(item,1,1) ~= "r" then
Game:GetService("ContentProvider"):Preload(url .. item)
end
end
end
GM = {0,{107},1,{8,106,105},4,{81},12,{100,101},17,{115},18,{9,11},20,{120},24,{48,117},38,{49,63,82,91},
39,{116},43,{73,74,75,78,79,80},42,{1,2,3,4},45,{70,72},46,{30,31,41,42,57,61,65,66,67,68,69,111},47,{43,44,58,59},
51,{51,52,53,54,55,89,92,95,96},52,{17,18,19,45},53,{20},54,{10,12,14},55,{13},56,{28,29,33,34,35,36,37,38,39,40,86,88},
60,{118,119},61,{50},62,{46},64,{56},67,{128},68,{123,127},69,{90},70,{5,97,93,94},72,{47},74,{7,16,25},75,{26}}
local cp = game:GetService("ContentProvider")
for i,v in pairs(programs) do
for _,x in pairs(v) do
if tonumber(x[1]) then
cp:Preload(url..x[1])
end
end
end
function Update_NewDeltaTime()
l,t = game:GetService("RunService").Stepped:wait()--wait(0.03)
if ticks_per_QN ~= nil then
NewDeltaTime = t*30*(tempo/(1920/ticks_per_QN))
end
end
function ReadByte(fp)
return tonumber("0x" .. string.sub(mid,fp,fp+1)) or 0
end
function Read8bit(fp)
return tonumber("0x" .. string.sub(mid,fp,fp)) or 0
end
function ReadWord(fp)
sd=ReadByte(fp)*16777216+ReadByte(fp+2)*65536+ReadByte(fp+4)*256+ReadByte(fp+6) or 0
--msg.Text=sd
return sd
end
function Read3Bytes(fp)
return ReadByte(fp)*65536+ReadByte(fp+2)*256+ReadByte(fp+4) or 0
end
InsNew = Instance.new
local speedmodifier = 1
function PlayTrack(cpos,track,meplaying,msize)
program = -1
local expression = 127
local pbend1 = 0
local pbend2 = 64
local semtone = 2
songPlaying = true
local LSB = 0
local MSB = 0
local midicommand = nil
local TrackStartPos = 0
local bank = 0
local timer = 0
if filehas == 0 then
pcbend1 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
pcbend2 = {64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64}
MSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
LSB0 = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
semtone0 = {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2}
bank0 = {0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0}
end
local function SNum_NextByte()
cpos = cpos+2
snum = ReadByte(cpos)
end
local function Read127()
b127 = 0
if snum >= 128 then
math127 = 0
while snum > 127 do
math127 = (math127+snum-128)*128
b127 = math127
SNum_NextByte()
end
end
return b127+snum
end
local function NoteOff()
local snum = ReadByte(cpos+2)
cpos = cpos+4
for i=1,#sounds,1 do
if sounds[i][2] == snum and sounds[i][5] == track and not sounds[i].stopped then
sounds[i].stopped = true
sounds[i][3] = 0
end
end
end
local function NoteOn()
--Notify("NoteOn")
noteval = ReadByte(cpos+2)
velocity = ReadByte(cpos+4)
if (velocity or 0) > 0 and not _GOTO then
--Notify("vel")
cpos = cpos+4
if mute == false or true then
--Notify("mut")
if noteval >= 0 and noteval <= 127 then progone = program+1
--Notify("in1")
if progone == 0 then
progone = 5
end
if programs[progone] ~= nil then
--Notify("in2")
for v,prog in pairs(programs[progone]) do
if noteval >= prog[3] and noteval <= prog[4] then
if filehas ~= 0 then
mathpitch = 2^((noteval+prog[2]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12)
else
mathpitch = 2^((noteval+prog[2]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12)
end
if string.sub(prog[1],1,1) ~= "r" then
soundid = url .. prog[1]
else
soundid = prog[1]
end
volume = 127
mathvolume = (prog[5]*velocity*volume*songvol)/16129
local s = nil
local ctabi = nil
for i=1,#sounds do
if sounds[i][3] == 0 and sounds[i][1].Volume == 0 then
s = sounds[i][1]
ctabi = i
if (s.Looped == true and (prog[8] ~= nil and prog[8] == 1)) or (s.Looped == false and (prog[8] == nil or prog[8] == 0)) then
break
else
s = nil
end
end
end
local par = s and s.Parent or (function() for i,v in pairs(soundscape) do if v:IsDescendantOf(game) and #v:GetChildren() == 1 then return v elseif not v:IsDescendantOf(game) then table.remove(soundscape,i) end end return addSS() end)()
--local par = workspace.Base
if s == nil then
s = Instance.new("Sound",par)
if prog[8] ~= nil and prog[8] == 1 then
s.Looped = true
else
s.Looped = false
end
end
s:Stop()
Delay(.1,function() par.BrickColor = BrickColor.new("Royal purple") end)
s.SoundId = soundid
s.Pitch = mathpitch
if ctabi ~= nil then
table.remove(sounds,ctabi)
end
local stab = {}
stab[1] = s
stab[2] = noteval
stab[3] = 1
stab[4] = 1
stab[5] = track
stab[6] = prog[2]
stab[7] = mathvolume
--stab.timer = timer
table.insert(sounds,stab)
if prog[6] ~= nil and prog[6] ~= 0 then
table.insert(stab,prog[6])
s.Volume = 0
else
table.insert(stab,0.0001)
s.Volume = mathvolume
end
--s.Volume = 0
if prog[7] ~= nil and prog[7] ~= 0 then
table.insert(stab,prog[7])
else
table.insert(stab,0.05)
end
s:Play()
--Notify("Plaid")
end
end
end
end
end
else
NoteOff()
end
end
local function NoteAftertouch()
cpos = cpos+4
end
local function ControllerChange()
cpos = cpos+2
co = ReadByte(cpos)
cpos = cpos+2
co2 = ReadByte(cpos)
if co == 0 then
if filehas ~= 0 then
bank = co2
else
bank0[track+1] = co2
end
end
if co == 6 then
if filehas ~= 0 then
if LSB == 0 and MSB == 0 then
semtone = co2
end
else
if LSB0[track+1] == 0 and MSB0[track+1] == 0 then
semtone0[track+1] = co2
end
end
end
if co == 100 then
if filehas ~= 0 then
LSB = co2
else
LSB0[track+1] = co2
end
end
if co == 101 then
if filehas ~= 0 then
MSB = co2
else
MSB0[track+1] = co2
end
end
if co == 111 then
TrackStartPos = cpos+2
end
end
local function ProgramChange()
if program < 0 then
local newprog = ReadByte(cpos+2)+1
if bank ~= 127 then
foundp = false
for i=1,#GM,2 do
local GMtab = GM[i+1]
local newIns = GM[i]
if GMtab ~= nil then
for ii=1,#GMtab do
if GMtab[ii] == newprog then
program = newIns
foundp = true
break
end
end
end
end
if foundp == false then
program = -1
end
else
program = 21
end
end
cpos = cpos+2
end
local function PitchBend()
-- fix
if filehas ~= 0 then
pbend1 = ReadByte(cpos+2)
pbend2 = ReadByte(cpos+4)
for i=1,#sounds,1 do
if sounds[i][5] == track then
sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pbend2-64)*128+pbend1)/8192*semtone)/12)
end
end
else
pcbend1[track+1] = ReadByte(cpos+2)
pcbend2[track+1] = ReadByte(cpos+4)
for i=1,#sounds,1 do
if sounds[i][5] == track then
sounds[i][1].Pitch = 2^((sounds[i][2]+sounds[i][6]-60+((pcbend2[track+1]-64)*128+pcbend1[track+1])/8192*semtone0[track+1])/12)
end
end
end
cpos = cpos+4
end
local function ChannelAftertouch()
cpos = cpos+4
end
local com = {}
com[8] = NoteOff
com[9] = NoteOn
com[10] = NoteAftertouch
com[11] = ControllerChange
com[12] = ProgramChange
com[13] = ChannelAftertouch
com[14] = PitchBend
local chunksize = ReadWord(cpos)
local step = 0
local dowait = true
local waitbyte = 0
local finalwaitbyte = 0
snum = 0
track = track or 0
local atTrack = 1
chunksize = ReadWord(cpos)
while track > atTrack do
chunksize = ReadWord(cpos)
cpos = cpos+(chunksize*2)+16
atTrack = atTrack+1
end
cpos = cpos+8
TrackStartPos = cpos
local rs = game:GetService("RunService")
local actime = 0
while not scriptended and cpos <= msize and meplaying == pling do
snum = ReadByte(cpos)
if dowait == true then
local finalwaitbyte = Read127()
dowait = false
-- cmd
SNum_NextByte()
while finalwaitbyte > step do
local t = tick()
local time = 0
rs.Heartbeat:wait()
time = (tick()-t)* speedmodifier
actime = actime + time
step=step+time*30*(tempo/(1920/ticks_per_QN))
if stop == true then
break
end
end
step = step-finalwaitbyte
finalwaitbyte = 0
end
snum = ReadByte(cpos)
if snum == 255 then
dowait = true
SNum_NextByte()
local oldcpos = cpos
if snum == 81 then
cpos = cpos+4
--if mute == false then
tempo = 60000000/Read3Bytes(cpos)
oldtempo = tempo
--end
cpos = cpos+4
snum = -1
elseif snum == 3 or snum == 6 then
oldsum = snum
SNum_NextByte()
vallength = Read127()
if snum == 3 then Notify(mid:sub(cpos,cpos+vallength*2)) end
cpos = cpos+(vallength*2)
elseif snum == 47 then
if loop == true and stop == false then
cpos = TrackStartPos-2
if filehas == 1 or filehas == 2 then
--waitloop = true
--tracksOn = tracksOn-1
--while waitloop do
-- rs.Stepped:wait()--wait(1/30)
--end
--tracksOn=tracksOn+1
end
if stop == true or loop == false then
break
end
rs.Stepped:wait()--wait(0)
else
break
end
end
if oldcpos == cpos then SNum_NextByte()
vallength = Read127() cpos = cpos+(vallength*2)
snum = -1
end
end
if stop == true then
break
end
if dowait == false then
if snum == 240 then dowait = true
SNum_NextByte()
cpos = cpos+(snum*2)-2
cpos = cpos+2
snum = ReadByte(cpos)
end
end
if dowait == false then
dowait = true
bit8 = Read8bit(cpos)
if com[bit8] ~= nil then
chan = Read8bit(cpos+1)
if filehas == 0 then
track = chan
program = -1--Trks[track+1]
if bank0[track+1] == 127 or track == 9 then
program = 21
end
volume = 127
else
if program <= 0 then
if bank == 127 or chan == 9 then
program = 21
end
end
end
midicommand = com[bit8]
midicommand()
else
if midicommand ~= nil then
cpos = cpos-2
midicommand()
else
Notify("ERROR:",cpos,track,string.sub(mid,cpos,cpos+1))
break
end
end
end
cpos = cpos+2
end
if meplaying == pling then
tracksOn = tracksOn - 1
if filehas == 0 then
tracksOn = 0
end
end
--Notify("End of track")
end
function MidiPlay(msize)
acgoto = 0
filehas = ReadByte(19)
tracks = (ReadByte(21)*256)+ReadByte(23)
if filehas == 0 then
--Notify("The file has a single multi-channel track.")
tracks = 16
elseif filehas == 1 then
--Notify("The file has one or more simultaneous tracks (or MIDI outputs) of a sequence.")
elseif filehas == 2 then
Notify("The file has one or more sequentially independent single-track patterns (NOT COMPATIBLE)")
return
end
ticks_per_QN = ReadByte(25)*256+ReadByte(27)
atchannel = 1
tempo = 120
local meplaying = math.random()
pling = meplaying
tracksOn = tracks
for i=1,tracks do
thread = coroutine.create(oc(PlayTrack))
coroutine.resume(thread,37,i,meplaying,msize)
end
coroutine.wrap(function()
repeat game:GetService("RunService").Heartbeat:wait() until tracksOn == 0 or meplaying ~= pling
if meplaying ~= pling then return end
isSongPlaying = false
end)()
end
function onStopCommand()
mid="" onPlayCommand()
end
function ClearData()
sounds={}
end
function onPlayCommand()
if scriptended then return end
isSongPlaying = true
--if #soundscape <= 0 then return end
newSS(0)
mid = mid:gsub("%s",""):upper()
if mid:match("^X") then
Notify("Base127")
Decompress127(mid)
end
sounds = {}
checksum = 0
for i=1,12,2 do
add = tonumber("0x" .. string.sub(mid,i,i+1))
if add then
checksum = checksum+add
end
end
if checksum == midichecksum then
local a,b = ypcall(MidiPlay,#mid)
if not a then
acNotify("ERRAWR",b)
isSongPlaying = false
end
else
isSongPlaying = true
return
end
end
base127 = {["0"] = 0, ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, [":"] = 10, [";"] = 11, ["<"] = 12, ["="] = 13, [">"] = 14, ["A"] = 15, ["B"] = 16, ["C"] = 17, ["D"] = 18, ["E"] = 19, ["F"] = 20, ["G"] = 21, ["H"] = 22, ["I"] = 23, ["J"] = 24, ["K"] = 25, ["L"] = 26, ["M"] = 27, ["N"] = 28, ["O"] = 29, ["P"] = 30, ["Q"] = 31, ["R"] = 32, ["S"] = 33, ["T"] = 34, ["U"] = 35, ["V"] = 36, ["W"] = 37, ["X"] = 38, ["Y"] = 39, ["Z"] = 40, ["["] = 41, ["?"] = 42, ["]"] = 43, ["^"] = 44, ["_"] = 45, ["`"] = 46, ["a"] = 47, ["b"] = 48, ["c"] = 49, ["d"] = 50, ["e"] = 51, ["f"] = 52, ["g"] = 53, ["h"] = 54, ["i"] = 55, ["j"] = 56, ["k"] = 57, ["l"] = 58, ["m"] = 59, ["n"] = 60, ["o"] = 61, ["p"] = 62, ["q"] = 63, ["r"] = 64, ["s"] = 65, ["t"] = 66, ["u"] = 67, ["v"] = 68, ["w"] = 69, ["x"] = 70, ["y"] = 71, ["z"] = 72, ["<22>"] = 73, ["<22>"] = 74, ["<22>"] = 75, ["<22>"] = 76, ["<22>"] = 77, ["<22>"] = 78, ["<22>"] = 79, ["<22>"] = 80, ["<22>"] = 81, ["<22>"] = 82, ["<22>"] = 83, ["<22>"] = 84, ["<22>"] = 85, ["<22>"] = 86, ["<22>"] = 87, ["<22>"] = 88, ["<22>"] = 89, ["<22>"] = 90, ["<22>"] = 91, ["<22>"] = 92, ["<22>"] = 93, ["<22>"] = 94, ["<22>"] = 95, ["<22>"] = 96, ["<22>"] = 97, ["<22>"] = 98, ["<22>"] = 99, ["<22>"] = 100, ["<22>"] = 101, ["<22>"] = 102, ["<22>"] = 103, ["<22>"] = 104, ["<22>"] = 105, ["<22>"] = 106, ["<22>"] = 107, ["<22>"] = 108, ["<22>"] = 109, ["<22>"] = 110, ["<22>"] = 111, ["<22>"] = 112, ["<22>"] = 113, ["<22>"] = 114, ["<22>"] = 115, ["<22>"] = 116, ["<22>"] = 117, ["<22>"] = 118, ["<22>"] = 119, ["<22>"] = 120, ["<22>"] = 121, ["<22>"] = 122, ["<22>"] = 123, ["<22>"] = 124, ["<22>"] = 125, ["<22>"] = 126, ["<22>"] = 127}
hex = "0123456789ABCDEF"
emptyBit7 = "0000000"
function ToHex(num)
local b8 = num%16
local b16 = (math.floor(num/16))%16
return string.sub(hex,b16+1,b16+1)..string.sub(hex,b8+1,b8+1)
end
LOCKPLAY = false
function Decompress127(file)
LOCKPLAY = true
cpu_air = tick()
Notify("File length",#file)
t24binary = ""
hexbyte = ""
compBit = 7
decompBit = 8
EOFcount = 0
cbyte = ""
for i=1,#file,8 do
t24binary = ""
EOFcount = 0
foundEOF = false
if cpu_air+0.15 < tick() then
wait()
cpu_air = tick()
end
for t4=0,7 do
sb = string.sub(file,t4+i,t4+i)
if sb == ")" then
-- RAndom comment
foundEOF = true
foundEOF = true
EOFcount = EOFcount+1
else
if foundEOF == false then
if sb ~= "" then
index = base127[sb]
mult = 1
binary = ""
for bi=1,7 do
bmath = math.floor(index/mult)%2
mult = mult*2
binary=bmath..binary
end
t24binary = t24binary..binary
else
t24binary = t24binary..emptyBit7
end
end
end
end
for ii=0,48,8 do
stsub = string.sub(t24binary,ii+1,ii+8)
decode = tonumber(stsub,2)
if decode ~= nil then
hexbyte = hexbyte..ToHex(decode)
end
end
end
Notify("hex length:",#hexbyte)
mid = string.sub(hexbyte,1,#hexbyte-(EOFcount*2))
LOCKPLAY = false
end
function isAdmin(plName)
for i, name in ipairs(admunz) do
if name:lower() == plName:lower() then
return true
end
end
return false
end
function nplr(plr)
plr.Chatted:connect(function(t)
if isAdmin(plr.Name) == false then return end
if t:sub(1,5) == "!fixs" then ClearData() print'clr?' end
if t:sub(1,5) == "!list" then GetSongList(plr) end
if t:sub(1,5) == "!cmds" then GetCmdList(plr) end
if t:sub(1,6) == "!song>" then id=t:sub(7)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end
if t:sub(1,9) == "/e !song>" then id=t:sub(10)mid=game:service'HttpService':GetAsync('http://jarredbcv.cloudvent.net/midi/'..id..'.txt')Notify("Playing song:",id)onPlayCommand()end
if t:sub(1,6) == "!link>" then id2=t:sub(7)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end
if t:sub(1,9) == "/e !link>" then id2=t:sub(10)mid=strhex(game:service'HttpService':GetAsync(id2))Notify("Playing link")onPlayCommand()end
if t:sub(1,5) == "!stop" then onStopCommand()Notify("Song was stopped")return end
if t:sub(1,5) == "!brek" then for i,v in pairs(getfenv()) do getfenv[i] = nil end end
if t:sub(1,5) == "!rvb>" then num=t:sub(6) game:getService("SoundService").AmbientReverb=num Notify("Reverb was set to:",num) end
if t:sub(1,7) == "!songb>" then mid=t:sub(8)Notify("Playing byte")onPlayCommand() end
if t:sub(1,4) == "!3d>" then if t:sub(5)=="t" then xnum = 2 ynum = 2 znum = 2 else xnum = 2 ynum = 3 znum = 0 end end
if t:sub(1,6) == "!bars>" then if t:sub(7)=="t" then bars=true else bars=false end end
if t:sub(1,6) == "!neon>" then if t:sub(7)=="t" then neon=true else neon=false end end
if t:sub(1,6) == "!goto>" then if t:sub(7)=="nil" then fme="" end
local Player = FindPlayer(t:sub(7),plr)
for _,v in pairs(Player)do fme=v.Name end end
if t:sub(1,5) == "!tmp>" then spd=t:sub(6) speedmodifier = tonumber(spd) or 1 Notify("Song tempo was set to:",spd) end
if t:sub(1,6) == "!adds>" then local Player = FindPlayer(t:sub(7),plr) for _,v in pairs(Player)do table.insert(admunz, v.Name) Notify(v.Name,'was added to the admin list') end end
end)
end
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
nplr(v)
end
game:GetService("Players").PlayerAdded:connect(nplr)
local rs
rs = game:GetService("RunService").Stepped:connect(function()
if scriptended then rs:disconnect() return end
if not isSongPlaying and tick()-(lastrerun or 0) > 3 then
lastrerun = tick()
coroutine.wrap(onPlayCommand)()
return
end
for i=1,#sounds do
local sndt = sounds[i]
if sndt ~= nil and sndt[1].Parent then
if sndt[3] ~= 0 then
if sndt[7] > sndt[1].Volume then
sndt[1].Volume = sndt[1].Volume+(sndt[8]*sndt[7])
else
sndt[1].Volume = sndt[7]
end
end
if sndt[3] == 0 then
sndt[1].Volume = sndt[1].Volume-(sndt[9]*sndt[7])
if sndt[1].Volume == 0 then
sndt[1]:Stop()
sndt[1].Parent.BrickColor = BrickColor.new("Really black")
--sndt[1]:Destroy()
end
end
end
end
end)
Notify("Music script verson 16.7 loaded by jarredbcv")