808 lines
20 KiB
Text
808 lines
20 KiB
Text
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--[[
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love u iFractal
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<3
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leeked by CLarramore
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]]
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-- made by a new user (iFractal) leaked by a logger with love
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--One Punch Man Script
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p = game.Players.LocalPlayer
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char = p.Character
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des = false
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fling = true
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dot = false
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falling = false
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jump = true
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--char.Shirt:Remove()
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--for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
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for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
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wait()--shirt = Instance.new("Shirt", char)
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--shirt.Name = "Shirt"
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--pants = Instance.new("Pants", char)
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--pants.Name = "Pants"
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--char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
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--char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
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tp = true
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shoot = true
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hum = char.Humanoid
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punch = true
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neckp = char.Torso.Neck.C0
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neck = char.Torso.Neck
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hum.MaxHealth = 999999999
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wait()
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hum.Health =hum.MaxHealth
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des = false
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root=char.HumanoidRootPart
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torso = char.Torso
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char.Head.face.Texture = "rbxassetid://332768867"
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local ChatService = game:GetService("Chat")
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local player = game.Players.LocalPlayer
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lig = Instance.new("PointLight",player.Character.Torso)
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lig.Color=Color3.new(255,0,0)
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m=player:GetMouse()
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bb = Instance.new("BillboardGui",player.Character.Head)
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bb.Enabled = true
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function newRay(start,face,range,wat)
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local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
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hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
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return rey,hit,pos
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end
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aa1={}
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torso=game.Players.LocalPlayer.Character.Torso
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local WorldUp = Vector3.new(0,1,0)
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function look2(Vec1,Vec2)
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local Orig = Vec1
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Vec1 = Vec1+Vector3.new(0,1,0)
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Vec2 = Vec2+Vector3.new(0,1,0)
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local Forward = (Vec2-Vec1).unit
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local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
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local Right = Up:Cross(Forward).unit
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Forward = -Forward
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Right = -Right
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return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
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end
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function look(CFr,Vec2)
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local A = Vector3.new(0,0,0)
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local B = CFr:inverse()*Vec2
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local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
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if B.Z > 0 then
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CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
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elseif B.Z == 0 then
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if B.Y > 0 then
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CF = CFr*CFrame.Angles(math.pi/2,0,0)
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elseif B.Y < 0 then
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CF = CFr*CFrame.Angles(-math.pi/2,0,0)
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else
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CF = CFr
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end
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end
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local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
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local Up = Vector3.new(X,Y,Z)
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local Forward = (Vec2-CFr.p).unit
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local Right = Up:Cross(Forward)
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Forward = -Forward
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Right = -Right
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return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
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end
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function simulate(j,d,m,r,t)
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local joint = j
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for i,v in ipairs(t) do
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if v[1]:FindFirstChild("Weld") then
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local stiff = m.CFrame.lookVector*0.03
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if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
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local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
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local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
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local pos = joint.p+(dir*(d*0.5))
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--if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
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local inv = v[1].Weld.Part0.CFrame
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local rel1 = inv:inverse()*pos
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local rel2 = inv:inverse()*(pos-(dir*dis))
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local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
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v[1].Weld.C0 = cf
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v[2] = inv*cf
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--v[1].CFrame = cf
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end
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end
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end
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for i=1,8 do
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local p = Instance.new("Part",char)
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p.Anchored = false
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p.BrickColor = BrickColor.new("Institutional white")
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p.CanCollide = false
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p.FormFactor="Custom"
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p.Material = "SmoothPlastic"
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p.TopSurface = "SmoothNoOutlines"
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p.BottomSurface = "SmoothNoOutlines"
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p.RightSurface = "SmoothNoOutlines"
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p.LeftSurface = "SmoothNoOutlines"
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p.FrontSurface = "SmoothNoOutlines"
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p.BackSurface = "SmoothNoOutlines"
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p.Size=Vector3.new(2,.2,0.2)
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p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
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mesh = Instance.new("BlockMesh",p)
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mesh.Scale = Vector3.new(1,1,4)
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local w = Instance.new("Motor6D",p)
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w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
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w.Part1 = p
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w.Name = "Weld"
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--table.insert(aa1,p)
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aa1[i] = {p,p.CFrame}
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end
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game:service"RunService".Stepped:connect(function()
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simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
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end)
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bb.AlwaysOnTop = true
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bb.Size = UDim2.new(0,200,0,50)
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bb.StudsOffset = Vector3.new(0,1,0)
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gui=Instance.new("TextBox",bb)
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gui.Text = "* "
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gui.Size = UDim2.new(0,133,0,45)
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gui.Position=UDim2.new(0,57,0,-40)
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gui.TextColor3 = Color3.new(255,255,255)
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gui.BackgroundColor3=Color3.new(0,0,0)
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gui.TextWrapped = true
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gui.TextScaled = true
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gui.TextXAlignment = "Left"
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gui.TextYAlignment = "Top"
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gui.Visible = false
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gui.BorderColor3 = Color3.new(0,0,0)
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punch2 = true
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gui1=Instance.new("TextButton",bb)
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gui1.Position=UDim2.new(0,5,0,-43)
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gui1.Size = UDim2.new(0,190,0,51)
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gui1.TextColor3 = Color3.new(255,255,255)
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gui1.BackgroundColor3=Color3.new(255,255,255)
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jump2 = true
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gui1.Visible = false
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img = Instance.new("ImageLabel",bb)
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img.Size = UDim2.new(0,46,0,47)
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img.Position = UDim2.new(0,10,0,-41)
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img.Image = "rbxassetid://447301252"
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img.BorderColor3 = Color3.new(0,0,0)
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img.Visible = false
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soka = Instance.new("Sound",char)
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soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
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soka.Volume = 1
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boom = Instance.new("Sound",char)
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boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
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boom.Volume = 1
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boom2 = Instance.new("Sound",char)
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boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
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boom2.Volume = 1
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boom3 = Instance.new("Sound",char)
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boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
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boom3.Volume = 1
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tps = Instance.new("Sound",char)
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tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
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tps.Volume = 1
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asd = Instance.new("Sound",char)
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asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
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asd.Volume =1
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asd1 = Instance.new("Sound",char)
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asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
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asd2 = Instance.new("Sound",char)
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asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
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asd2.Looped = true
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asd2.Volume = 5
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asd3 = Instance.new("Sound",char)
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asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
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asd3.Looped = true
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asd4 = Instance.new("Sound",char)
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asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
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asd4.Looped = true
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asd5 = Instance.new("Sound",char)
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asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
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asd5.Looped = true
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gas = Instance.new("Sound",char)
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gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
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asd6 = Instance.new("Sound",char)
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asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
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asd6.Looped = true
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function play(play)
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asd:Play()
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wait(0.05)
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--asd1:Play()
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end
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------------
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-------------------------
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function stream(origin,dir,length,size)
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local parts = {}
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for i = 1,length do
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local p = Instance.new("Part",char)
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p.Anchored = true
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p.Transparency = 0.5
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p.TopSurface = 0
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p.BottomSurface = 0
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p.CanCollide = false
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p.BrickColor = BrickColor.new("Institutional white")
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p.Size = Vector3.new(10,30,10) -- for now
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p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
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parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
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game:GetService("Debris"):AddItem(p,3)
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end
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Spawn(function()
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while parts do
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for i,v in pairs(parts) do
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if v[1].Parent == char then
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v[1].CFrame = v[1].CFrame*v[2]
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else
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parts = nil
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break
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end
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end
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wait(0.02)
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end
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end)
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end
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--[[-- listen for their chatting
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player.Chatted:connect(function(message)
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a = string.len(message)
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gui.Text = ""
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gui.Visible = true
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gui1.Visible = true
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des = false
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img.Visible = true
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print(a)
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if dot == false then
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gui.Text = ""
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for i = 1,string.len(message) do
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gui.Text =gui.Text..message:sub(i,i)
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play()
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end
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end
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des = true
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end)]]--
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m.KeyDown:connect(function(k)
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if k == "g" then
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asd2:Play()
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "r" then
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asd4:Play()
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "q" then
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asd3:Play()
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "z" then
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img.Image = "rbxassetid://332766052"
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "c" then
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img.Image = "rbxassetid://447301252"
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "b" then
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asd6:Play()
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end
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end)
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mouse = p:GetMouse()
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m.KeyDown:connect(function(k)
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if k:byte() == 48 then
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hum.WalkSpeed = 100
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end
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end)
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m.KeyDown:connect(function(k)
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if k:byte() == 50 then
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soka:Play()
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end
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end)
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m.KeyDown:connect(function(k)
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if k:byte() == 52 then
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char.Head.face.Texture = "rbxassetid://444037452"
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end
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end)
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m.KeyDown:connect(function(k)
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if k:byte() == 51 then
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char.Head.face.Texture = "rbxassetid://332768867"
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end
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end)
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m.KeyUp:connect(function(k)
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if k:byte() == 48 then
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hum.WalkSpeed = 16
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end
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end)
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p.Chatted:connect(function(m)
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if m == "Okay." then
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soka:Play()
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end
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end)
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m.KeyDown:connect(function(k)
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if k == "x" then
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if des == true then
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gui.Visible = false
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gui.Text = "* "
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gui1.Visible = false
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img.Visible = false
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end
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end
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end)
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m.KeyDown:connect(function(key)
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if key == "j" then
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if tp == true then
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tp = false
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tps:Play()
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char.Head.face.Parent = game.Lighting
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for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
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end
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end
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wait(0.5)
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for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
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end
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end
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char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
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char.HumanoidRootPart.Transparency = 1
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game.Lighting.face.Parent = char.Head
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wait(0.2)
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tp = true
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end
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end
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end)
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m.KeyDown:connect(function(key)
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if key == "t" then
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if punch2 == true then
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punch2 = false
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punch = false
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local ChatService = game:GetService("Chat")
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neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
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ChatService:Chat(char.Head, "Mind if I get Serious?")
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wait(1)
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local ChatService = game:GetService("Chat")
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ChatService:Chat(char.Head ,"Killer Move: Serious Series...")
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wait(1)
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local ChatService = game:GetService("Chat")
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ChatService:Chat(char.Head, "SERIOUS PUNCH.")
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neck.C0 = neckp
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wait(0.6)
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org = char.Torso["Left Shoulder"].C0
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|
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
|
||
|
wait()
|
||
|
killbrick2 = Instance.new("Part",char)
|
||
|
killbrick2.Size = Vector3.new(80,80,9000)
|
||
|
killbrick2.Transparency = 1
|
||
|
|
||
|
killbrick2.CanCollide = true
|
||
|
wait(0.1)
|
||
|
killbrick2.CanCollide = false
|
||
|
|
||
|
killbrick2.Anchored = true
|
||
|
|
||
|
killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
|
||
|
|
||
|
killbrick2.Touched:connect(function(h)
|
||
|
local x = h.Parent:FindFirstChild("Humanoid")
|
||
|
if x then
|
||
|
if x.Parent.Name == game.Players.LocalPlayer.Name then
|
||
|
safe = true
|
||
|
else safe = false
|
||
|
end
|
||
|
if x then
|
||
|
if safe == false then
|
||
|
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
|
||
|
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
|
||
|
boom:Play()
|
||
|
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
|
||
|
|
||
|
|
||
|
wait(0.2)
|
||
|
x.Parent:BreakJoints()
|
||
|
wait()
|
||
|
safe = true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
local rng = Instance.new("Part", char)
|
||
|
rng.Anchored = true
|
||
|
rng.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng.CanCollide = false
|
||
|
rng.FormFactor = 3
|
||
|
rng.Name = "Ring"
|
||
|
rng.Size = Vector3.new(1, 1, 1)
|
||
|
rng.Transparency = 0.8
|
||
|
rng.TopSurface = 0
|
||
|
rng.BottomSurface = 0
|
||
|
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
|
||
|
--rng.Rotation = Vector3.new(math.pi/2,0,0)
|
||
|
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm = Instance.new("SpecialMesh", rng)
|
||
|
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm.Scale = Vector3.new(1, 1.3, 2)
|
||
|
local rng1 = Instance.new("Part", char)
|
||
|
rng1.Anchored = true
|
||
|
rng1.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng1.CanCollide = false
|
||
|
rng1.FormFactor = 3
|
||
|
rng1.Name = "Ring"
|
||
|
rng1.Size = Vector3.new(1, 1, 1)
|
||
|
rng1.Transparency = 0.8
|
||
|
rng1.TopSurface = 0
|
||
|
rng1.BottomSurface = 0
|
||
|
rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
|
||
|
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
|
||
|
rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm1 = Instance.new("SpecialMesh", rng1)
|
||
|
rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm1.Scale = Vector3.new(1, 1.3, 2)
|
||
|
|
||
|
local p = (torso.CFrame*CFrame.new(-20,0,3))
|
||
|
stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
|
||
|
local p = (torso.CFrame*CFrame.new(20,0,3))
|
||
|
stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
|
||
|
|
||
|
local rng2 = Instance.new("Part", char)
|
||
|
rng2.Anchored = true
|
||
|
rng2.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng2.CanCollide = false
|
||
|
rng2.FormFactor = 3
|
||
|
rng2.Name = "Ring"
|
||
|
rng2.Size = Vector3.new(1, 1, 1)
|
||
|
rng2.Transparency = 0.8
|
||
|
rng2.TopSurface = 0
|
||
|
rng2.BottomSurface = 0
|
||
|
rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
|
||
|
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
|
||
|
rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm2 = Instance.new("SpecialMesh", rng2)
|
||
|
rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm2.Scale = Vector3.new(1, 1.3, 2)
|
||
|
wait(0.1)
|
||
|
|
||
|
boom3:Play()
|
||
|
coroutine.wrap(function()
|
||
|
for i = 1, 35, 0.5 do
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
|
||
|
rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
|
||
|
rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
|
||
|
|
||
|
wait()
|
||
|
end
|
||
|
wait()
|
||
|
rng:Destroy()
|
||
|
rng1:Destroy()
|
||
|
rng2:Destroy()
|
||
|
killbrick2:Remove()
|
||
|
wait(0.5)
|
||
|
char.Torso["Left Shoulder"].C0 = org
|
||
|
wait(1)
|
||
|
punch2 = true
|
||
|
punch = true
|
||
|
wait()
|
||
|
|
||
|
|
||
|
end)()
|
||
|
|
||
|
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
wait(.1)
|
||
|
|
||
|
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
m.KeyDown:connect(function(key)
|
||
|
if key == "k" then
|
||
|
if punch == true then
|
||
|
punch = false
|
||
|
org = char.Torso["Left Shoulder"].C0
|
||
|
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
|
||
|
killbrick = Instance.new("Part",char)
|
||
|
killbrick.Size = Vector3.new(5,1,5)
|
||
|
killbrick.Transparency = 1
|
||
|
killbrick:BreakJoints()
|
||
|
killbrick.CanCollide = false
|
||
|
local wel = Instance.new("Weld",killbrick)
|
||
|
wel.Part0 = killbrick
|
||
|
wel.Part1 = char["Left Arm"]
|
||
|
wel.C0 = CFrame.new(0,1,0)
|
||
|
force = 90
|
||
|
|
||
|
killbrick.Touched:connect(function(h)
|
||
|
local x = h.Parent.Humanoid
|
||
|
if x.Health >= 6000 then
|
||
|
fling = false
|
||
|
end
|
||
|
if x.Health < 6000 then
|
||
|
fling = true
|
||
|
end
|
||
|
local stop = h.Parent.Torso.Velocity
|
||
|
if x.Parent.Name == game.Players.LocalPlayer.Name then
|
||
|
safe = true
|
||
|
else safe = false
|
||
|
end
|
||
|
if x then
|
||
|
if safe == false then
|
||
|
if fling == true then
|
||
|
force = 900
|
||
|
|
||
|
end
|
||
|
if fling == false then
|
||
|
force = 200
|
||
|
end
|
||
|
|
||
|
|
||
|
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
|
||
|
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
|
||
|
boom:Play()
|
||
|
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
|
||
|
|
||
|
|
||
|
wait(0.2)
|
||
|
x:TakeDamage(5000)
|
||
|
wait()
|
||
|
safe = true
|
||
|
bodyforc:Remove()
|
||
|
h.Parent.Torso.Velocity = stop
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
local rng = Instance.new("Part", char)
|
||
|
rng.Anchored = true
|
||
|
rng.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng.CanCollide = false
|
||
|
rng.FormFactor = 3
|
||
|
rng.Name = "Ring"
|
||
|
rng.Size = Vector3.new(1, 1, 1)
|
||
|
rng.Transparency = 0.8
|
||
|
rng.TopSurface = 0
|
||
|
rng.BottomSurface = 0
|
||
|
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
|
||
|
--rng.Rotation = Vector3.new(math.pi/2,0,0)
|
||
|
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm = Instance.new("SpecialMesh", rng)
|
||
|
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm.Scale = Vector3.new(1, 1.3, 2)
|
||
|
wait(0.1)
|
||
|
|
||
|
boom2:Play()
|
||
|
coroutine.wrap(function()
|
||
|
for i = 1, 10, .4 do
|
||
|
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
|
||
|
|
||
|
wait()
|
||
|
end
|
||
|
wait()
|
||
|
rng:Destroy()
|
||
|
killbrick:Remove()
|
||
|
wait(0.5)
|
||
|
char.Torso["Left Shoulder"].C0 = org
|
||
|
wait(1)
|
||
|
|
||
|
punch = true
|
||
|
wait()
|
||
|
end)()
|
||
|
|
||
|
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
wait(.1)
|
||
|
|
||
|
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
m.KeyDown:connect(function(key)
|
||
|
if key == "m" then
|
||
|
if jump == true then
|
||
|
jump = false
|
||
|
|
||
|
|
||
|
local rng = Instance.new("Part", char)
|
||
|
rng.Anchored = true
|
||
|
rng.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng.CanCollide = false
|
||
|
rng.FormFactor = 3
|
||
|
rng.Name = "Ring"
|
||
|
rng.Size = Vector3.new(1, 1, 1)
|
||
|
rng.Transparency = 0.35
|
||
|
rng.TopSurface = 0
|
||
|
rng.BottomSurface = 0
|
||
|
rng.Position = torso.Position - Vector3.new(0,2,0)
|
||
|
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm = Instance.new("SpecialMesh", rng)
|
||
|
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm.Scale = Vector3.new(1, 1.3, 2)
|
||
|
wait(0.1)
|
||
|
BV = Instance.new("BodyVelocity", torso)
|
||
|
BV.maxForce = Vector3.new(0,20000,0)
|
||
|
BV.P = 1000
|
||
|
BV.velocity = Vector3.new(0,100,0)
|
||
|
boom:Play()
|
||
|
coroutine.wrap(function()
|
||
|
for i = 1, 60, 2 do
|
||
|
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
|
||
|
rng.Transparency = i/60
|
||
|
wait()
|
||
|
end
|
||
|
wait()
|
||
|
rng:Destroy()
|
||
|
|
||
|
hum.WalkSpeed = 50
|
||
|
wait(1)
|
||
|
|
||
|
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
|
||
|
v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
|
||
|
end end
|
||
|
wait()
|
||
|
end)()
|
||
|
|
||
|
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
wait(.1)
|
||
|
|
||
|
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
m.KeyDown:connect(function(key)
|
||
|
if key == "n" then
|
||
|
|
||
|
if falling == true then
|
||
|
falling = false
|
||
|
if jumping2 == true then
|
||
|
jumping2 = false
|
||
|
jump = false
|
||
|
BV = Instance.new("BodyVelocity", torso)
|
||
|
BV.maxForce = Vector3.new(0,-20000,0)
|
||
|
BV.P = -1000
|
||
|
BV.velocity = Vector3.new(0,-70,0)
|
||
|
wait(0.6)
|
||
|
local rng = Instance.new("Part", char)
|
||
|
rng.Anchored = true
|
||
|
rng.BrickColor = BrickColor.new("Institutional white")
|
||
|
rng.CanCollide = false
|
||
|
rng.FormFactor = 3
|
||
|
rng.Name = "Ring"
|
||
|
rng.Size = Vector3.new(1, 1, 1)
|
||
|
rng.Transparency = 0.35
|
||
|
rng.TopSurface = 0
|
||
|
rng.BottomSurface = 0
|
||
|
rng.Position = torso.Position - Vector3.new(0,2,0)
|
||
|
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
|
||
|
local rngm = Instance.new("SpecialMesh", rng)
|
||
|
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
|
||
|
rngm.Scale = Vector3.new(1, 1.3, 2)
|
||
|
|
||
|
|
||
|
boom:Play()
|
||
|
coroutine.wrap(function()
|
||
|
for i = 1, 60, 2 do
|
||
|
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
|
||
|
rng.Transparency = i/60
|
||
|
wait()
|
||
|
end
|
||
|
wait()
|
||
|
rng:Destroy()
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
|
||
|
v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
|
||
|
end end
|
||
|
wait()
|
||
|
end)()
|
||
|
|
||
|
|
||
|
|
||
|
end
|
||
|
|
||
|
|
||
|
wait(.1)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
m.KeyDown:connect(function(k)
|
||
|
if k == "f" then
|
||
|
asd3:Stop()
|
||
|
asd2:Stop()
|
||
|
asd4:Stop()
|
||
|
asd6:Stop()
|
||
|
asd5:Stop()
|
||
|
end
|
||
|
end)
|
||
|
------------
|
||
|
-- ~CLarramore 2016
|