historical/OLD-SCRIPTS-NO-LONGER-GOOD.git/Saitama.txt

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2024-01-16 11:20:27 -06:00
--[[
love u iFractal
<3
leeked by CLarramore
]]
-- made by a new user (iFractal) leaked by a logger with love
--One Punch Man Script
p = game.Players.LocalPlayer
char = p.Character
des = false
fling = true
dot = false
falling = false
jump = true
--char.Shirt:Remove()
--for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
wait()--shirt = Instance.new("Shirt", char)
--shirt.Name = "Shirt"
--pants = Instance.new("Pants", char)
--pants.Name = "Pants"
--char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
--char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
tp = true
shoot = true
hum = char.Humanoid
punch = true
neckp = char.Torso.Neck.C0
neck = char.Torso.Neck
hum.MaxHealth = 999999999
wait()
hum.Health =hum.MaxHealth
des = false
root=char.HumanoidRootPart
torso = char.Torso
char.Head.face.Texture = "rbxassetid://332768867"
local ChatService = game:GetService("Chat")
local player = game.Players.LocalPlayer
lig = Instance.new("PointLight",player.Character.Torso)
lig.Color=Color3.new(255,0,0)
m=player:GetMouse()
bb = Instance.new("BillboardGui",player.Character.Head)
bb.Enabled = true
function newRay(start,face,range,wat)
local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
return rey,hit,pos
end
aa1={}
torso=game.Players.LocalPlayer.Character.Torso
local WorldUp = Vector3.new(0,1,0)
function look2(Vec1,Vec2)
local Orig = Vec1
Vec1 = Vec1+Vector3.new(0,1,0)
Vec2 = Vec2+Vector3.new(0,1,0)
local Forward = (Vec2-Vec1).unit
local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
local Right = Up:Cross(Forward).unit
Forward = -Forward
Right = -Right
return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
function look(CFr,Vec2)
local A = Vector3.new(0,0,0)
local B = CFr:inverse()*Vec2
local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
if B.Z > 0 then
CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
elseif B.Z == 0 then
if B.Y > 0 then
CF = CFr*CFrame.Angles(math.pi/2,0,0)
elseif B.Y < 0 then
CF = CFr*CFrame.Angles(-math.pi/2,0,0)
else
CF = CFr
end
end
local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
local Up = Vector3.new(X,Y,Z)
local Forward = (Vec2-CFr.p).unit
local Right = Up:Cross(Forward)
Forward = -Forward
Right = -Right
return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
function simulate(j,d,m,r,t)
local joint = j
for i,v in ipairs(t) do
if v[1]:FindFirstChild("Weld") then
local stiff = m.CFrame.lookVector*0.03
if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
local pos = joint.p+(dir*(d*0.5))
--if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
local inv = v[1].Weld.Part0.CFrame
local rel1 = inv:inverse()*pos
local rel2 = inv:inverse()*(pos-(dir*dis))
local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
v[1].Weld.C0 = cf
v[2] = inv*cf
--v[1].CFrame = cf
end
end
end
for i=1,8 do
local p = Instance.new("Part",char)
p.Anchored = false
p.BrickColor = BrickColor.new("Institutional white")
p.CanCollide = false
p.FormFactor="Custom"
p.Material = "SmoothPlastic"
p.TopSurface = "SmoothNoOutlines"
p.BottomSurface = "SmoothNoOutlines"
p.RightSurface = "SmoothNoOutlines"
p.LeftSurface = "SmoothNoOutlines"
p.FrontSurface = "SmoothNoOutlines"
p.BackSurface = "SmoothNoOutlines"
p.Size=Vector3.new(2,.2,0.2)
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
mesh = Instance.new("BlockMesh",p)
mesh.Scale = Vector3.new(1,1,4)
local w = Instance.new("Motor6D",p)
w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
w.Part1 = p
w.Name = "Weld"
--table.insert(aa1,p)
aa1[i] = {p,p.CFrame}
end
game:service"RunService".Stepped:connect(function()
simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
end)
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0,200,0,50)
bb.StudsOffset = Vector3.new(0,1,0)
gui=Instance.new("TextBox",bb)
gui.Text = "* "
gui.Size = UDim2.new(0,133,0,45)
gui.Position=UDim2.new(0,57,0,-40)
gui.TextColor3 = Color3.new(255,255,255)
gui.BackgroundColor3=Color3.new(0,0,0)
gui.TextWrapped = true
gui.TextScaled = true
gui.TextXAlignment = "Left"
gui.TextYAlignment = "Top"
gui.Visible = false
gui.BorderColor3 = Color3.new(0,0,0)
punch2 = true
gui1=Instance.new("TextButton",bb)
gui1.Position=UDim2.new(0,5,0,-43)
gui1.Size = UDim2.new(0,190,0,51)
gui1.TextColor3 = Color3.new(255,255,255)
gui1.BackgroundColor3=Color3.new(255,255,255)
jump2 = true
gui1.Visible = false
img = Instance.new("ImageLabel",bb)
img.Size = UDim2.new(0,46,0,47)
img.Position = UDim2.new(0,10,0,-41)
img.Image = "rbxassetid://447301252"
img.BorderColor3 = Color3.new(0,0,0)
img.Visible = false
soka = Instance.new("Sound",char)
soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
soka.Volume = 1
boom = Instance.new("Sound",char)
boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
boom.Volume = 1
boom2 = Instance.new("Sound",char)
boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
boom2.Volume = 1
boom3 = Instance.new("Sound",char)
boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
boom3.Volume = 1
tps = Instance.new("Sound",char)
tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
tps.Volume = 1
asd = Instance.new("Sound",char)
asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
asd.Volume =1
asd1 = Instance.new("Sound",char)
asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
asd2 = Instance.new("Sound",char)
asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
asd2.Looped = true
asd2.Volume = 5
asd3 = Instance.new("Sound",char)
asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
asd3.Looped = true
asd4 = Instance.new("Sound",char)
asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd4.Looped = true
asd5 = Instance.new("Sound",char)
asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
asd5.Looped = true
gas = Instance.new("Sound",char)
gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
asd6 = Instance.new("Sound",char)
asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd6.Looped = true
function play(play)
asd:Play()
wait(0.05)
--asd1:Play()
end
------------
-------------------------
function stream(origin,dir,length,size)
local parts = {}
for i = 1,length do
local p = Instance.new("Part",char)
p.Anchored = true
p.Transparency = 0.5
p.TopSurface = 0
p.BottomSurface = 0
p.CanCollide = false
p.BrickColor = BrickColor.new("Institutional white")
p.Size = Vector3.new(10,30,10) -- for now
p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
game:GetService("Debris"):AddItem(p,3)
end
Spawn(function()
while parts do
for i,v in pairs(parts) do
if v[1].Parent == char then
v[1].CFrame = v[1].CFrame*v[2]
else
parts = nil
break
end
end
wait(0.02)
end
end)
end
--[[-- listen for their chatting
player.Chatted:connect(function(message)
a = string.len(message)
gui.Text = ""
gui.Visible = true
gui1.Visible = true
des = false
img.Visible = true
print(a)
if dot == false then
gui.Text = ""
for i = 1,string.len(message) do
gui.Text =gui.Text..message:sub(i,i)
play()
end
end
des = true
end)]]--
m.KeyDown:connect(function(k)
if k == "g" then
asd2:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "r" then
asd4:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "q" then
asd3:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "z" then
img.Image = "rbxassetid://332766052"
end
end)
m.KeyDown:connect(function(k)
if k == "c" then
img.Image = "rbxassetid://447301252"
end
end)
m.KeyDown:connect(function(k)
if k == "b" then
asd6:Play()
end
end)
mouse = p:GetMouse()
m.KeyDown:connect(function(k)
if k:byte() == 48 then
hum.WalkSpeed = 100
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 50 then
soka:Play()
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 52 then
char.Head.face.Texture = "rbxassetid://444037452"
end
end)
m.KeyDown:connect(function(k)
if k:byte() == 51 then
char.Head.face.Texture = "rbxassetid://332768867"
end
end)
m.KeyUp:connect(function(k)
if k:byte() == 48 then
hum.WalkSpeed = 16
end
end)
p.Chatted:connect(function(m)
if m == "Okay." then
soka:Play()
end
end)
m.KeyDown:connect(function(k)
if k == "x" then
if des == true then
gui.Visible = false
gui.Text = "* "
gui1.Visible = false
img.Visible = false
end
end
end)
m.KeyDown:connect(function(key)
if key == "j" then
if tp == true then
tp = false
tps:Play()
char.Head.face.Parent = game.Lighting
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
end
end
wait(0.5)
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
end
end
char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
char.HumanoidRootPart.Transparency = 1
game.Lighting.face.Parent = char.Head
wait(0.2)
tp = true
end
end
end)
m.KeyDown:connect(function(key)
if key == "t" then
if punch2 == true then
punch2 = false
punch = false
local ChatService = game:GetService("Chat")
neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
ChatService:Chat(char.Head, "Mind if I get Serious?")
wait(1)
local ChatService = game:GetService("Chat")
ChatService:Chat(char.Head ,"Killer Move: Serious Series...")
wait(1)
local ChatService = game:GetService("Chat")
ChatService:Chat(char.Head, "SERIOUS PUNCH.")
neck.C0 = neckp
wait(0.6)
org = char.Torso["Left Shoulder"].C0
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
wait()
killbrick2 = Instance.new("Part",char)
killbrick2.Size = Vector3.new(80,80,9000)
killbrick2.Transparency = 1
killbrick2.CanCollide = true
wait(0.1)
killbrick2.CanCollide = false
killbrick2.Anchored = true
killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
killbrick2.Touched:connect(function(h)
local x = h.Parent:FindFirstChild("Humanoid")
if x then
if x.Parent.Name == game.Players.LocalPlayer.Name then
safe = true
else safe = false
end
if x then
if safe == false then
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
boom:Play()
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
wait(0.2)
x.Parent:BreakJoints()
wait()
safe = true
end
end
end
end)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.8
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng.Rotation = Vector3.new(math.pi/2,0,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
local rng1 = Instance.new("Part", char)
rng1.Anchored = true
rng1.BrickColor = BrickColor.new("Institutional white")
rng1.CanCollide = false
rng1.FormFactor = 3
rng1.Name = "Ring"
rng1.Size = Vector3.new(1, 1, 1)
rng1.Transparency = 0.8
rng1.TopSurface = 0
rng1.BottomSurface = 0
rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm1 = Instance.new("SpecialMesh", rng1)
rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm1.Scale = Vector3.new(1, 1.3, 2)
local p = (torso.CFrame*CFrame.new(-20,0,3))
stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
local p = (torso.CFrame*CFrame.new(20,0,3))
stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
local rng2 = Instance.new("Part", char)
rng2.Anchored = true
rng2.BrickColor = BrickColor.new("Institutional white")
rng2.CanCollide = false
rng2.FormFactor = 3
rng2.Name = "Ring"
rng2.Size = Vector3.new(1, 1, 1)
rng2.Transparency = 0.8
rng2.TopSurface = 0
rng2.BottomSurface = 0
rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng1.Rotation = Vector3.new(math.pi/2,0,0)
rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm2 = Instance.new("SpecialMesh", rng2)
rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm2.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
boom3:Play()
coroutine.wrap(function()
for i = 1, 35, 0.5 do
rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
wait()
end
wait()
rng:Destroy()
rng1:Destroy()
rng2:Destroy()
killbrick2:Remove()
wait(0.5)
char.Torso["Left Shoulder"].C0 = org
wait(1)
punch2 = true
punch = true
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "k" then
if punch == true then
punch = false
org = char.Torso["Left Shoulder"].C0
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
killbrick = Instance.new("Part",char)
killbrick.Size = Vector3.new(5,1,5)
killbrick.Transparency = 1
killbrick:BreakJoints()
killbrick.CanCollide = false
local wel = Instance.new("Weld",killbrick)
wel.Part0 = killbrick
wel.Part1 = char["Left Arm"]
wel.C0 = CFrame.new(0,1,0)
force = 90
killbrick.Touched:connect(function(h)
local x = h.Parent.Humanoid
if x.Health >= 6000 then
fling = false
end
if x.Health < 6000 then
fling = true
end
local stop = h.Parent.Torso.Velocity
if x.Parent.Name == game.Players.LocalPlayer.Name then
safe = true
else safe = false
end
if x then
if safe == false then
if fling == true then
force = 900
end
if fling == false then
force = 200
end
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
boom:Play()
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
wait(0.2)
x:TakeDamage(5000)
wait()
safe = true
bodyforc:Remove()
h.Parent.Torso.Velocity = stop
end
end
end)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.8
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
--rng.Rotation = Vector3.new(math.pi/2,0,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
boom2:Play()
coroutine.wrap(function()
for i = 1, 10, .4 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
wait()
end
wait()
rng:Destroy()
killbrick:Remove()
wait(0.5)
char.Torso["Left Shoulder"].C0 = org
wait(1)
punch = true
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "m" then
if jump == true then
jump = false
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
wait(0.1)
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,20000,0)
BV.P = 1000
BV.velocity = Vector3.new(0,100,0)
boom:Play()
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
hum.WalkSpeed = 50
wait(1)
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
end end
wait()
end)()
end
wait(.1)
end
end)
m.KeyDown:connect(function(key)
if key == "n" then
if falling == true then
falling = false
if jumping2 == true then
jumping2 = false
jump = false
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,-20000,0)
BV.P = -1000
BV.velocity = Vector3.new(0,-70,0)
wait(0.6)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1.3, 2)
boom:Play()
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
end end
wait()
end)()
end
wait(.1)
end
end
end)
m.KeyDown:connect(function(k)
if k == "f" then
asd3:Stop()
asd2:Stop()
asd4:Stop()
asd6:Stop()
asd5:Stop()
end
end)
------------
-- ~CLarramore 2016