4203 lines
200 KiB
Text
4203 lines
200 KiB
Text
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Player = game:GetService("Players").LocalPlayer
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Character = Player.Character
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PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
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Torso = Character.Torso
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Head = Character.Head
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Humanoid = Character.Humanoid
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LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Neck = Torso.Neck
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it = Instance.new
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vt = Vector3.new
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cf = CFrame.new
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euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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mr = math.rad
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mr2 = math.random
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necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RootPart = Character.HumanoidRootPart
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RootJoint = RootPart.RootJoint
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RootCF = euler(-1.57, 0, 3.14)
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attack = false
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attackdebounce = false
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MMouse = Player:GetMouse()
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combo = 0
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local hitfloor, posfloor = nil, nil
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local idle = 0
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local Anim = "Idle"
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local Effects = {}
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local Weapon = {}
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local Welds = {}
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local Saber = {}
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local Buster = {}
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local decreaseatk = 0
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local decreasedef = 0
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local decreasemvmt = 0
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local manainc = 16
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local handle = nil
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local floating = false
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local testpart = it("Part")
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testpart.Anchored = true
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local Mode = "Normal"
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local cbuster = false
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local cshoot = false
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local cdebounce = false
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local sbreaker = false
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local shockshoot = false
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local shockdebounce = false
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local TehM = nil
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local sblazing = false
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local starshoot = false
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local stardebounce = false
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local busterlaser = false
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local sbreakerII = false
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local galacblazing = false
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local prising = false
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local move1 = "(Z)\nChaos Buster"
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local move2 = "(X)\nShocker Breaker"
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local move3 = "(C)\nStar Blazing"
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local move4 = "(V)\n"
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local cooldowns = {}
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local cooldown1 = 100
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table.insert(cooldowns, cooldown1)
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local cooldown2 = 100
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table.insert(cooldowns, cooldown2)
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local cooldown3 = 100
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table.insert(cooldowns, cooldown3)
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local cooldown4 = 100
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table.insert(cooldowns, cooldown4)
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local cooldownsadd = {}
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local cooldownadd1 = 0.16
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table.insert(cooldownsadd, cooldownadd1)
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local cooldownadd2 = 0.14
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table.insert(cooldownsadd, cooldownadd2)
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local cooldownadd3 = 0.12
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table.insert(cooldownsadd, cooldownadd3)
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local cooldownadd4 = 0.1
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table.insert(cooldownsadd, cooldownadd4)
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local cooldownmax = 100
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player = nil
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RSH = nil
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LSH = nil
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RW = Instance.new("Motor")
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LW = Instance.new("Motor")
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RW.Name = "Right Shoulder"
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LW.Name = "Left Shoulder"
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LH = Torso["Left Hip"]
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RH = Torso["Right Hip"]
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TorsoColor = Torso.BrickColor
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NewCol = BrickColor.new("Ghost grey").Color
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NewCol2 = BrickColor.new("Smoky grey").Color
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NewCol3 = BrickColor.new("Pearl").Color
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local mdec = Instance.new("NumberValue", Decrease)
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mdec.Name = "DecreaseDef"
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mdec.Value = 0.4
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local mdec2 = Instance.new("NumberValue", Decrease)
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mdec2.Name = "DecreaseMvmt"
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mdec2.Value = 0.1
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local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")}
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local Animate = Humanoid.Animator
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local canjump = true
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removeControl = function()
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canjump = false
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end
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resumeControl = function()
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canjump = true
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end
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Player.Character.Humanoid.Changed:connect(function()
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if canjump == false then
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Player.Character.Humanoid.Jump = false
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end
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end
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)
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ArtificialHB = Instance.new("BindableEvent", script)
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ArtificialHB.Name = "Heartbeat"
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script:WaitForChild("Heartbeat")
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frame = 1 / 40
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tf = 0
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allowframeloss = true
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tossremainder = false
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lastframe = tick()
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script.Heartbeat:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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tf = tf + s
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if tf >= frame then
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if allowframeloss then
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script.Heartbeat:Fire()
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lastframe = tick()
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else
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for i = 1, math.floor(tf / frame) do
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script.Heartbeat:Fire()
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end
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lastframe = tick()
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end
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if tossremainder then
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tf = 0
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else
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tf = tf - frame * math.floor(tf / frame)
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end
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end
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end)
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function swait(num)
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if num == 0 or num == nil then
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ArtificialHB.Event:wait()
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else
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for i = 0, num do
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ArtificialHB.Event:wait()
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end
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end
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end
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createpassgui = function(parent)
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print("makegui111")
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local g = Instance.new("ScreenGui", parent)
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local f = Instance.new("Frame", g)
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f.Position = UDim2.new(0.3, 0, 0.25, 0)
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f.Size = UDim2.new(0.4, 0, 0.4, 0)
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f.Style = "DropShadow"
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local t = Instance.new("TextBox", f)
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t.BackgroundColor3 = Color3.new(0, 0, 0)
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t.BackgroundTransparency = 0.5
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t.BorderSizePixel = 0
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t.Position = UDim2.new(0.15, 0, 0.2, 0)
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t.Size = UDim2.new(0.7, 0, 0.2, 0)
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t.Font = "SourceSansLight"
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t.Text = "Enter Access Code."
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t.TextScaled = true
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t.TextColor3 = Color3.new(1, 1, 1)
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t.TextStrokeTransparency = 0
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local t2 = Instance.new("TextButton", f)
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t2.BackgroundColor3 = Color3.new(0, 0, 0)
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t2.BackgroundTransparency = 0.5
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t2.BorderSizePixel = 0
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t2.Position = UDim2.new(0.3, 0, 0.5, 0)
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t2.Size = UDim2.new(0.4, 0, 0.15, 0)
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t2.TextScaled = true
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t2.Font = "SourceSansLight"
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t2.Text = "Submit"
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t2.TextColor3 = Color3.new(1, 1, 1)
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t2.TextStrokeTransparency = 0
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print("done1")
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return t2
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end
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if Character:findFirstChild("Handles", true) ~= nil then
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Character:findFirstChild("Handles", true).Parent = nil
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end
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if Character:findFirstChild("Chaos Saber", true) ~= nil then
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Character:findFirstChild("Chaos Saber", true).Parent = nil
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end
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if Character:findFirstChild("Chaos Buster", true) ~= nil then
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Character:findFirstChild("Chaos Buster", true).Parent = nil
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end
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if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then
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Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil
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end
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if Character:findFirstChild("Effects", true) ~= nil then
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Character:findFirstChild("Effects", true).Parent = nil
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end
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if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
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Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
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end
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if Character:findFirstChild("Stats", true) ~= nil then
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Character:findFirstChild("Stats", true).Parent = nil
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end
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local Stats = Instance.new("BoolValue")
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Stats.Name = "Stats"
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Stats.Parent = Character
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local Atk = Instance.new("NumberValue")
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Atk.Name = "Damage"
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Atk.Parent = Stats
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Atk.Value = 1
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local Def = Instance.new("NumberValue")
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Def.Name = "Defense"
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Def.Parent = Stats
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Def.Value = 1
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local Mvmt = Instance.new("NumberValue")
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Mvmt.Name = "Movement"
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Mvmt.Parent = Stats
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Mvmt.Value = 1
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local Block = Instance.new("BoolValue")
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Block.Name = "Block"
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Block.Parent = Stats
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Block.Value = false
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local Stun = Instance.new("NumberValue")
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Stun.Name = "Stun"
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Stun.Parent = Stats
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Stun.Value = 0
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local StunT = Instance.new("NumberValue")
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StunT.Name = "StunThreshold"
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StunT.Parent = Stats
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StunT.Value = 80
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local Rooted = Instance.new("BoolValue")
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Rooted.Name = "Rooted"
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Rooted.Parent = Stats
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Rooted.Value = false
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local Stunned = Instance.new("BoolValue")
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Stunned.Name = "Stunned"
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Stunned.Parent = Stats
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Stunned.Value = false
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local Stagger = Instance.new("BoolValue")
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Stagger.Name = "Stagger"
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Stagger.Parent = Stats
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Stagger.Value = false
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local StaggerHit = Instance.new("BoolValue")
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StaggerHit.Name = "StaggerHit"
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StaggerHit.Parent = Stats
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StaggerHit.Value = false
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local RecentEnemy = Instance.new("ObjectValue")
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RecentEnemy.Name = "RecentEnemy"
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RecentEnemy.Parent = Stats
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RecentEnemy.Value = nil
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local Decrease = Instance.new("BoolValue")
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Decrease.Name = "Decrease"
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Decrease.Parent = Stats
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Decrease.Value = false
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local mana = Instance.new("NumberValue")
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mana.Name = "Mana"
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mana.Parent = Stats
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mana.Value = 0
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local passive1 = Instance.new("NumberValue", Decrease)
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passive1.Name = "DecreaseMvmt"
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passive1.Value = -0.1
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local passive2 = Instance.new("NumberValue", Decrease)
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passive2.Name = "DecreaseDef"
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passive2.Value = 0
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NoOutline = function(Part)
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Part.TopSurface = 10
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end
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part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
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local fp = it("Part")
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fp.formFactor = formfactor
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fp.Parent = parent
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fp.Reflectance = reflectance
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fp.Transparency = transparency
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fp.CanCollide = false
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fp.Locked = true
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fp.BrickColor = brickcolor
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fp.Name = name
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fp.Size = size
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fp.Position = Torso.Position
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NoOutline(fp)
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fp.Material = "SmoothPlastic"
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fp:BreakJoints()
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return fp
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end
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mesh = function(Mesh, part, meshtype, meshid, offset, scale)
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local mesh = it(Mesh)
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mesh.Parent = part
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if Mesh == "SpecialMesh" then
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mesh.MeshType = meshtype
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if meshid ~= "nil" then
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mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
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end
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end
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mesh.Offset = offset
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mesh.Scale = scale
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return mesh
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end
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weld = function(parent, part0, part1, c0)
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local weld = it("Motor")
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weld.Parent = parent
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weld.Part0 = part0
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weld.Part1 = part1
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weld.C0 = c0
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return weld
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end
|
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gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
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local gui = it(GuiType)
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gui.Parent = parent
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gui.Text = text
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gui.BackgroundTransparency = backtrans
|
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gui.BackgroundColor3 = backcol
|
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gui.SizeConstraint = "RelativeXY"
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gui.TextXAlignment = "Center"
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gui.TextYAlignment = "Center"
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gui.Position = pos
|
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gui.Size = size
|
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gui.Font = "SourceSans"
|
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gui.FontSize = "Size14"
|
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gui.TextWrapped = false
|
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gui.TextStrokeTransparency = 0
|
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gui.TextColor = BrickColor.new("White")
|
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return gui
|
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end
|
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|
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AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef)
|
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prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
|
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prt.Material = neon
|
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msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
|
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wld = weld(handle, prt, wldpar, ceef)
|
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v = it("NumberValue", prt)
|
||
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v.Value = trans
|
||
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v.Name = "MainTransparency"
|
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return prt, msh, wld
|
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end
|
||
|
|
||
|
local nr = NumberRange.new
|
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|
local ns = NumberSequence.new
|
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|
local cs = ColorSequence.new
|
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|
local nsk = NumberSequenceKeypoint.new
|
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particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread)
|
||
|
local fp = it("ParticleEmitter")
|
||
|
fp.Parent = parent
|
||
|
fp.Color = cs(col1, col2)
|
||
|
fp.LightEmission = lightemis
|
||
|
fp.Size = size
|
||
|
fp.Texture = texture
|
||
|
fp.Transparency = transparency
|
||
|
fp.ZOffset = zoffset
|
||
|
fp.Acceleration = accel
|
||
|
fp.Drag = drag
|
||
|
fp.LockedToPart = ltp
|
||
|
fp.VelocityInheritance = velinher
|
||
|
fp.EmissionDirection = emisdir
|
||
|
fp.Enabled = enabled
|
||
|
fp.Lifetime = lifetime
|
||
|
fp.Rate = rate
|
||
|
fp.Rotation = rotation
|
||
|
fp.RotSpeed = rotspeed
|
||
|
fp.Speed = speed
|
||
|
fp.VelocitySpread = velspread
|
||
|
return fp
|
||
|
end
|
||
|
|
||
|
local Color1 = Torso.BrickColor
|
||
|
local fengui = it("GuiMain")
|
||
|
fengui.Parent = Player.PlayerGui
|
||
|
fengui.Name = "WeaponGUI"
|
||
|
local fenframe = it("Frame")
|
||
|
fenframe.Parent = fengui
|
||
|
fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
|
||
|
fenframe.BackgroundTransparency = 1
|
||
|
fenframe.BorderColor3 = Color3.new(17, 17, 17)
|
||
|
fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
|
||
|
fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
|
||
|
local fenframe2 = it("Frame")
|
||
|
fenframe2.Parent = fengui
|
||
|
fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
|
||
|
fenframe2.BackgroundTransparency = 1
|
||
|
fenframe2.BorderColor3 = Color3.new(17, 17, 17)
|
||
|
fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
|
||
|
fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
|
||
|
local fenframe3 = it("Frame")
|
||
|
fenframe3.Parent = fengui
|
||
|
fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
|
||
|
fenframe3.BackgroundTransparency = 1
|
||
|
fenframe3.BorderColor3 = Color3.new(17, 17, 17)
|
||
|
fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
|
||
|
fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
|
||
|
local fenframe4 = it("Frame")
|
||
|
fenframe4.Parent = fengui
|
||
|
fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
|
||
|
fenframe4.BackgroundTransparency = 1
|
||
|
fenframe4.BorderColor3 = Color3.new(17, 17, 17)
|
||
|
fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
|
||
|
fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
|
||
|
local pressedf = false
|
||
|
local fenframe5 = it("Frame")
|
||
|
fenframe5.Parent = fengui
|
||
|
fenframe5.Parent = nil
|
||
|
fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
|
||
|
fenframe5.BackgroundTransparency = 1
|
||
|
fenframe5.BorderColor3 = Color3.new(0, 0, 0)
|
||
|
fenframe5.Size = UDim2.new(1, 0, 1, 0)
|
||
|
fenframe5.Position = UDim2.new(0, 0, 0, 0)
|
||
|
fenframe5.ZIndex = 2
|
||
|
local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
|
||
|
tellbar.Font = "Arial"
|
||
|
tellbar.TextScaled = true
|
||
|
tellbar.TextTransparency = 1
|
||
|
tellbar.TextStrokeTransparency = 1
|
||
|
tellbar.ZIndex = 2
|
||
|
local fnumb = 0
|
||
|
local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
|
||
|
local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
|
||
|
local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
|
||
|
local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
|
||
|
local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
|
||
|
local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
|
||
|
local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
|
||
|
local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
|
||
|
local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
|
||
|
local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
|
||
|
local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
|
||
|
local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
|
||
|
local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
|
||
|
fenbarmove1.ZIndex = 2
|
||
|
local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
|
||
|
local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
|
||
|
fenbarmove2.ZIndex = 2
|
||
|
local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
|
||
|
local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
|
||
|
fenbarmove3.ZIndex = 2
|
||
|
local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
|
||
|
local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
|
||
|
fenbarmove4.ZIndex = 2
|
||
|
local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
|
||
|
local handles = Instance.new("Model")
|
||
|
handles.Parent = Character
|
||
|
handles.Name = "Handles"
|
||
|
local modelzorz = Instance.new("Model")
|
||
|
modelzorz.Parent = Character
|
||
|
modelzorz.Name = "Chaos Saber"
|
||
|
local model2 = Instance.new("Model")
|
||
|
model2.Parent = Character
|
||
|
model2.Name = "Chaos Buster"
|
||
|
local model3 = Instance.new("Model")
|
||
|
model3.Parent = Character
|
||
|
model3.Name = "Chaos Buster Rainbow"
|
||
|
handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt())
|
||
|
local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt())
|
||
|
local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt())
|
||
|
local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt())
|
||
|
local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt())
|
||
|
local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt())
|
||
|
local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt())
|
||
|
local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt())
|
||
|
local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt())
|
||
|
local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt())
|
||
|
local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt())
|
||
|
hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1))
|
||
|
hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
|
||
|
local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6))
|
||
|
local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6))
|
||
|
local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8))
|
||
|
local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0))
|
||
|
local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
|
||
|
local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
|
||
|
local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075))
|
||
|
local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075))
|
||
|
local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0))
|
||
|
local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0))
|
||
|
local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0))
|
||
|
local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
|
||
|
local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
|
||
|
local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
|
||
|
local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
|
||
|
local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
|
||
|
local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
|
||
|
RainbowVals = function(parent, sval, bval)
|
||
|
d = it("NumberValue", parent)
|
||
|
d.Name = "Size"
|
||
|
d.Value = sval
|
||
|
b = it("NumberValue", parent)
|
||
|
b.Name = "Weld"
|
||
|
b.Value = bval
|
||
|
return d, b
|
||
|
end
|
||
|
|
||
|
rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
|
||
|
rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
|
||
|
rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1))
|
||
|
rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1))
|
||
|
rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1))
|
||
|
rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1))
|
||
|
rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1))
|
||
|
rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1))
|
||
|
rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1))
|
||
|
rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1))
|
||
|
rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1))
|
||
|
rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1))
|
||
|
rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1))
|
||
|
rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1))
|
||
|
rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1))
|
||
|
rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1))
|
||
|
local rw1 = 0.32
|
||
|
local rw2 = 0.395
|
||
|
local rw3 = 0.295
|
||
|
local rs1 = 3
|
||
|
local rs2 = 3.75
|
||
|
local rs3 = 4
|
||
|
local rs4 = 2.99
|
||
|
rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1)
|
||
|
rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1)
|
||
|
rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1)
|
||
|
rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1)
|
||
|
rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1)
|
||
|
rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1)
|
||
|
rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1)
|
||
|
rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1)
|
||
|
rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3)
|
||
|
rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3)
|
||
|
rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1)
|
||
|
rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1)
|
||
|
rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1)
|
||
|
rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1)
|
||
|
rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2)
|
||
|
rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1)
|
||
|
rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1)
|
||
|
rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4)
|
||
|
rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4)
|
||
|
rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1)
|
||
|
rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1)
|
||
|
mwld1.C0 = cf(0, 2, 0)
|
||
|
mwld2.C0 = cf(0, 2, 0)
|
||
|
for i = -1, 1, 2 do
|
||
|
thprt = main1
|
||
|
thprt2 = core1
|
||
|
thprt3 = upper1
|
||
|
thprt4 = handle4
|
||
|
thprt5 = handle6
|
||
|
thprt6 = handle8
|
||
|
if i == 1 then
|
||
|
thprt = main2
|
||
|
thprt2 = core2
|
||
|
thprt3 = upper2
|
||
|
thprt4 = handle5
|
||
|
thprt5 = handle7
|
||
|
thprt6 = handle9
|
||
|
end
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0))
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0))
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0))
|
||
|
for d = -1, 1, 2 do
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0))
|
||
|
prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0))
|
||
|
end
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0))
|
||
|
for d = -1, 1, 2 do
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0))
|
||
|
end
|
||
|
for d = -1, 1, 2 do
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0))
|
||
|
prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0))
|
||
|
end
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0))
|
||
|
prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i))
|
||
|
prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i))
|
||
|
prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i))
|
||
|
prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i))
|
||
|
end
|
||
|
for _,c in pairs(modelzorz:children()) do
|
||
|
table.insert(Weapon, c)
|
||
|
table.insert(Saber, c)
|
||
|
end
|
||
|
for _,c in pairs(model2:children()) do
|
||
|
table.insert(Weapon, c)
|
||
|
table.insert(Buster, c)
|
||
|
end
|
||
|
for _,c in pairs(model3:children()) do
|
||
|
c.Transparency = 1
|
||
|
end
|
||
|
rmwld1.C0 = cf(0, 0, 0)
|
||
|
rmwld1a.C0 = cf(0, 0, 0)
|
||
|
for _,c in pairs(handle:children()) do
|
||
|
if c.className == "Motor" then
|
||
|
table.insert(Welds, c)
|
||
|
end
|
||
|
end
|
||
|
local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
|
||
|
hitbox.Anchored = true
|
||
|
local hitboxCF = cf(0, 0, 0)
|
||
|
sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)})
|
||
|
transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)})
|
||
|
local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180)
|
||
|
starsparti.Parent = Torso
|
||
|
sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)})
|
||
|
transseq = ns({nsk(0, 0), nsk(1, 1)})
|
||
|
local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0)
|
||
|
lparti1.Parent = Torso
|
||
|
sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)})
|
||
|
transseq = ns({nsk(0, 0), nsk(1, 1)})
|
||
|
local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180)
|
||
|
sparti.Parent = Torso
|
||
|
local effects = it("Model", modelzorz)
|
||
|
effects.Name = "Effects"
|
||
|
hboxpos = Instance.new("BodyPosition", nil)
|
||
|
hboxpos.P = 2000
|
||
|
hboxpos.D = 100
|
||
|
hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
|
||
|
Tool = Instance.new("HopperBin")
|
||
|
Tool.Parent = Backpack
|
||
|
Tool.Name = "Dreamer"
|
||
|
Bin = Tool
|
||
|
local bodvel = Instance.new("BodyVelocity")
|
||
|
local bg = Instance.new("BodyGyro")
|
||
|
so = function(id, par, vol, pit)
|
||
|
local sou = Instance.new("Sound", par or workspace)
|
||
|
sou.Volume = vol
|
||
|
sou.Pitch = pit or 1
|
||
|
sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
|
||
|
coroutine.resume(coroutine.create(function(Sound)
|
||
|
swait()
|
||
|
Sound:play()
|
||
|
end
|
||
|
), sou)
|
||
|
game:GetService("Debris"):AddItem(sou, 6)
|
||
|
end
|
||
|
|
||
|
function clerp(a,b,t)
|
||
|
local qa = {QuaternionFromCFrame(a)}
|
||
|
local qb = {QuaternionFromCFrame(b)}
|
||
|
local ax, ay, az = a.x, a.y, a.z
|
||
|
local bx, by, bz = b.x, b.y, b.z
|
||
|
local _t = 1-t
|
||
|
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
|
||
|
end
|
||
|
|
||
|
function QuaternionFromCFrame(cf)
|
||
|
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
|
||
|
local trace = m00 + m11 + m22
|
||
|
if trace > 0 then
|
||
|
local s = math.sqrt(1 + trace)
|
||
|
local recip = 0.5/s
|
||
|
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
|
||
|
else
|
||
|
local i = 0
|
||
|
if m11 > m00 then
|
||
|
i = 1
|
||
|
end
|
||
|
if m22 > (i == 0 and m00 or m11) then
|
||
|
i = 2
|
||
|
end
|
||
|
if i == 0 then
|
||
|
local s = math.sqrt(m00-m11-m22+1)
|
||
|
local recip = 0.5/s
|
||
|
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
|
||
|
elseif i == 1 then
|
||
|
local s = math.sqrt(m11-m22-m00+1)
|
||
|
local recip = 0.5/s
|
||
|
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
|
||
|
elseif i == 2 then
|
||
|
local s = math.sqrt(m22-m00-m11+1)
|
||
|
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function QuaternionToCFrame(px, py, pz, x, y, z, w)
|
||
|
local xs, ys, zs = x + x, y + y, z + z
|
||
|
local wx, wy, wz = w*xs, w*ys, w*zs
|
||
|
local xx = x*xs
|
||
|
local xy = x*ys
|
||
|
local xz = x*zs
|
||
|
local yy = y*ys
|
||
|
local yz = y*zs
|
||
|
local zz = z*zs
|
||
|
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
|
||
|
end
|
||
|
|
||
|
function QuaternionSlerp(a, b, t)
|
||
|
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
|
||
|
local startInterp, finishInterp;
|
||
|
if cosTheta >= 0.0001 then
|
||
|
if (1 - cosTheta) > 0.0001 then
|
||
|
local theta = math.acos(cosTheta)
|
||
|
local invSinTheta = 1/math.sin(theta)
|
||
|
startInterp = math.sin((1-t)*theta)*invSinTheta
|
||
|
finishInterp = math.sin(t*theta)*invSinTheta
|
||
|
else
|
||
|
startInterp = 1-t
|
||
|
finishInterp = t
|
||
|
end
|
||
|
else
|
||
|
if (1+cosTheta) > 0.0001 then
|
||
|
local theta = math.acos(-cosTheta)
|
||
|
local invSinTheta = 1/math.sin(theta)
|
||
|
startInterp = math.sin((t-1)*theta)*invSinTheta
|
||
|
finishInterp = math.sin(t*theta)*invSinTheta
|
||
|
else
|
||
|
startInterp = t-1
|
||
|
finishInterp = t
|
||
|
end
|
||
|
end
|
||
|
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
|
||
|
end
|
||
|
|
||
|
hideanim = function()
|
||
|
equipped = false
|
||
|
if Mode == "Sabers" then
|
||
|
UnSword()
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
|
||
|
end
|
||
|
mdec2.Parent = nil
|
||
|
mdec.Parent = Decrease
|
||
|
Humanoid.JumpPower = 50
|
||
|
end
|
||
|
|
||
|
mdec.Parent = Decrease
|
||
|
equipanim = function()
|
||
|
equipped = true
|
||
|
floating = false
|
||
|
Humanoid.JumpPower = 60
|
||
|
local dec = Instance.new("NumberValue", Decrease)
|
||
|
dec.Name = "DecreaseMvmt"
|
||
|
dec.Value = 10
|
||
|
so("341336144", LeftArm, 1, 1)
|
||
|
so("341336144", RightArm, 1, 1)
|
||
|
rara = 4
|
||
|
local col = 1
|
||
|
local colnum = 0
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
colnum = colnum + 1
|
||
|
|
||
|
if #Neons - 1 < col and (colnum) % 2 == 0 then
|
||
|
col = 1
|
||
|
end
|
||
|
if (colnum) % 2 == 0 then
|
||
|
col = col + 1
|
||
|
end
|
||
|
MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
rara = rara + 1
|
||
|
if rara % 6 == 0 then
|
||
|
hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
|
||
|
if hitfloor2 ~= nil then
|
||
|
MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
|
||
|
end
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
colnum = colnum + 1
|
||
|
|
||
|
if #Neons - 1 < col and (colnum) % 2 == 0 then
|
||
|
col = 1
|
||
|
end
|
||
|
if (colnum) % 2 == 0 then
|
||
|
col = col + 1
|
||
|
end
|
||
|
MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
rara = rara + 1
|
||
|
if rara % 6 == 0 then
|
||
|
hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
|
||
|
if hitfloor2 ~= nil then
|
||
|
MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
|
||
|
end
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
|
||
|
end
|
||
|
mdec.Parent = nil
|
||
|
mdec2.Parent = Decrease
|
||
|
hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
|
||
|
if hitfloor2 ~= nil then
|
||
|
MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05)
|
||
|
end
|
||
|
MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
|
||
|
MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
|
||
|
so("341336138", LeftArm, 1, 1)
|
||
|
so("341336138", RightArm, 1, 1)
|
||
|
so("341336243", LeftArm, 1, 1)
|
||
|
so("341336243", RightArm, 1, 1)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2)
|
||
|
if i < 0.3 then
|
||
|
RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4)
|
||
|
else
|
||
|
RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2)
|
||
|
end
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4)
|
||
|
end
|
||
|
dec.Parent = nil
|
||
|
floating = true
|
||
|
end
|
||
|
|
||
|
StaggerAnim = function()
|
||
|
attack = true
|
||
|
removeControl()
|
||
|
local dosaber = false
|
||
|
if Mode == "Sabers" then
|
||
|
dosaber = true
|
||
|
end
|
||
|
Mode = "Stagger"
|
||
|
for i = 1, math.random(2, 4) do
|
||
|
ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
|
||
|
end
|
||
|
for i = 0, 1, 0.35 do
|
||
|
swait()
|
||
|
if dosaber == true then
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
Torso.Velocity = RootPart.CFrame.lookVector * -40
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if dosaber == true then
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 1
|
||
|
end
|
||
|
handlewld.Part1 = Torso
|
||
|
handlewld2.Part1 = Torso
|
||
|
handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
|
||
|
handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
|
||
|
mwld1.C0 = cf(0, 2, 0)
|
||
|
mwld2.C0 = cf(0, 2, 0)
|
||
|
floating = true
|
||
|
end
|
||
|
for i = 1, 0, -0.2 do
|
||
|
swait()
|
||
|
if dosaber == true then
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
Torso.Velocity = RootPart.CFrame.lookVector * -40
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
|
||
|
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 0
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
|
||
|
end
|
||
|
for i = 1, 40 do
|
||
|
swait()
|
||
|
if StunT.Value <= Stun.Value then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
Mode = "Normal"
|
||
|
resumeControl()
|
||
|
combo = 0
|
||
|
attack = false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
StaggerHitt = function()
|
||
|
attack = true
|
||
|
for i = 1, math.random(2, 4) do
|
||
|
ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
StunAnim = function()
|
||
|
attack = true
|
||
|
removeControl()
|
||
|
Stunned.Value = true
|
||
|
showDamage(Character, "Stunned", "Interrupt")
|
||
|
local dec = Instance.new("NumberValue", Decrease)
|
||
|
dec.Name = "DecreaseMvmt"
|
||
|
dec.Value = 10
|
||
|
for i = 0, 1, 0.3 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
|
||
|
end
|
||
|
for i = 0, 1, 0.3 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
|
||
|
end
|
||
|
for i = 0, 1, 0.3 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
|
||
|
end
|
||
|
local gairost = Instance.new("BodyGyro")
|
||
|
gairost.Parent = RootPart
|
||
|
gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
|
||
|
gairost.P = 20000
|
||
|
gairost.cframe = cf(0, 0, 0)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
if hitfloor ~= nil then
|
||
|
Torso.Velocity = vt(0, 0, 0)
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
|
||
|
end
|
||
|
for i = 1, 70 do
|
||
|
swait()
|
||
|
gairost.cframe = RootPart.CFrame
|
||
|
if hitfloor ~= nil then
|
||
|
Torso.Velocity = vt(0, 0, 0)
|
||
|
end
|
||
|
end
|
||
|
for i = 0, 1, 0.2 do
|
||
|
swait()
|
||
|
Stun.Value = 0
|
||
|
gairost.cframe = RootPart.CFrame
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
|
||
|
RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
|
||
|
LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
|
||
|
end
|
||
|
resumeControl()
|
||
|
gairost.Parent = nil
|
||
|
dec.Parent = nil
|
||
|
Stun.Value = 0
|
||
|
combo = 0
|
||
|
Stunned.Value = false
|
||
|
attack = false
|
||
|
for i = 1, 10 do
|
||
|
swait()
|
||
|
Stun.Value = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
UnSword = function()
|
||
|
combo = 0
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5)
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 1
|
||
|
end
|
||
|
handlewld.Part1 = Torso
|
||
|
handlewld2.Part1 = Torso
|
||
|
handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
|
||
|
handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
|
||
|
mwld1.C0 = cf(0, 2, 0)
|
||
|
mwld2.C0 = cf(0, 2, 0)
|
||
|
floating = true
|
||
|
Mode = "Normal"
|
||
|
for i = 1, 0, -0.2 do
|
||
|
swait()
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
attackone = function()
|
||
|
floating = false
|
||
|
Mode = "Sabers"
|
||
|
for i = 0, 1, 0.3 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 1
|
||
|
end
|
||
|
handlewld.Part1 = LeftArm
|
||
|
handlewld2.Part1 = RightArm
|
||
|
handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
|
||
|
handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
|
||
|
mwld1.C0 = cf(0, 0, 0)
|
||
|
mwld2.C0 = cf(0, 0, 0)
|
||
|
so("341336274", main1, 0.6, 1.2)
|
||
|
so("341336274", main2, 0.6, 1.2)
|
||
|
for i = 1, 0, -0.3 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 0
|
||
|
end
|
||
|
hitbox.Parent = modelzorz
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main1, 0.6, 1.4 + teh)
|
||
|
so("341336485", main1, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main2, 0.6, 1.4 + teh)
|
||
|
so("341336485", main2, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
hitbox.Parent = nil
|
||
|
end
|
||
|
end
|
||
|
|
||
|
attacktwo = function()
|
||
|
for i = 0, 1, 0.15 do
|
||
|
swait()
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
hitbox.Parent = modelzorz
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main1, 0.6, 1.4 + teh)
|
||
|
so("341336485", main1, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main2, 0.6, 1.4 + teh)
|
||
|
so("341336485", main2, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
|
||
|
RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
hitbox.Parent = nil
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
attackthree = function()
|
||
|
for i = 0, 1, 0.15 do
|
||
|
swait()
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
hitbox.Parent = modelzorz
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main2, 0.6, 1.4 + teh)
|
||
|
so("341336485", main2, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
teh = math.random(-30, 30) / 100
|
||
|
so("341336307", main1, 0.6, 1.4 + teh)
|
||
|
so("341336485", main1, 0.6, 1 + teh)
|
||
|
for i = 0, 1, 0.12 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5)
|
||
|
LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
hitbox.Parent = nil
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
attackfour = function()
|
||
|
so("341336200", main1, 0.6, 1)
|
||
|
so("341336200", main2, 0.6, 1)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3)
|
||
|
local tehn = math.random(1, 7)
|
||
|
local rara = 0
|
||
|
for i = 0, 1, 0.05 do
|
||
|
swait()
|
||
|
rara = rara + 1
|
||
|
if (rara) % 2 == 0 then
|
||
|
if tehn > 6 then
|
||
|
tehn = 1
|
||
|
else
|
||
|
tehn = tehn + 1
|
||
|
end
|
||
|
end
|
||
|
da1 = math.random(150, 250) / 100
|
||
|
da2 = math.random(700, 900) / 100
|
||
|
MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
|
||
|
MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
hitbox.Parent = modelzorz
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
so("341336307", main1, 1, 1.2)
|
||
|
so("341336307", main2, 1, 1.2)
|
||
|
for i = 0, 1, 0.2 do
|
||
|
swait()
|
||
|
hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
|
||
|
hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
|
||
|
MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8)
|
||
|
RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8)
|
||
|
LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
for i = 1, 3 do
|
||
|
Star(main2, 50)
|
||
|
Star(main1, 50)
|
||
|
end
|
||
|
hitbox.Parent = nil
|
||
|
local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
ref1.Anchored = true
|
||
|
ref1.CFrame = cf(main1.Position)
|
||
|
game:GetService("Debris"):AddItem(ref1, 1)
|
||
|
so("341336243", ref1, 1, 1)
|
||
|
local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
ref2.Anchored = true
|
||
|
ref2.CFrame = cf(main2.Position)
|
||
|
game:GetService("Debris"):AddItem(ref2, 1)
|
||
|
so("341336243", ref1, 1, 1)
|
||
|
for i = 0, 1, 0.2 do
|
||
|
swait()
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
|
||
|
RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5)
|
||
|
LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
for i = 0, 1, 0.3 do
|
||
|
swait()
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 1
|
||
|
end
|
||
|
handlewld.Part1 = Torso
|
||
|
handlewld2.Part1 = Torso
|
||
|
handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
|
||
|
handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
|
||
|
mwld1.C0 = cf(0, 2, 0)
|
||
|
mwld2.C0 = cf(0, 2, 0)
|
||
|
floating = true
|
||
|
Mode = "Normal"
|
||
|
for i = 1, 0, -0.2 do
|
||
|
swait()
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Saber do
|
||
|
Saber[d].Transparency = 0
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
PowerRising = function()
|
||
|
attack = true
|
||
|
if Mode == "Sabers" then
|
||
|
UnSword()
|
||
|
end
|
||
|
local dec = Instance.new("NumberValue", Decrease)
|
||
|
dec.Name = "DecreaseMvmt"
|
||
|
dec.Value = 10
|
||
|
manainc = 12
|
||
|
local col = 1
|
||
|
local colnum = 0
|
||
|
local dopart = 0
|
||
|
cooldownsadd[1] = 0.18
|
||
|
cooldownsadd[2] = 0.16
|
||
|
cooldownsadd[3] = 0.14
|
||
|
prising = true
|
||
|
local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
prref.Anchored = true
|
||
|
while prising == true do
|
||
|
swait()
|
||
|
dopart = dopart + 1
|
||
|
if (dopart) % 4 == 0 then
|
||
|
colnum = colnum + 1
|
||
|
if (colnum) % 2 == 0 then
|
||
|
col = math.random(1, 7)
|
||
|
end
|
||
|
MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
|
||
|
MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
|
||
|
prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
|
||
|
local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
|
||
|
if phitfloor ~= nil then
|
||
|
MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
cooldownsadd[1] = 0.16
|
||
|
cooldownsadd[2] = 0.14
|
||
|
cooldownsadd[3] = 0.12
|
||
|
manainc = 16
|
||
|
dec.Parent = nil
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
Star = function(mainpart, rand)
|
||
|
local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
|
||
|
stref.Anchored = true
|
||
|
stref.Material = "Neon"
|
||
|
stref.CFrame = cf(mainpart.Position)
|
||
|
local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3))
|
||
|
hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100)
|
||
|
table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
|
||
|
end
|
||
|
|
||
|
do1 = function()
|
||
|
if attack == true then
|
||
|
return
|
||
|
end
|
||
|
attack = true
|
||
|
if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
|
||
|
return
|
||
|
end
|
||
|
if cooldowns[1] >= 50 then
|
||
|
if Mode == "Sabers" then
|
||
|
UnSword()
|
||
|
end
|
||
|
cbuster = true
|
||
|
Humanoid.AutoRotate = false
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
LeftArm.Transparency = i
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = i
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local rara1 = Instance.new("NumberValue", Decrease)
|
||
|
rara1.Name = "DecreaseMvmt"
|
||
|
rara1.Value = 0.4
|
||
|
local rara2 = Instance.new("NumberValue", Decrease)
|
||
|
rara2.Name = "DecreaseDef"
|
||
|
rara2.Value = -0.1
|
||
|
handlewld3.Part1 = LeftArm
|
||
|
handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0)
|
||
|
LeftArm.Transparency = 1
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = 1
|
||
|
end
|
||
|
for i = 1, 0, -0.2 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = 0
|
||
|
end
|
||
|
cshoot = false
|
||
|
cdebounce = false
|
||
|
local dashoot = 0
|
||
|
local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt())
|
||
|
laser1.Material = "Neon"
|
||
|
laser1.Anchored = true
|
||
|
local laser2 = laser1:Clone()
|
||
|
local laser3 = laser1:Clone()
|
||
|
local laser4 = laser1:Clone()
|
||
|
local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1))
|
||
|
local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1))
|
||
|
local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1))
|
||
|
local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1)))
|
||
|
local l2cf, l3cf, l4cf = nil, nil, nil
|
||
|
while cbuster == true and cooldowns[1] > 10 do
|
||
|
swait()
|
||
|
if MMouse ~= nil then
|
||
|
local mpos = handle3.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
handlewld3a.Part0 = handle3
|
||
|
handlewld3a.Part1 = handle3a
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
|
||
|
end
|
||
|
if busterlaser == true then
|
||
|
busterlaser = false
|
||
|
so("306247678", Torso, 1, 0.5)
|
||
|
for _,c in pairs(model3:children()) do
|
||
|
c.Transparency = 0
|
||
|
end
|
||
|
local dec = Instance.new("NumberValue", Decrease)
|
||
|
dec.Name = "DecreaseMvmt"
|
||
|
dec.Value = 0
|
||
|
for d = 1, 7 do
|
||
|
for i = 1, 0, -0.25 do
|
||
|
swait()
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3)
|
||
|
do
|
||
|
do
|
||
|
if d == 1 then
|
||
|
rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
|
||
|
rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
|
||
|
rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
|
||
|
rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 2 then
|
||
|
rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
|
||
|
rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 3 then
|
||
|
rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
|
||
|
rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 4 then
|
||
|
rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
|
||
|
rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
|
||
|
rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
|
||
|
rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 5 then
|
||
|
rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
|
||
|
rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 6 then
|
||
|
rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
|
||
|
rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 7 then
|
||
|
rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
|
||
|
rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
|
||
|
rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
|
||
|
rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local mainpos = MMouse.Hit.p
|
||
|
for i = 0, 3, 0.2 do
|
||
|
swait()
|
||
|
if mainpos ~= nil then
|
||
|
local mpos = handle3.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
handlewld3a.Part0 = handle3
|
||
|
handlewld3a.Part1 = handle3a
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8)
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
if i < 1 then
|
||
|
handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4)
|
||
|
handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4)
|
||
|
handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i)
|
||
|
handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
mana.Value = mana.Value - 15
|
||
|
cooldowns[1] = cooldowns[1] - 30
|
||
|
for i = 1, 3 do
|
||
|
so("341336476", handle10, 10, 1)
|
||
|
end
|
||
|
local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
refl.Anchored = true
|
||
|
for d = 1, 7 do
|
||
|
for i = 0, 1, 0.25 do
|
||
|
swait()
|
||
|
if mainpos ~= nil then
|
||
|
local mpos = handle3.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
handlewld3a.Part0 = handle3
|
||
|
handlewld3a.Part1 = handle3a
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5)
|
||
|
for i = 1, 5 do
|
||
|
tehcf = cf(0, 0, -1.5)
|
||
|
if i == 2 then
|
||
|
tehcf = cf(0, 3, -1.5)
|
||
|
else
|
||
|
if i == 3 then
|
||
|
tehcf = cf(0, -3, -1.5)
|
||
|
else
|
||
|
if i == 4 then
|
||
|
tehcf = cf(3, 0, -1.5)
|
||
|
else
|
||
|
if i == 5 then
|
||
|
tehcf = cf(-3, 0, -1.5)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
refl.CFrame = handle10.CFrame * tehcf
|
||
|
local mainpos = refl.Position
|
||
|
local dist = 500
|
||
|
raa = math.random(1, 7)
|
||
|
if i == 1 then
|
||
|
MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3)
|
||
|
end
|
||
|
local bounce = 10
|
||
|
repeat
|
||
|
bounce = bounce - 1
|
||
|
local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character)
|
||
|
local targl = mainpos - pos
|
||
|
local magl = targl.magnitude
|
||
|
dist = dist - magl
|
||
|
local mag = (mainpos - pos).magnitude
|
||
|
if i == 1 then
|
||
|
MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3)
|
||
|
end
|
||
|
mainpos = pos
|
||
|
if hit ~= nil then
|
||
|
Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true)
|
||
|
end
|
||
|
until dist <= 0 or hit == nil or bounce < 1
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
if d == 7 then
|
||
|
rainbow6.Transparency = 1
|
||
|
rainbow6a.Transparency = 1
|
||
|
rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
|
||
|
rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
|
||
|
rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
|
||
|
rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 6 then
|
||
|
rainbow5.Transparency = 1
|
||
|
rainbow5a.Transparency = 1
|
||
|
rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
|
||
|
rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 5 then
|
||
|
rainbow4.Transparency = 1
|
||
|
rainbow4a.Transparency = 1
|
||
|
rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
|
||
|
rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 4 then
|
||
|
rainbow3.Transparency = 1
|
||
|
rainbow3a.Transparency = 1
|
||
|
rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
|
||
|
rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
|
||
|
rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
|
||
|
rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 3 then
|
||
|
rainbow2.Transparency = 1
|
||
|
rainbow2a.Transparency = 1
|
||
|
rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
|
||
|
rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 2 then
|
||
|
rainbow1.Transparency = 1
|
||
|
rainbow1a.Transparency = 1
|
||
|
rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
|
||
|
rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
|
||
|
rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
|
||
|
else
|
||
|
if d == 1 then
|
||
|
rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
|
||
|
rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
|
||
|
rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
|
||
|
rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
for _,c in pairs(model3:children()) do
|
||
|
c.Transparency = 1
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
if mainpos ~= nil then
|
||
|
local mpos = handle3.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
handlewld3a.Part0 = handle3
|
||
|
handlewld3a.Part1 = handle3a
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5)
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
if i < 1 then
|
||
|
handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4)
|
||
|
handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4)
|
||
|
handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4)
|
||
|
handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1)
|
||
|
RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1)
|
||
|
dec.Parent = nil
|
||
|
handlewld4.C0 = cf(0, 0, 0)
|
||
|
handlewld5.C0 = cf(0, 0, 0)
|
||
|
handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1)
|
||
|
handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1)
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
if StaggerHit.Value ~= true and cshoot == true then
|
||
|
cdebounce = true
|
||
|
cshoot = false
|
||
|
while cdebounce do
|
||
|
swait()
|
||
|
if cdebounce == true and dashoot < 27 then
|
||
|
if dashoot == 0 then
|
||
|
l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
|
||
|
l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
|
||
|
l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
|
||
|
end
|
||
|
dashoot = dashoot + 1
|
||
|
local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character)
|
||
|
local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character)
|
||
|
local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character)
|
||
|
local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character)
|
||
|
if (dashoot) % 3 == 0 and dashoot < 20 then
|
||
|
so("341336333", handle10, 1, 1)
|
||
|
end
|
||
|
if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then
|
||
|
cooldowns[1] = cooldowns[1] - 4
|
||
|
handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0)
|
||
|
handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0)
|
||
|
so("341336385", handle10, 1, 1)
|
||
|
table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
|
||
|
table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
|
||
|
table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
|
||
|
table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
|
||
|
else
|
||
|
handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
|
||
|
handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
|
||
|
end
|
||
|
local mag = (handle10.Position - pos).magnitude
|
||
|
laser1.Parent = effects
|
||
|
laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0)
|
||
|
lmsh1.Scale = vt(0.5, mag * 5, 0.5)
|
||
|
local mag2 = (handle10.Position - pos2).magnitude
|
||
|
laser2.Parent = effects
|
||
|
laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0)
|
||
|
lmsh2.Scale = vt(0.5, mag2 * 5, 0.5)
|
||
|
local mag3 = (handle10.Position - pos3).magnitude
|
||
|
laser3.Parent = effects
|
||
|
laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0)
|
||
|
lmsh3.Scale = vt(0.5, mag3 * 5, 0.5)
|
||
|
local mag4 = (handle10.Position - pos4).magnitude
|
||
|
laser4.Parent = effects
|
||
|
laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0)
|
||
|
lmsh4.Scale = vt(0.5, mag4 * 5, 0.5)
|
||
|
else
|
||
|
do
|
||
|
laser1.Parent = nil
|
||
|
laser2.Parent = nil
|
||
|
laser3.Parent = nil
|
||
|
laser4.Parent = nil
|
||
|
cdebounce = false
|
||
|
dashoot = 0
|
||
|
if MMouse ~= nil then
|
||
|
local mpos = handle3.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
handlewld3a.Part0 = handle3
|
||
|
handlewld3a.Part1 = handle3a
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Anim == "Idle" then
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
if Anim == "Walk" or Anim == "Run" then
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
|
||
|
end
|
||
|
if Anim == "Jump" then
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
if Anim == "Fall" then
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
|
||
|
end
|
||
|
end
|
||
|
Humanoid.AutoRotate = true
|
||
|
cbuster = false
|
||
|
rara1.Parent = nil
|
||
|
rara2.Parent = nil
|
||
|
handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
|
||
|
handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
|
||
|
laser1.Parent = nil
|
||
|
laser2.Parent = nil
|
||
|
laser3.Parent = nil
|
||
|
laser4.Parent = nil
|
||
|
LW.Part0 = ch.Torso
|
||
|
LW.Part1 = ch["Left Arm"]
|
||
|
handlewld3.Part0 = handle3
|
||
|
handlewld3.Part1 = LeftArm
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = i
|
||
|
end
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1)
|
||
|
handlewld3.Part1 = Torso
|
||
|
handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)
|
||
|
for i = 1, 0, -0.1 do
|
||
|
swait()
|
||
|
LeftArm.Transparency = i
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = i
|
||
|
end
|
||
|
end
|
||
|
LeftArm.Transparency = 0
|
||
|
for d = 1, #Buster do
|
||
|
Buster[d].Transparency = 0
|
||
|
end
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
do2 = function()
|
||
|
if sbreaker == true then
|
||
|
sbreaker = false
|
||
|
end
|
||
|
if attack == true then
|
||
|
return
|
||
|
end
|
||
|
attack = true
|
||
|
if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
|
||
|
return
|
||
|
end
|
||
|
if cooldowns[2] >= 70 then
|
||
|
if Mode == "Sabers" then
|
||
|
UnSword()
|
||
|
end
|
||
|
local rara1 = Instance.new("NumberValue", Decrease)
|
||
|
rara1.Name = "DecreaseMvmt"
|
||
|
rara1.Value = -0.05
|
||
|
local rara2 = Instance.new("NumberValue", Decrease)
|
||
|
rara2.Name = "DecreaseDef"
|
||
|
rara2.Value = 0.1
|
||
|
so("341336144", LeftArm, 1, 1)
|
||
|
so("341336144", RightArm, 1, 1)
|
||
|
sbreaker = true
|
||
|
local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
|
||
|
local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
|
||
|
local da1 = lparti1:Clone()
|
||
|
da1.Parent = sbref1
|
||
|
local da2 = lparti1:Clone()
|
||
|
da2.Parent = sbref2
|
||
|
da1.Enabled = true
|
||
|
da2.Enabled = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
shockshoot = false
|
||
|
shockdebounce = false
|
||
|
local dashoot = 3
|
||
|
local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
sref.Anchored = true
|
||
|
TehM = nil
|
||
|
while sbreaker == true and cooldowns[2] > 20 do
|
||
|
swait()
|
||
|
if sbreakerII == true then
|
||
|
sbreakerII = false
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3)
|
||
|
end
|
||
|
cooldowns[2] = cooldowns[2] - 30
|
||
|
mana.Value = mana.Value - 10
|
||
|
for i = 1, 3 do
|
||
|
MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
|
||
|
local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
|
||
|
rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
|
||
|
sref.CFrame = cf(pos) * rand
|
||
|
local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
|
||
|
local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
|
||
|
d1.Anchored = true
|
||
|
d1.CFrame = cf(pos2)
|
||
|
d1.Material = "Neon"
|
||
|
msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100))
|
||
|
d2 = d1:Clone()
|
||
|
d2.Transparency = 1
|
||
|
d2.Parent = d1
|
||
|
d2.CFrame = cf(d1.Position)
|
||
|
d2.BrickColor = BrickColor.new("New Yeller")
|
||
|
table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0})
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if shockshoot == true then
|
||
|
shockshoot = false
|
||
|
shockdebounce = true
|
||
|
end
|
||
|
if shockdebounce == true and dashoot < 25 then
|
||
|
dashoot = dashoot + 1
|
||
|
if (dashoot) % 4 == 0 and dashoot < 20 then
|
||
|
cooldowns[2] = cooldowns[2] - 3
|
||
|
MouseLook = cf((RootPart.Position + TehM) / 2, TehM)
|
||
|
local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
|
||
|
rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
|
||
|
if dashoot == 4 then
|
||
|
rand = cf(0, 10, 0)
|
||
|
end
|
||
|
sref.CFrame = cf(pos) * rand
|
||
|
local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
|
||
|
local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
|
||
|
d1.Anchored = true
|
||
|
d1.CFrame = cf(pos2)
|
||
|
d1.Material = "Neon"
|
||
|
msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50))
|
||
|
d2 = d1:Clone()
|
||
|
d2.Transparency = 1
|
||
|
d2.Parent = d1
|
||
|
d2.CFrame = cf(d1.Position)
|
||
|
d2.BrickColor = BrickColor.new("New Yeller")
|
||
|
table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0})
|
||
|
end
|
||
|
else
|
||
|
do
|
||
|
shockdebounce = false
|
||
|
dashoot = 3
|
||
|
da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Anim == "Idle" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
if Anim == "Walk" or Anim == "Run" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
|
||
|
end
|
||
|
if Anim == "Jump" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
if Anim == "Fall" then
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
|
||
|
end
|
||
|
end
|
||
|
sbreaker = false
|
||
|
rara1.Parent = nil
|
||
|
rara2.Parent = nil
|
||
|
sbrwld1.Parent = nil
|
||
|
sbrwld2.Parent = nil
|
||
|
sbref1.Anchored = true
|
||
|
sbref2.Anchored = true
|
||
|
da1.Enabled = false
|
||
|
da2.Enabled = false
|
||
|
game:GetService("Debris"):AddItem(sbref1, 5)
|
||
|
game:GetService("Debris"):AddItem(sbref2, 5)
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
do3 = function()
|
||
|
if attack == true then
|
||
|
return
|
||
|
end
|
||
|
attack = true
|
||
|
if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
|
||
|
return
|
||
|
end
|
||
|
if cooldowns[3] >= 80 then
|
||
|
if Mode == "Sabers" then
|
||
|
UnSword()
|
||
|
end
|
||
|
local rara1 = Instance.new("NumberValue", Decrease)
|
||
|
rara1.Name = "DecreaseMvmt"
|
||
|
rara1.Value = 0.1
|
||
|
local rara2 = Instance.new("NumberValue", Decrease)
|
||
|
rara2.Name = "DecreaseDef"
|
||
|
rara2.Value = 0.05
|
||
|
so("341336144", LeftArm, 1, 1)
|
||
|
so("341336144", RightArm, 1, 1)
|
||
|
sblazing = true
|
||
|
local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
|
||
|
local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
|
||
|
local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
|
||
|
local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
|
||
|
local da1 = sparti:Clone()
|
||
|
da1.Parent = sbref1
|
||
|
local da2 = sparti:Clone()
|
||
|
da2.Parent = sbref2
|
||
|
da1.Enabled = true
|
||
|
da2.Enabled = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
do
|
||
|
if StaggerHit.Value == true then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
starshoot = false
|
||
|
stardebounce = false
|
||
|
local dashoot = 0
|
||
|
local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt())
|
||
|
sref.Anchored = true
|
||
|
TehM = nil
|
||
|
while sblazing == true and cooldowns[3] > 20 do
|
||
|
swait()
|
||
|
if galacblazing == true then
|
||
|
galacblazing = false
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3)
|
||
|
da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
if math.random(1, 2) == 1 then
|
||
|
da1.RotSpeed = nr(400, 500)
|
||
|
else
|
||
|
da1.RotSpeed = nr(-500, -400)
|
||
|
end
|
||
|
if math.random(1, 2) == 1 then
|
||
|
da2.RotSpeed = nr(400, 500)
|
||
|
else
|
||
|
da2.RotSpeed = nr(-500, -400)
|
||
|
end
|
||
|
end
|
||
|
cooldowns[3] = cooldowns[3] - 20
|
||
|
mana.Value = mana.Value - 20
|
||
|
sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0)
|
||
|
sref.CFrame = cf(sref.Position, MMouse.Hit.p)
|
||
|
local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
|
||
|
stref.Anchored = true
|
||
|
stref.Material = "Neon"
|
||
|
stref.CFrame = sref.CFrame
|
||
|
local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90))
|
||
|
so("341336159", stref, 1, 0.4)
|
||
|
table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
|
||
|
end
|
||
|
do
|
||
|
if Stagger.Value ~= true and StunT.Value > Stun.Value then
|
||
|
if StaggerHit.Value ~= true or starshoot == true then
|
||
|
starshoot = false
|
||
|
stardebounce = true
|
||
|
cooldowns[3] = cooldowns[3] - 10
|
||
|
sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100)
|
||
|
sref.CFrame = cf(sref.Position, MMouse.Hit.p)
|
||
|
local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
|
||
|
stref.Anchored = true
|
||
|
stref.Material = "Neon"
|
||
|
stref.CFrame = sref.CFrame
|
||
|
local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30))
|
||
|
so("341336159", stref, 1, 1)
|
||
|
table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
|
||
|
end
|
||
|
do
|
||
|
if stardebounce == true and dashoot < 10 then
|
||
|
dashoot = dashoot + 1
|
||
|
else
|
||
|
stardebounce = false
|
||
|
dashoot = 0
|
||
|
end
|
||
|
da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
|
||
|
if math.random(1, 2) == 1 then
|
||
|
da1.RotSpeed = nr(400, 500)
|
||
|
else
|
||
|
da1.RotSpeed = nr(-500, -400)
|
||
|
end
|
||
|
if math.random(1, 2) == 1 then
|
||
|
da2.RotSpeed = nr(400, 500)
|
||
|
else
|
||
|
da2.RotSpeed = nr(-500, -400)
|
||
|
end
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
|
||
|
if Anim == "Idle" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
end
|
||
|
if Anim == "Walk" or Anim == "Run" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
|
||
|
end
|
||
|
end
|
||
|
if Anim == "Jump" then
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
|
||
|
end
|
||
|
end
|
||
|
if Anim == "Fall" then
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
|
||
|
end
|
||
|
end
|
||
|
sblazing = false
|
||
|
rara1.Parent = nil
|
||
|
rara2.Parent = nil
|
||
|
sref.Parent = nil
|
||
|
sbrwld1.Parent = nil
|
||
|
sbrwld2.Parent = nil
|
||
|
sbref1.Anchored = true
|
||
|
sbref2.Anchored = true
|
||
|
da1.Enabled = false
|
||
|
da2.Enabled = false
|
||
|
game:GetService("Debris"):AddItem(sbref1, 5)
|
||
|
game:GetService("Debris"):AddItem(sbref2, 5)
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
do4 = function()
|
||
|
if attack == true then
|
||
|
return
|
||
|
end
|
||
|
if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
|
||
|
return
|
||
|
end
|
||
|
cooldowns[4] = 0
|
||
|
end
|
||
|
|
||
|
findNearestTorso = function(pos, distance)
|
||
|
local list = (game.Workspace:children())
|
||
|
local torso = nil
|
||
|
local dist = distance
|
||
|
local temp, human, temp2 = nil, nil, nil
|
||
|
for x = 1, #list do
|
||
|
temp2 = list[x]
|
||
|
canfind = true
|
||
|
if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
|
||
|
canfind = false
|
||
|
end
|
||
|
canfind = true
|
||
|
if temp2.className == "Model" and temp2 ~= Character and canfind == true then
|
||
|
temp = temp2:findFirstChild("Torso")
|
||
|
human = temp2:findFirstChild("Humanoid")
|
||
|
if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
|
||
|
torso = temp
|
||
|
dist = (temp.Position - pos).magnitude
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return torso, dist
|
||
|
end
|
||
|
|
||
|
DecreaseStat = function(Model, Stat, Amount, Duration)
|
||
|
if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
|
||
|
Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
|
||
|
d = Instance.new("NumberValue", Model.Stats.Decrease)
|
||
|
dur = Instance.new("NumberValue", d)
|
||
|
dur.Name = "Duration"
|
||
|
dur.Value = Duration
|
||
|
game:GetService("Debris"):AddItem(d, 20)
|
||
|
if Stat == "Damage" then
|
||
|
d.Name = "DecreaseAtk"
|
||
|
else
|
||
|
if Stat == "Defense" then
|
||
|
d.Name = "DecreaseDef"
|
||
|
else
|
||
|
if Stat == "Movement" then
|
||
|
d.Name = "DecreaseMvmt"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Model:findFirstChild("Torso") ~= nil then
|
||
|
display = ""
|
||
|
if Stat == "Damage" then
|
||
|
if Amount > 0 then
|
||
|
display = "-Damage"
|
||
|
else
|
||
|
display = "+Damage"
|
||
|
end
|
||
|
else
|
||
|
if Stat == "Defense" then
|
||
|
if Amount > 0 then
|
||
|
display = "-Defense"
|
||
|
else
|
||
|
display = "+Defense"
|
||
|
end
|
||
|
else
|
||
|
if Stat == "Movement" then
|
||
|
if Amount > 0 then
|
||
|
display = "-Movement"
|
||
|
else
|
||
|
display = "+Movement"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
showDamage(Model, display, "Debuff")
|
||
|
end
|
||
|
d.Value = Amount
|
||
|
end
|
||
|
end
|
||
|
|
||
|
GetDist = function(Part1, Part2, magni)
|
||
|
local targ = Part1.Position - Part2.Position
|
||
|
local mag = targ.magnitude
|
||
|
if mag <= magni then
|
||
|
return true
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
|
||
|
for _,c in pairs(workspace:children()) do
|
||
|
local hum = c:findFirstChild("Humanoid")
|
||
|
if hum ~= nil then
|
||
|
local head = nil
|
||
|
for _,d in pairs(c:children()) do
|
||
|
if d.className == "Model" and ranged ~= true then
|
||
|
head = d:findFirstChild("Hitbox")
|
||
|
if d.Parent == Character then
|
||
|
break
|
||
|
end
|
||
|
if head ~= nil then
|
||
|
local targ = head.Position - Part.Position
|
||
|
local mag = targ.magnitude
|
||
|
if mag <= magni and c.Name ~= Player.Name then
|
||
|
ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
ref.Anchored = true
|
||
|
ref.CFrame = cf(head.Position)
|
||
|
game:GetService("Debris"):AddItem(ref, 1)
|
||
|
hitnum = math.random(1, 5)
|
||
|
if hitnum == 1 then
|
||
|
so("199148971", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 2 then
|
||
|
so("199149025", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 3 then
|
||
|
so("199149072", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 4 then
|
||
|
so("199149109", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 5 then
|
||
|
so("199149119", ref, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
StaggerHit.Value = true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if d.className == "Part" then
|
||
|
head = d
|
||
|
if head ~= nil then
|
||
|
local targ = head.Position - Part.Position
|
||
|
local mag = targ.magnitude
|
||
|
if mag <= magni and c.Name ~= Player.Name then
|
||
|
if stun == nil then
|
||
|
stun = math.random(5, 10)
|
||
|
end
|
||
|
local Rang = nil
|
||
|
if Ranged == false then
|
||
|
Rang = true
|
||
|
end
|
||
|
local stag = nil
|
||
|
if shbash == true then
|
||
|
stag = true
|
||
|
end
|
||
|
Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
MagniBuff = function(Part, magni, Dec, DecAm, Dur)
|
||
|
DecreaseStat(Character, Dec, DecAm, Dur)
|
||
|
for _,c in pairs(workspace:children()) do
|
||
|
local hum = c:findFirstChild("Humanoid")
|
||
|
if hum ~= nil then
|
||
|
local head = c:findFirstChild("Torso")
|
||
|
if head ~= nil then
|
||
|
local targ = head.Position - Part.Position
|
||
|
local mag = targ.magnitude
|
||
|
cando = true
|
||
|
if mag <= magni then
|
||
|
if Player.Neutral == false then
|
||
|
if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
|
||
|
if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
|
||
|
cando = true
|
||
|
else
|
||
|
cando = false
|
||
|
end
|
||
|
else
|
||
|
cando = false
|
||
|
end
|
||
|
if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
|
||
|
cando = true
|
||
|
end
|
||
|
else
|
||
|
cando = false
|
||
|
end
|
||
|
if cando == true then
|
||
|
DecreaseStat(head.Parent, Dec, DecAm, Dur)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
rayCast = function(Pos, Dir, Max, Ignore)
|
||
|
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
|
||
|
end
|
||
|
|
||
|
local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
|
||
|
LastPoint = Point
|
||
|
effect = function(Color, Ref, LP, P1, returnn, size, thing1)
|
||
|
if LP == nil or P1 == nil then
|
||
|
return
|
||
|
end
|
||
|
local effectsmsh = Instance.new("SpecialMesh")
|
||
|
effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
|
||
|
effectsmsh.MeshType = "Head"
|
||
|
effectsmsh.Name = "Mesh"
|
||
|
local effectsg = Instance.new("Part")
|
||
|
NoOutline(effectsg)
|
||
|
effectsg.formFactor = 3
|
||
|
effectsg.CanCollide = false
|
||
|
effectsg.Name = "Eff"
|
||
|
effectsg.Locked = true
|
||
|
effectsg.Anchored = true
|
||
|
effectsg.Size = Vector3.new(0.5, 1, 0.5)
|
||
|
effectsg.Parent = workspace
|
||
|
effectsmsh.Parent = effectsg
|
||
|
effectsg.BrickColor = BrickColor.new(Color)
|
||
|
effectsg.Reflectance = Ref
|
||
|
local point1 = P1
|
||
|
local mg = (LP.p - point1.p).magnitude
|
||
|
effectsg.Size = Vector3.new(0.5, mg, 0.5)
|
||
|
effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
|
||
|
effectsmsh.Scale = Vector3.new(size, 1, size)
|
||
|
game:GetService("Debris"):AddItem(effectsg, 2)
|
||
|
if returnn then
|
||
|
return effectsg
|
||
|
end
|
||
|
if not returnn then
|
||
|
if thing1 == 1 then
|
||
|
table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
|
||
|
else
|
||
|
if thing1 == 2 then
|
||
|
table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
|
||
|
else
|
||
|
if thing1 == 3 then
|
||
|
table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
effect2 = function(Color, Ref, LP, P1, returnn, size, raa)
|
||
|
if LP == nil or P1 == nil then
|
||
|
return
|
||
|
end
|
||
|
MshTypee = "CylinderMesh"
|
||
|
if raa == 2 then
|
||
|
MshTypee = "BlockMesh"
|
||
|
end
|
||
|
local effectsmsh = Instance.new(MshTypee)
|
||
|
effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
|
||
|
effectsmsh.Name = "Mesh"
|
||
|
local effectsg = Instance.new("Part")
|
||
|
NoOutline(effectsg)
|
||
|
if raa == 2 then
|
||
|
effectsg.Material = "Neon"
|
||
|
end
|
||
|
effectsg.formFactor = 3
|
||
|
effectsg.CanCollide = false
|
||
|
effectsg.Name = "Eff"
|
||
|
effectsg.Locked = true
|
||
|
effectsg.Anchored = true
|
||
|
effectsg.Size = Vector3.new(0.5, 1, 0.5)
|
||
|
effectsg.Parent = workspace
|
||
|
effectsmsh.Parent = effectsg
|
||
|
effectsg.BrickColor = BrickColor.new(Color)
|
||
|
effectsg.Reflectance = Ref
|
||
|
local point1 = P1
|
||
|
local mg = (LP.p - point1.p).magnitude
|
||
|
effectsg.Size = Vector3.new(0.5, mg, 0.5)
|
||
|
effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
|
||
|
effectsmsh.Scale = Vector3.new(size, 1, size)
|
||
|
game:GetService("Debris"):AddItem(effectsg, 5)
|
||
|
if returnn then
|
||
|
return effectsg
|
||
|
end
|
||
|
if not returnn then
|
||
|
if raa == 2 then
|
||
|
table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh})
|
||
|
else
|
||
|
table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local CFrameFromTopBack = function(at, top, back)
|
||
|
local right = top:Cross(back)
|
||
|
return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
|
||
|
end
|
||
|
|
||
|
Triangle = function(a, b, c)
|
||
|
local edg1 = c - a:Dot(b - a.unit)
|
||
|
local edg2 = a - b:Dot(c - b.unit)
|
||
|
local edg3 = b - c:Dot(a - c.unit)
|
||
|
if edg1 <= b - a.magnitude and edg1 >= 0 then
|
||
|
a = a
|
||
|
else
|
||
|
if edg2 <= c - b.magnitude and edg2 >= 0 then
|
||
|
a = b
|
||
|
else
|
||
|
if edg3 <= a - c.magnitude and edg3 >= 0 then
|
||
|
a = c
|
||
|
else
|
||
|
assert(false, "unreachable")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
local len1 = (c-a):Dot((b-a).unit)
|
||
|
local len2 = (b-a).magnitude - len1
|
||
|
local width = (a + (b-a).unit*len1 - c).magnitude
|
||
|
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
|
||
|
local list = {}
|
||
|
if len1 > 0.01 then
|
||
|
local w1 = Instance.new("WedgePart", m)
|
||
|
w1.Name = "Triangle"
|
||
|
game:GetService("Debris"):AddItem(w1, 5)
|
||
|
w1.Material = "SmoothPlastic"
|
||
|
w1.FormFactor = "Custom"
|
||
|
w1.BrickColor = BrickColor.new("Medium blue")
|
||
|
w1.Transparency = 0
|
||
|
w1.Reflectance = 0
|
||
|
w1.Material = "SmoothPlastic"
|
||
|
w1.CanCollide = false
|
||
|
NoOutline(w1)
|
||
|
local sz = Vector3.new(0.2, width, len1)
|
||
|
w1.Size = sz
|
||
|
local sp = Instance.new("SpecialMesh", w1)
|
||
|
sp.MeshType = "Wedge"
|
||
|
sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
|
||
|
w1:BreakJoints()
|
||
|
w1.Anchored = true
|
||
|
w1.Parent = workspace
|
||
|
w1.Transparency = 0.7
|
||
|
table.insert(Effects, {w1, "Disappear", 0.05})
|
||
|
w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
|
||
|
table.insert(list, w1)
|
||
|
end
|
||
|
do
|
||
|
if len2 > 0.01 then
|
||
|
local w2 = Instance.new("WedgePart", m)
|
||
|
w2.Name = "Triangle"
|
||
|
game:GetService("Debris"):AddItem(w2, 5)
|
||
|
w2.Material = "SmoothPlastic"
|
||
|
w2.FormFactor = "Custom"
|
||
|
w2.BrickColor = BrickColor.new("Medium blue")
|
||
|
w2.Transparency = 0
|
||
|
w2.Reflectance = 0
|
||
|
w2.Material = "SmoothPlastic"
|
||
|
w2.CanCollide = false
|
||
|
NoOutline(w2)
|
||
|
local sz = Vector3.new(0.2, width, len2)
|
||
|
w2.Size = sz
|
||
|
local sp = Instance.new("SpecialMesh", w2)
|
||
|
sp.MeshType = "Wedge"
|
||
|
sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
|
||
|
w2:BreakJoints()
|
||
|
w2.Anchored = true
|
||
|
w2.Parent = workspace
|
||
|
w2.Transparency = 0.7
|
||
|
table.insert(Effects, {w2, "Disappear", 0.05})
|
||
|
w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
|
||
|
table.insert(list, w2)
|
||
|
end
|
||
|
do
|
||
|
return unpack(list)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
if Type == 1 or Type == nil then
|
||
|
table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
|
||
|
else
|
||
|
if Type == 2 then
|
||
|
table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
|
||
|
else
|
||
|
if Type == 3 then
|
||
|
table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
|
||
|
else
|
||
|
if Type == 4 then
|
||
|
table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Material = "Neon"
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
if Type == 1 or Type == nil then
|
||
|
table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
|
||
|
else
|
||
|
if Type == 2 then
|
||
|
table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
|
||
|
else
|
||
|
if Type == 3 then
|
||
|
table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Material = "Neon"
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
|
||
|
end
|
||
|
|
||
|
MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Material = "Neon"
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
|
||
|
local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
|
||
|
end
|
||
|
|
||
|
MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
BreakEffect = function(brickcolor, cframe, x1, y1, z1)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
local num = math.random(10, 50) / 1000
|
||
|
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
|
||
|
end
|
||
|
|
||
|
MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
|
||
|
prt.Material = "Neon"
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
|
||
|
local magz = (p0 - p1).magnitude
|
||
|
local curpos = p0
|
||
|
local trz = {-ofs, ofs}
|
||
|
for i = 1, tym do
|
||
|
local li = Instance.new("Part", effects)
|
||
|
li.TopSurface = 0
|
||
|
li.BottomSurface = 0
|
||
|
li.Anchored = true
|
||
|
li.Transparency = tra or 0.4
|
||
|
li.BrickColor = BrickColor.new(col)
|
||
|
li.formFactor = "Custom"
|
||
|
li.CanCollide = false
|
||
|
li.Size = Vector3.new(th, th, magz / tym)
|
||
|
local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
|
||
|
local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
|
||
|
li.Material = "Neon"
|
||
|
if tym == i then
|
||
|
local magz2 = (curpos - p1).magnitude
|
||
|
li.Size = Vector3.new(th, th, magz2)
|
||
|
li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
|
||
|
table.insert(Effects, {li, "Disappear", last})
|
||
|
else
|
||
|
do
|
||
|
do
|
||
|
li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
|
||
|
curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
|
||
|
game.Debris:AddItem(li, 10)
|
||
|
table.insert(Effects, {li, "Disappear", last})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
|
||
|
if hit.Parent == nil then
|
||
|
return
|
||
|
end
|
||
|
if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
|
||
|
ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
ref.Anchored = true
|
||
|
ref.CFrame = cf(hit.Position)
|
||
|
game:GetService("Debris"):AddItem(ref, 1)
|
||
|
hitnum = math.random(1, 5)
|
||
|
if hitnum == 1 then
|
||
|
so("199148971", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 2 then
|
||
|
so("199149025", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 3 then
|
||
|
so("199149072", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 4 then
|
||
|
so("199149109", ref, 1, 1)
|
||
|
else
|
||
|
if hitnum == 5 then
|
||
|
so("199149119", ref, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
StaggerHit.Value = true
|
||
|
end
|
||
|
h = hit.Parent:FindFirstChild("Humanoid")
|
||
|
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
||
|
if hit.Parent:findFirstChild("DebounceHit") ~= nil then
|
||
|
return
|
||
|
end
|
||
|
c = Instance.new("ObjectValue")
|
||
|
c.Name = "creator"
|
||
|
c.Value = game:service("Players").LocalPlayer
|
||
|
c.Parent = h
|
||
|
RecentEnemy.Value = hit.Parent
|
||
|
game:GetService("Debris"):AddItem(c, 0.5)
|
||
|
minim = minim * Atk.Value
|
||
|
maxim = maxim * Atk.Value
|
||
|
Damage = 0
|
||
|
if minim == maxim then
|
||
|
Damage = maxim
|
||
|
else
|
||
|
Damage = math.random(minim, maxim)
|
||
|
end
|
||
|
blocked = false
|
||
|
enblock = nil
|
||
|
local EStats = hit.Parent:findFirstChild("Stats")
|
||
|
if EStats ~= nil then
|
||
|
invis = EStats:findFirstChild("Invisibility")
|
||
|
isinvis = EStats:findFirstChild("IsInvisible")
|
||
|
if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
|
||
|
invis.Value = 0
|
||
|
end
|
||
|
enblock = EStats:findFirstChild("Block")
|
||
|
if enblock ~= nil and enblock.Value == true then
|
||
|
blocked = true
|
||
|
end
|
||
|
if EStats:findFirstChild("Defense") ~= nil then
|
||
|
Damage = Damage / EStats.Defense.Value
|
||
|
if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
|
||
|
hitnum = math.random(1, 5)
|
||
|
if hitnum == 1 then
|
||
|
so("199149321", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 2 then
|
||
|
so("199149338", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 3 then
|
||
|
so("199149367", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 4 then
|
||
|
so("199149409", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 5 then
|
||
|
so("199149452", hit, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if ranged == false or ranged == nil and blocked ~= true then
|
||
|
hitnum = math.random(1, 6)
|
||
|
if hitnum == 1 then
|
||
|
so("199149137", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 2 then
|
||
|
so("199149186", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 3 then
|
||
|
so("199149221", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 4 then
|
||
|
so("199149235", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 5 then
|
||
|
so("199149269", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 6 then
|
||
|
so("199149297", hit, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Damage <= 3 and staghit == true and ranged ~= true then
|
||
|
StaggerHit.Value = true
|
||
|
end
|
||
|
end
|
||
|
if EStats:findFirstChild("Stun") ~= nil then
|
||
|
if blocked == true then
|
||
|
incstun = incstun / 2
|
||
|
end
|
||
|
if EStats.Stun.Value < EStats.StunThreshold.Value then
|
||
|
EStats.Stun.Value = EStats.Stun.Value + incstun
|
||
|
end
|
||
|
end
|
||
|
if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
|
||
|
EStats.Stagger.Value = true
|
||
|
end
|
||
|
end
|
||
|
if blocked == true then
|
||
|
showDamage(hit.Parent, "Block", "Damage")
|
||
|
if ranged ~= true then
|
||
|
enblock.Value = false
|
||
|
Stagger.Value = true
|
||
|
hitnum = math.random(1, 2)
|
||
|
if hitnum == 1 then
|
||
|
so("199148933", hit, 1, 1)
|
||
|
else
|
||
|
if hitnum == 2 then
|
||
|
so("199148947", hit, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
Damage = math.floor(Damage)
|
||
|
coroutine.resume(coroutine.create(function(Hum, Dam)
|
||
|
hit.Parent.Humanoid:TakeDamage(Damage)
|
||
|
end
|
||
|
), h, Damage)
|
||
|
showDamage(hit.Parent, Damage, "Damage")
|
||
|
if DecreaseState ~= nil then
|
||
|
if DecreaseState == "Temporal" then
|
||
|
DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
|
||
|
DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
|
||
|
else
|
||
|
if DecreaseState == "Temporal2" then
|
||
|
DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
|
||
|
DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
|
||
|
else
|
||
|
DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Type == "NormalDecreaseMvmt1" then
|
||
|
DecreaseStat(hit.Parent, "Movement", 0.1, 200)
|
||
|
end
|
||
|
if Type == "Knockdown" then
|
||
|
hum = hit.Parent.Humanoid
|
||
|
hum.PlatformStand = true
|
||
|
coroutine.resume(coroutine.create(function(HHumanoid)
|
||
|
swait(1)
|
||
|
HHumanoid.PlatformStand = false
|
||
|
end
|
||
|
), hum)
|
||
|
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
|
||
|
local bodvol = Instance.new("BodyVelocity")
|
||
|
bodvol.velocity = angle * knockback
|
||
|
bodvol.P = 5000
|
||
|
bodvol.maxForce = Vector3.new(8000, 8000, 8000)
|
||
|
bodvol.Parent = hit
|
||
|
rl = Instance.new("BodyAngularVelocity")
|
||
|
rl.P = 3000
|
||
|
rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
|
||
|
rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
|
||
|
rl.Parent = hit
|
||
|
game:GetService("Debris"):AddItem(bodvol, 0.5)
|
||
|
game:GetService("Debris"):AddItem(rl, 0.5)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Knockdown2" then
|
||
|
hum = hit.Parent.Humanoid
|
||
|
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
|
||
|
local bodvol = Instance.new("BodyVelocity")
|
||
|
bodvol.velocity = angle * knockback
|
||
|
bodvol.P = 5000
|
||
|
bodvol.maxForce = Vector3.new(8000, 8000, 8000)
|
||
|
bodvol.Parent = hit
|
||
|
game:GetService("Debris"):AddItem(bodvol, 0.5)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
|
||
|
vp = Instance.new("BodyVelocity")
|
||
|
vp.P = 500
|
||
|
vp.maxForce = Vector3.new(math.huge, 0, math.huge)
|
||
|
if KnockbackType == 1 then
|
||
|
vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
|
||
|
else
|
||
|
if KnockbackType == 2 then
|
||
|
vp.velocity = Property.CFrame.lookVector * knockback
|
||
|
end
|
||
|
end
|
||
|
game:GetService("Debris"):AddItem(vp, 0.5)
|
||
|
if knockback > 0 then
|
||
|
vp.Parent = hit.Parent.Torso
|
||
|
end
|
||
|
end
|
||
|
debounce = Instance.new("BoolValue")
|
||
|
debounce.Name = "DebounceHit"
|
||
|
debounce.Parent = hit.Parent
|
||
|
debounce.Value = true
|
||
|
game:GetService("Debris"):AddItem(debounce, Delay)
|
||
|
c = Instance.new("ObjectValue")
|
||
|
c.Name = "creator"
|
||
|
c.Value = Player
|
||
|
c.Parent = h
|
||
|
game:GetService("Debris"):AddItem(c, 0.5)
|
||
|
CRIT = false
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
showDamage = function(Char, Dealt, Type)
|
||
|
m = Instance.new("Model")
|
||
|
m.Name = "Effect"
|
||
|
c = Instance.new("Part")
|
||
|
c.Transparency = 1
|
||
|
c.Name = "Head"
|
||
|
c.TopSurface = 0
|
||
|
c.BottomSurface = 0
|
||
|
c.formFactor = "Plate"
|
||
|
c.Size = Vector3.new(1, 0.4, 1)
|
||
|
b = Instance.new("BillboardGui", c)
|
||
|
b.Size = UDim2.new(5, 0, 5, 0)
|
||
|
b.AlwaysOnTop = true
|
||
|
damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
|
||
|
if Type == "Damage" then
|
||
|
damgui.Font = "SourceSans"
|
||
|
if Dealt == "Block" then
|
||
|
damgui.TextColor3 = BrickColor.new("Bright blue").Color
|
||
|
else
|
||
|
if Dealt < 3 then
|
||
|
damgui.TextColor3 = BrickColor.new("White").Color
|
||
|
else
|
||
|
if Dealt >= 3 and Dealt < 20 then
|
||
|
damgui.TextColor3 = BrickColor.new("Bright yellow").Color
|
||
|
else
|
||
|
damgui.TextColor3 = BrickColor.new("Really red").Color
|
||
|
damgui.Font = "SourceSansBold"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if Type == "Debuff" then
|
||
|
damgui.TextColor3 = BrickColor.new("White").Color
|
||
|
else
|
||
|
if Type == "Interrupt" then
|
||
|
damgui.TextColor3 = BrickColor.new("New Yeller").Color
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
damgui.TextScaled = true
|
||
|
ms = Instance.new("CylinderMesh")
|
||
|
ms.Scale = Vector3.new(0.8, 0.8, 0.8)
|
||
|
ms.Parent = c
|
||
|
c.Reflectance = 0
|
||
|
Instance.new("BodyGyro").Parent = c
|
||
|
c.Parent = m
|
||
|
if Char:findFirstChild("Head") ~= nil then
|
||
|
c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
|
||
|
else
|
||
|
if Char.Parent:findFirstChild("Head") ~= nil then
|
||
|
c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
|
||
|
end
|
||
|
end
|
||
|
f = Instance.new("BodyPosition")
|
||
|
f.P = 2000
|
||
|
f.D = 100
|
||
|
f.maxForce = Vector3.new(545000, 545000, 545000)
|
||
|
if Type == "Damage" then
|
||
|
f.position = c.Position + Vector3.new(0, 3, 0)
|
||
|
else
|
||
|
if Type == "Debuff" or Type == "Interrupt" then
|
||
|
f.position = c.Position + Vector3.new(0, 5, 0)
|
||
|
end
|
||
|
end
|
||
|
f.Parent = c
|
||
|
game:GetService("Debris"):AddItem(m, 5)
|
||
|
table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
|
||
|
c.CanCollide = false
|
||
|
m.Parent = workspace
|
||
|
c.CanCollide = false
|
||
|
end
|
||
|
|
||
|
combo = 0
|
||
|
ob1d = function(mouse)
|
||
|
if cshoot == false and cdebounce == false then
|
||
|
cshoot = true
|
||
|
end
|
||
|
if shockshoot == false and shockdebounce == false then
|
||
|
shockshoot = true
|
||
|
TehM = MMouse.Hit.p
|
||
|
end
|
||
|
if starshoot == false and stardebounce == false then
|
||
|
starshoot = true
|
||
|
TehM = MMouse.Hit.p
|
||
|
end
|
||
|
if attack == true or equipped == false then
|
||
|
return
|
||
|
end
|
||
|
attack = true
|
||
|
hold = true
|
||
|
if combo == 0 then
|
||
|
combo = 1
|
||
|
attackone()
|
||
|
else
|
||
|
if combo == 1 then
|
||
|
combo = 2
|
||
|
attacktwo()
|
||
|
else
|
||
|
if combo == 2 then
|
||
|
combo = 3
|
||
|
attackthree()
|
||
|
else
|
||
|
if combo == 3 then
|
||
|
combo = 0
|
||
|
attackfour()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
ob1u = function(mouse)
|
||
|
hold = false
|
||
|
end
|
||
|
|
||
|
buttonhold = false
|
||
|
fenbarmove1.MouseButton1Click:connect(do1)
|
||
|
fenbarmove2.MouseButton1Click:connect(do2)
|
||
|
fenbarmove3.MouseButton1Click:connect(do3)
|
||
|
fenbarmove4.MouseButton1Click:connect(do4)
|
||
|
eul = 0
|
||
|
equipped = false
|
||
|
key = function(key)
|
||
|
if key == "q" and Player.Name == "Fenrier" then
|
||
|
cooldowns[1] = 100
|
||
|
cooldowns[2] = 100
|
||
|
cooldowns[3] = 100
|
||
|
cooldowns[4] = 100
|
||
|
end
|
||
|
if key == "z" and cbuster == true then
|
||
|
cbuster = false
|
||
|
return
|
||
|
end
|
||
|
if key == "x" and sbreaker == true then
|
||
|
sbreaker = false
|
||
|
return
|
||
|
end
|
||
|
if key == "c" and sblazing == true then
|
||
|
sblazing = false
|
||
|
return
|
||
|
end
|
||
|
if key == "e" then
|
||
|
if prising == true then
|
||
|
prising = false
|
||
|
return
|
||
|
end
|
||
|
if cbuster == true and mana.Value > 15 then
|
||
|
busterlaser = true
|
||
|
return
|
||
|
end
|
||
|
if sbreaker == true and mana.Value > 10 then
|
||
|
sbreakerII = true
|
||
|
return
|
||
|
end
|
||
|
if sblazing == true and mana.Value > 20 then
|
||
|
galacblazing = true
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
if attack == true then
|
||
|
return
|
||
|
end
|
||
|
if key == "f" then
|
||
|
attack = true
|
||
|
pressedf = true
|
||
|
fnumb = 0
|
||
|
repeat swait() until effects:FindFirstChild("Effect") == nil
|
||
|
if equipped == false then
|
||
|
RSH = ch.Torso["Right Shoulder"]
|
||
|
LSH = ch.Torso["Left Shoulder"]
|
||
|
RSH.Parent = nil
|
||
|
LSH.Parent = nil
|
||
|
RW.Name = "Right Shoulder"
|
||
|
RW.Part0 = ch.Torso
|
||
|
RW.C0 = cf(1.5, 0.5, 0)
|
||
|
RW.C1 = cf(0, 0.5, 0)
|
||
|
RW.Part1 = ch["Right Arm"]
|
||
|
RW.Parent = ch.Torso
|
||
|
LW.Name = "Left Shoulder"
|
||
|
LW.Part0 = ch.Torso
|
||
|
LW.C0 = cf(-1.5, 0.5, 0)
|
||
|
LW.C1 = cf(0, 0.5, 0)
|
||
|
LW.Part1 = ch["Left Arm"]
|
||
|
LW.Parent = ch.Torso
|
||
|
Animate.Parent = nil
|
||
|
equipanim()
|
||
|
equipped = true
|
||
|
else
|
||
|
equipped = false
|
||
|
hideanim()
|
||
|
LH.C1 = LHC1
|
||
|
RH.C1 = RHC1
|
||
|
Animate.Parent = Humanoid
|
||
|
swait(0)
|
||
|
RW.Parent = nil
|
||
|
LW.Parent = nil
|
||
|
RSH.Parent = player.Character.Torso
|
||
|
LSH.Parent = player.Character.Torso
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
if equipped == false then
|
||
|
return
|
||
|
end
|
||
|
if key == "e" then
|
||
|
PowerRising()
|
||
|
end
|
||
|
if key == "q" then
|
||
|
mana.Value = 100
|
||
|
end
|
||
|
if key == "z" then
|
||
|
do1()
|
||
|
end
|
||
|
if key == "x" then
|
||
|
do2()
|
||
|
end
|
||
|
if key == "c" then
|
||
|
do3()
|
||
|
end
|
||
|
if key == "v" then
|
||
|
do4()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
key2 = function(key)
|
||
|
end
|
||
|
|
||
|
s = function(mouse)
|
||
|
mouse.Button1Down:connect(function()
|
||
|
ob1d(mouse)
|
||
|
end
|
||
|
)
|
||
|
mouse.Button1Up:connect(function()
|
||
|
ob1u(mouse)
|
||
|
end
|
||
|
)
|
||
|
mouse.KeyDown:connect(key)
|
||
|
mouse.KeyUp:connect(key2)
|
||
|
player = Player
|
||
|
ch = Character
|
||
|
end
|
||
|
|
||
|
ds = function(mouse)
|
||
|
end
|
||
|
|
||
|
Bin.Selected:connect(s)
|
||
|
Bin.Deselected:connect(ds)
|
||
|
print("Dreamer loaded.")
|
||
|
local mananum = 0
|
||
|
local donum = 0
|
||
|
local stunnum = 0
|
||
|
local staggeranim = false
|
||
|
local stunanim = false
|
||
|
local walk = 0
|
||
|
local walkforw = true
|
||
|
local fnum = 0
|
||
|
local domodel = false
|
||
|
local gef = 10
|
||
|
local col = 1
|
||
|
local colnum = 0
|
||
|
while true do
|
||
|
swait()
|
||
|
for _,c in pairs(model3:children()) do
|
||
|
if c.className == "Part" then
|
||
|
if c.BrickColor == Neons[1] then
|
||
|
c.BrickColor = Neons[2]
|
||
|
else
|
||
|
if c.BrickColor == Neons[2] then
|
||
|
c.BrickColor = Neons[3]
|
||
|
else
|
||
|
if c.BrickColor == Neons[3] then
|
||
|
c.BrickColor = Neons[4]
|
||
|
else
|
||
|
if c.BrickColor == Neons[4] then
|
||
|
c.BrickColor = Neons[5]
|
||
|
else
|
||
|
if c.BrickColor == Neons[5] then
|
||
|
c.BrickColor = Neons[6]
|
||
|
else
|
||
|
if c.BrickColor == Neons[6] then
|
||
|
c.BrickColor = Neons[7]
|
||
|
else
|
||
|
if c.BrickColor == Neons[7] then
|
||
|
c.BrickColor = Neons[1]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1))
|
||
|
if Mode == "Sabers" then
|
||
|
passive1.Value = 0
|
||
|
passive2.Value = -0.1
|
||
|
else
|
||
|
passive1.Value = -0.1
|
||
|
passive2.Value = 0
|
||
|
end
|
||
|
if (Head:findFirstChild("Running")) ~= nil then
|
||
|
if floating == true then
|
||
|
Head.Running.Volume = 0
|
||
|
Humanoid.JumpPower = 60
|
||
|
else
|
||
|
Head.Running.Volume = 0.5
|
||
|
Humanoid.JumpPower = 50
|
||
|
end
|
||
|
end
|
||
|
colnum = colnum + 1
|
||
|
if #Neons - 1 < col and (colnum) % 2 == 0 then
|
||
|
col = 1
|
||
|
end
|
||
|
if (colnum) % 2 == 0 then
|
||
|
col = col + 1
|
||
|
end
|
||
|
gef = gef + 1
|
||
|
if (gef) % 10 == 0 and 0 < Humanoid.Health then
|
||
|
hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
|
||
|
if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then
|
||
|
MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15)
|
||
|
end
|
||
|
end
|
||
|
if Humanoid.Health <= 0 then
|
||
|
attack = true
|
||
|
resumeControl()
|
||
|
modelzorz.Parent = workspace
|
||
|
model2.Parent = workspace
|
||
|
game:GetService("Debris"):AddItem(modelzorz, 30)
|
||
|
game:GetService("Debris"):AddItem(model2, 30)
|
||
|
if domodel == false then
|
||
|
domodel = true
|
||
|
for i = 1, #Weapon do
|
||
|
Weapon[i].Parent = modelzorz
|
||
|
Weapon[i].CanCollide = true
|
||
|
end
|
||
|
for i = 1, #Welds do
|
||
|
Welds[i].Parent = main1
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if fnumb < 21 then
|
||
|
fnumb = fnumb + 1
|
||
|
if pressedf == false then
|
||
|
fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
|
||
|
tellbar.TextTransparency = tellbar.TextTransparency - 0.05
|
||
|
tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
|
||
|
else
|
||
|
if fnumb == 20 then
|
||
|
fenframe5.Parent = nil
|
||
|
print("daigui")
|
||
|
end
|
||
|
fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
|
||
|
tellbar.TextTransparency = tellbar.TextTransparency + 0.05
|
||
|
tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
|
||
|
end
|
||
|
end
|
||
|
if Stagger.Value == true and staggeranim == false then
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
staggeranim = true
|
||
|
while attack == true do
|
||
|
swait()
|
||
|
end
|
||
|
StaggerAnim()
|
||
|
StaggerHit.Value = false
|
||
|
Stagger.Value = false
|
||
|
staggeranim = false
|
||
|
end
|
||
|
))
|
||
|
end
|
||
|
if StaggerHit.Value == true and staggeranim == false then
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
staggeranim = true
|
||
|
while attack == true do
|
||
|
swait()
|
||
|
end
|
||
|
StaggerHitt()
|
||
|
StaggerHit.Value = false
|
||
|
Stagger.Value = false
|
||
|
staggeranim = false
|
||
|
end
|
||
|
))
|
||
|
end
|
||
|
if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
|
||
|
Humanoid.WalkSpeed = 0
|
||
|
else
|
||
|
Humanoid.WalkSpeed = 16 * Mvmt.Value
|
||
|
end
|
||
|
if StunT.Value <= Stun.Value and stunanim == false then
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
stunanim = true
|
||
|
while attack == true do
|
||
|
swait()
|
||
|
end
|
||
|
StunAnim()
|
||
|
Stun.Value = 0
|
||
|
stunanim = false
|
||
|
end
|
||
|
))
|
||
|
end
|
||
|
local stunnum2 = 40
|
||
|
if stunnum2 <= stunnum then
|
||
|
if 0 < Stun.Value then
|
||
|
Stun.Value = Stun.Value - 1
|
||
|
end
|
||
|
stunnum = 0
|
||
|
end
|
||
|
stunnum = stunnum + 1
|
||
|
if 0.5 <= donum then
|
||
|
handidle = true
|
||
|
else
|
||
|
if donum <= 0 then
|
||
|
handidle = false
|
||
|
end
|
||
|
end
|
||
|
if handidle == false then
|
||
|
donum = donum + 0.003
|
||
|
else
|
||
|
donum = donum - 0.003
|
||
|
end
|
||
|
local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
|
||
|
local velderp = RootPart.Velocity.y
|
||
|
hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
|
||
|
if equipped == true then
|
||
|
if Anim == "Walk" and floating == false then
|
||
|
if walkforw == true then
|
||
|
RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
|
||
|
LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
|
||
|
else
|
||
|
RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
|
||
|
LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
|
||
|
end
|
||
|
else
|
||
|
RH.C1 = clerp(RH.C1, RHC1, 0.2)
|
||
|
LH.C1 = clerp(LH.C1, LHC1, 0.2)
|
||
|
end
|
||
|
if 1 < RootPart.Velocity.y and hitfloor == nil then
|
||
|
Anim = "Jump"
|
||
|
if Mode == "Normal" and floating == true then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3)
|
||
|
end
|
||
|
if attack == false then
|
||
|
if Mode == "Normal" then
|
||
|
MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
|
||
|
else
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if RootPart.Velocity.y < -1 and hitfloor == nil then
|
||
|
Anim = "Fall"
|
||
|
if Mode == "Normal" and floating == true then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
|
||
|
end
|
||
|
if attack == false then
|
||
|
if Mode == "Normal" then
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
|
||
|
Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
|
||
|
else
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
|
||
|
Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if torvel < 1 and hitfloor ~= nil then
|
||
|
Anim = "Idle"
|
||
|
if Mode == "Normal" and floating == true then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3)
|
||
|
end
|
||
|
if attack == false then
|
||
|
if Mode == "Normal" then
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
|
||
|
else
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if 2 < torvel and torvel < 30 and hitfloor ~= nil then
|
||
|
Anim = "Walk"
|
||
|
walk = walk + 1
|
||
|
if 15 - 5 * Mvmt.Value <= walk then
|
||
|
walk = 0
|
||
|
if walkforw == true then
|
||
|
walkforw = false
|
||
|
else
|
||
|
if walkforw == false then
|
||
|
walkforw = true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0)
|
||
|
newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z)
|
||
|
MoveCF = cf(testpart.Position, newpos)
|
||
|
local mpos = testpart.CFrame * euler(0, 0, 0)
|
||
|
local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
|
||
|
if Mode == "Normal" and floating == true then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3)
|
||
|
end
|
||
|
if attack == false then
|
||
|
if Mode == "Normal" then
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
|
||
|
else
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
do
|
||
|
if 30 <= torvel and hitfloor ~= nil then
|
||
|
Anim = "Run"
|
||
|
if Mode == "Normal" and floating == true then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3)
|
||
|
end
|
||
|
if attack == false then
|
||
|
if Mode == "Normal" then
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
|
||
|
else
|
||
|
mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
|
||
|
Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
|
||
|
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
|
||
|
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
|
||
|
RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
|
||
|
fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
|
||
|
fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
|
||
|
fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
|
||
|
fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
|
||
|
fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
|
||
|
fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
|
||
|
fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
|
||
|
fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
|
||
|
for _,c in pairs(Decrease:children()) do
|
||
|
if (c:findFirstChild("Duration")) ~= nil then
|
||
|
c.Duration.Value = c.Duration.Value - 1
|
||
|
if c.Duration.Value <= 0 then
|
||
|
c.Parent = nil
|
||
|
end
|
||
|
end
|
||
|
if c.Name == "DecreaseAtk" then
|
||
|
decreaseatk = decreaseatk + c.Value
|
||
|
else
|
||
|
if c.Name == "DecreaseDef" then
|
||
|
decreasedef = decreasedef + c.Value
|
||
|
else
|
||
|
if c.Name == "DecreaseMvmt" then
|
||
|
decreasemvmt = decreasemvmt + c.Value
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
Atk.Value = 1 - (decreaseatk)
|
||
|
if Atk.Value <= 0 then
|
||
|
Atk.Value = 0
|
||
|
end
|
||
|
Def.Value = 1 - (decreasedef)
|
||
|
if Def.Value <= 0 then
|
||
|
Def.Value = 0.01
|
||
|
end
|
||
|
Mvmt.Value = 1 - (decreasemvmt)
|
||
|
if Mvmt.Value <= 0 then
|
||
|
Mvmt.Value = 0
|
||
|
end
|
||
|
decreaseatk = 0
|
||
|
decreasedef = 0
|
||
|
decreasemvmt = 0
|
||
|
AtkVal = Atk.Value * 100
|
||
|
AtkVal = math.floor(AtkVal)
|
||
|
AtkVal = AtkVal / 100
|
||
|
fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
|
||
|
DefVal = Def.Value * 100
|
||
|
DefVal = math.floor(DefVal)
|
||
|
DefVal = DefVal / 100
|
||
|
fenbardef.Text = "Defense\n(" .. DefVal .. ")"
|
||
|
MvmtVal = Mvmt.Value * 100
|
||
|
MvmtVal = math.floor(MvmtVal)
|
||
|
MvmtVal = MvmtVal / 100
|
||
|
if Rooted.Value == true then
|
||
|
MvmtVal = 0
|
||
|
end
|
||
|
fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
|
||
|
if StunT.Value <= Stun.Value then
|
||
|
fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
|
||
|
else
|
||
|
fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
|
||
|
end
|
||
|
fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
|
||
|
if 100 <= mana.Value then
|
||
|
mana.Value = 100
|
||
|
else
|
||
|
if mananum <= manainc then
|
||
|
mananum = mananum + 1
|
||
|
else
|
||
|
mananum = 0
|
||
|
mana.Value = mana.Value + 1
|
||
|
end
|
||
|
end
|
||
|
for i = 1, #cooldowns do
|
||
|
if cooldownmax <= cooldowns[i] then
|
||
|
cooldowns[i] = cooldownmax
|
||
|
else
|
||
|
cooldowns[i] = cooldowns[i] + cooldownsadd[i]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if #Effects>0 then
|
||
|
for e=1,#Effects do
|
||
|
if Effects[e]~=nil then
|
||
|
local Thing=Effects[e]
|
||
|
if Thing ~= nil then
|
||
|
local Part = Thing[1]
|
||
|
local Mode = Thing[2]
|
||
|
local Delay = Thing[3]
|
||
|
local IncX = Thing[4]
|
||
|
local IncY = Thing[5]
|
||
|
local IncZ = Thing[6]
|
||
|
if Thing[2] == "CylinderClang" then
|
||
|
if Thing[3] <= 1 then
|
||
|
Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
|
||
|
Thing[7] = Thing[1].CFrame
|
||
|
effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
|
||
|
Thing[8] = Thing[7]
|
||
|
Thing[3] = Thing[3] + Thing[4]
|
||
|
else
|
||
|
Part.Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
if Thing[2] == "showDamage" then
|
||
|
if Thing[6] < Thing[5] then
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
else
|
||
|
if Thing[6] < Thing[7] then
|
||
|
Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
else
|
||
|
if Thing[6] < Thing[8] then
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
else
|
||
|
if Thing[6] < Thing[9] then
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
|
||
|
Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
|
||
|
Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
|
||
|
else
|
||
|
Thing[1].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if Thing[2] == "CloneEf" then
|
||
|
if Thing[3] <= 500 then
|
||
|
Thing[3] = Thing[3] + 1
|
||
|
if 10 <= Thing[4] then
|
||
|
Thing[4] = 0
|
||
|
end
|
||
|
Thing[4] = Thing[4] + 1
|
||
|
else
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
if Thing[2] == "SatelliteStrike" then
|
||
|
if Thing[5] < 100 then
|
||
|
Thing[5] = Thing[5] + 2
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
if 2 < Thing[6] then
|
||
|
Thing[6] = 0
|
||
|
if Thing[3].BrickColor == BrickColor.new("New Yeller") then
|
||
|
Thing[3].Transparency = 0.8
|
||
|
Thing[3].BrickColor = BrickColor.new("Really red")
|
||
|
else
|
||
|
Thing[3].Transparency = 0.8
|
||
|
Thing[3].BrickColor = BrickColor.new("New Yeller")
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
refda.Anchored = true
|
||
|
refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
|
||
|
game:GetService("Debris"):AddItem(refda, 1)
|
||
|
local mag = (refda.Position - Thing[1].Position).magnitude
|
||
|
MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3)
|
||
|
Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05)
|
||
|
MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1)
|
||
|
refda.CFrame = cf(Thing[1].Position)
|
||
|
MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
|
||
|
refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
|
||
|
MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
|
||
|
refda.CFrame = cf(Thing[1].Position)
|
||
|
so("341336446", refda, 1, math.random(100, 120) / 100)
|
||
|
so("341336459", refda, 1, math.random(100, 120) / 100)
|
||
|
Thing[1].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if Thing[2] == "SatelliteStrike2" then
|
||
|
if Thing[5] < 100 then
|
||
|
Thing[5] = Thing[5] + 2
|
||
|
Thing[6] = Thing[6] + 1
|
||
|
if 2 < Thing[6] then
|
||
|
Thing[6] = 0
|
||
|
if Thing[3].BrickColor == BrickColor.new("New Yeller") then
|
||
|
Thing[3].Transparency = 0.8
|
||
|
Thing[3].BrickColor = BrickColor.new("Really red")
|
||
|
else
|
||
|
Thing[3].Transparency = 0.8
|
||
|
Thing[3].BrickColor = BrickColor.new("New Yeller")
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
refda.Anchored = true
|
||
|
refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
|
||
|
game:GetService("Debris"):AddItem(refda, 1)
|
||
|
local mag = (refda.Position - Thing[1].Position).magnitude
|
||
|
MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1)
|
||
|
Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03)
|
||
|
MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1)
|
||
|
refda.CFrame = cf(Thing[1].Position)
|
||
|
MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
|
||
|
refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
|
||
|
MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
|
||
|
refda.CFrame = cf(Thing[1].Position)
|
||
|
so("341336446", refda, 1, math.random(70, 90) / 100)
|
||
|
so("341336459", refda, 1, math.random(50, 80) / 100)
|
||
|
Thing[1].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if Thing[2] == "Shoot" then
|
||
|
Thing[11] = Thing[11] + 0.02
|
||
|
local Look = Thing[1]
|
||
|
local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz)
|
||
|
local mag = (Thing[4] - pos).magnitude
|
||
|
if 6 < Thing[8] then
|
||
|
Thing[8] = 1
|
||
|
else
|
||
|
Thing[8] = Thing[8] + 1
|
||
|
end
|
||
|
MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
|
||
|
Thing[9].BrickColor = Neons[Thing[8]]
|
||
|
Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10]
|
||
|
Thing[4] = Thing[4] + Look * Thing[11]
|
||
|
Thing[3] = Thing[3] - 1
|
||
|
if hit ~= nil then
|
||
|
Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 3)), nil, nil, true)
|
||
|
end
|
||
|
if Thing[3] <= 0 then
|
||
|
Thing[9].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if Thing[2] == "Shoot2" then
|
||
|
local Look = Thing[1]
|
||
|
local hit, pos = rayCast(Thing[4], Look, 4, Character)
|
||
|
local mag = (Thing[4] - pos).magnitude
|
||
|
if 6 < Thing[8] then
|
||
|
Thing[8] = 1
|
||
|
else
|
||
|
Thing[8] = Thing[8] + 1
|
||
|
end
|
||
|
MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5)
|
||
|
Thing[4] = Thing[4] + Look * 4
|
||
|
Thing[3] = Thing[3] - 1
|
||
|
if hit ~= nil then
|
||
|
Thing[3] = 0
|
||
|
Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 5)), nil, nil, true)
|
||
|
end
|
||
|
if Thing[3] <= 0 then
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if Thing[2] == "Shoot3" then
|
||
|
local Look = Thing[1]
|
||
|
local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
|
||
|
local mag = (Thing[4] - pos).magnitude
|
||
|
if 6 < Thing[8] then
|
||
|
Thing[8] = 1
|
||
|
else
|
||
|
Thing[8] = Thing[8] + 1
|
||
|
end
|
||
|
Thing[11] = Thing[11] + 0.05
|
||
|
Thing[9].BrickColor = Neons[Thing[8]]
|
||
|
Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
|
||
|
MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25)
|
||
|
Thing[4] = Thing[4] + Look * 1.5
|
||
|
Thing[3] = Thing[3] - 1
|
||
|
if hit ~= nil then
|
||
|
Thing[3] = 0
|
||
|
end
|
||
|
if Thing[3] <= 0 then
|
||
|
MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1)
|
||
|
MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05)
|
||
|
local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
staaaaref.Anchored = true
|
||
|
staaaaref.CFrame = cf(Thing[9].Position)
|
||
|
game:GetService("Debris"):AddItem(staaaaref, 1)
|
||
|
so("341336499", staaaaref, 0.8, 2)
|
||
|
MagniDamage(staaaaref, 10, 10, 12, math.random(10, 20), "Knockdown2", staaaaref, 0.1, 1, (math.random(4, 6)), nil, nil, true, "Damage", 0.1, 200)
|
||
|
Thing[9].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
if Thing[2] == "Shoot4" then
|
||
|
local Look = Thing[1]
|
||
|
local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
|
||
|
local mag = (Thing[4] - pos).magnitude
|
||
|
if 6 < Thing[8] then
|
||
|
Thing[8] = 1
|
||
|
else
|
||
|
Thing[8] = Thing[8] + 1
|
||
|
end
|
||
|
Thing[11] = Thing[11] + 0.05
|
||
|
Thing[9].BrickColor = Neons[Thing[8]]
|
||
|
Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
|
||
|
MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25)
|
||
|
Thing[4] = Thing[4] + Look * 1.5
|
||
|
Thing[3] = Thing[3] - 1
|
||
|
if hit ~= nil then
|
||
|
Thing[3] = 0
|
||
|
end
|
||
|
if Thing[3] <= 0 then
|
||
|
MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1)
|
||
|
MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1)
|
||
|
MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08)
|
||
|
MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06)
|
||
|
local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
|
||
|
staaaaref.Anchored = true
|
||
|
staaaaref.CFrame = cf(Thing[9].Position)
|
||
|
game:GetService("Debris"):AddItem(staaaaref, 1)
|
||
|
so("341336499", staaaaref, 0.8, 1)
|
||
|
MagniDamage(staaaaref, 20, 15, 18, math.random(30, 50), "Knockdown2", staaaaref, 0.1, 1, (math.random(8, 10)), nil, nil, true, "Damage", 0.1, 400)
|
||
|
Thing[9].Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
do
|
||
|
do
|
||
|
if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then
|
||
|
if Thing[1].Transparency <= 1 then
|
||
|
if Thing[2] == "Block1" then
|
||
|
Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Block2" then
|
||
|
Thing[1].CFrame = Thing[1].CFrame
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Block3" then
|
||
|
Thing[8] = Thing[8] * cf(0, 1, 0)
|
||
|
Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Block4" then
|
||
|
if #Neons - 1 < Thing[8] then
|
||
|
Thing[8] = 1
|
||
|
else
|
||
|
Thing[8] = Thing[8] + 1
|
||
|
end
|
||
|
Thing[1].BrickColor = Neons[Thing[8]]
|
||
|
Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Cylinder" then
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Shatter" then
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
Thing[4] = Thing[4] * cf(0, Thing[7], 0)
|
||
|
Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0)
|
||
|
Thing[6] = Thing[6] + Thing[5]
|
||
|
else
|
||
|
if Thing[2] == "Blood" then
|
||
|
Mesh = Thing[7]
|
||
|
Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Elec" then
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Disappear" then
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
Part.Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|