historical/toontown-just-works.git/toontown/minigame/TwoDSection.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import *
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.minigame import ToonBlitzGlobals
from toontown.minigame import TwoDBlock
from toontown.minigame import TwoDEnemyMgr
from toontown.minigame import TwoDTreasureMgr
from toontown.minigame import TwoDSpawnPointMgr
from toontown.minigame import TwoDStomperMgr
class TwoDSection(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TwoDSection')
def __init__(self, indexNum, sectionInfo, sectionNP, sectionMgr):
self.indexNum = indexNum
self.sectionNP = sectionNP
self.sectionMgr = sectionMgr
self.blocks = []
self.load(sectionInfo)
def destroy(self):
for block in self.blocks:
block.destroy()
self.enemyMgr.destroy()
del self.enemyMgr
self.treasureMgr.destroy()
del self.treasureMgr
self.spawnPointMgr.destroy()
del self.spawnPointMgr
self.stomperMgr.destroy()
del self.stomperMgr
self.sectionMgr = None
self.sectionNP = None
self.blockList = []
self.enemyList = []
self.treasureList = []
self.spawnPointList = []
return
def load(self, sectionInfo):
self.sectionTypeNum = sectionInfo[0]
enemyIndicesSelected = sectionInfo[1]
treasureIndicesSelected = sectionInfo[2]
spawnPointIndicesSelected = sectionInfo[3]
stomperIndicesSelected = sectionInfo[4]
attribs = ToonBlitzGlobals.SectionTypes[self.sectionTypeNum]
self.length = attribs[1]
self.blockList = attribs[2]
enemiesPool = attribs[3]
treasuresPool = attribs[4]
spawnPointsPool = attribs[5]
stompersPool = attribs[6]
self.enemyList = []
for enemyIndex in enemyIndicesSelected:
self.enemyList.append(enemiesPool[enemyIndex])
self.treasureList = []
for treasure in treasureIndicesSelected:
treasureIndex = treasure[0]
treasureValue = treasure[1]
treasureAttribs = treasuresPool[treasureIndex]
self.treasureList.append((treasureAttribs, treasureValue))
self.spawnPointList = []
for spawnPointIndex in spawnPointIndicesSelected:
self.spawnPointList.append(spawnPointsPool[spawnPointIndex])
self.stomperList = []
for stomperIndex in stomperIndicesSelected:
self.stomperList.append(stompersPool[stomperIndex])
self.blocksNP = NodePath('Blocks')
self.blocksNP.reparentTo(self.sectionNP)
if self.blockList[0][1][0] != (0, 0, 12):
self.notify.warning('First block of section %s does not start at (0, 0, 12)' % self.sectionTypeNum)
for index in xrange(0, len(self.blockList)):
blockAttribs = self.blockList[index]
fileName = ToonBlitzGlobals.BlockTypes[blockAttribs[0]][0]
blockIndex = int(fileName[-1])
blockType = self.sectionMgr.game.assetMgr.blockTypes[blockIndex]
sectionizedId = self.getSectionizedId(index)
newBlock = TwoDBlock.TwoDBlock(blockType, sectionizedId, blockAttribs)
newBlock.model.reparentTo(self.blocksNP)
self.blocks.append(newBlock)
self.enemyMgr = TwoDEnemyMgr.TwoDEnemyMgr(self, self.enemyList)
self.treasureMgr = TwoDTreasureMgr.TwoDTreasureMgr(self, self.treasureList, self.enemyList)
self.spawnPointMgr = TwoDSpawnPointMgr.TwoDSpawnPointMgr(self, self.spawnPointList)
self.stomperMgr = TwoDStomperMgr.TwoDStomperMgr(self, self.stomperList)
if self.sectionTypeNum == 'end':
self.spawnPointMgr.setupLastSavePointHandle()
def enterPlay(self, elapsedTime):
for block in self.blocks:
block.start(elapsedTime)
self.enemyMgr.enterPlay(elapsedTime)
self.stomperMgr.enterPlay(elapsedTime)
def exitPlay(self):
pass
def enterPause(self):
for block in self.blocks:
block.enterPause()
self.enemyMgr.enterPause()
self.stomperMgr.enterPause()
def exitPause(self):
for block in self.blocks:
block.exitPause()
self.enemyMgr.exitPause()
self.stomperMgr.exitPause()
def getSectionizedId(self, num):
def getTwoDigitString(index):
if index < 10:
output = '0' + str(index)
else:
output = str(index)
return output
return getTwoDigitString(self.indexNum) + '-' + getTwoDigitString(num)