historical/toontown-classic.git/panda/include/animBundleMaker.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animBundleMaker.h
* @author drose
* @date 1999-02-22
*/
#ifndef ANIMBUNDLEMAKER_H
#define ANIMBUNDLEMAKER_H
#include "pandabase.h"
#include "typedef.h"
class EggNode;
class EggGroupNode;
class EggTable;
class EggXfmSAnim;
class EggSAnimData;
class AnimGroup;
class AnimBundle;
class AnimBundleNode;
class AnimChannelScalarTable;
class AnimChannelMatrixXfmTable;
/**
* Converts an EggTable hierarchy, beginning with a <Bundle> entry, into an
* AnimBundle hierarchy.
*/
class EXPCL_PANDA_EGG2PG AnimBundleMaker {
public:
explicit AnimBundleMaker(EggTable *root);
AnimBundleNode *make_node();
private:
AnimBundle *make_bundle();
void inspect_tree(EggNode *node);
void build_hierarchy(EggTable *egg_table, AnimGroup *parent);
AnimChannelScalarTable *
create_s_channel(EggSAnimData *egg_anim, const std::string &name,
AnimGroup *parent);
AnimChannelMatrixXfmTable *
create_xfm_channel(EggNode *egg_node, const std::string &name,
AnimGroup *parent);
AnimChannelMatrixXfmTable *
create_xfm_channel(EggXfmSAnim *egg_anim, const std::string &name,
AnimGroup *parent);
PN_stdfloat _fps;
int _num_frames;
bool _ok_fps;
bool _ok_num_frames;
EggTable *_root;
};
#endif