historical/toontown-classic.git/panda/include/asyncTask.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file asyncTask.I
* @author drose
* @date 2006-08-23
*/
/**
* Returns the current state of the task.
*/
INLINE AsyncTask::State AsyncTask::
get_state() const {
return _state;
}
/**
* Returns true if the task is currently active or sleeping on some task
* chain, meaning that it will be executed in its turn, or false if it is not
* active. If the task has recently been removed while it is in the middle of
* execution, this will return false, because the task will not run again once
* it finishes.
*/
INLINE bool AsyncTask::
is_alive() const {
switch (_state) {
case S_active:
case S_servicing:
case S_sleeping:
case S_active_nested:
case S_awaiting:
return true;
case S_inactive:
case S_servicing_removed:
return false;
}
// Shouldn't get here.
return false;
}
/**
* Returns the AsyncTaskManager that this task is active on. This will be
* NULL if the state is S_inactive.
*/
INLINE AsyncTaskManager *AsyncTask::
get_manager() const {
return _manager;
}
/**
* Specifies the amount of time, in seconds, by which this task will be
* delayed after it has been added to the AsyncTaskManager. At least the
* specified amount of time (and possibly more) will elapse before the task
* begins.
*
* You may specify a delay of 0.0 to guarantee that the task will run in the
* next epoch following the one in which it is added.
*
* Setting this value after the task has already been added will not affect
* the task's wake time; it will only affect the task if it is re-added to the
* queue in the future, for instance if the task returns DS_again. However,
* see recalc_wake_time() if you wish to apply the delay effect immediately.
*/
INLINE void AsyncTask::
set_delay(double delay) {
_delay = delay;
_has_delay = true;
}
/**
* Removes any delay specified for the task. The next time the task is added
* to the queue, it will run immediately. This does not affect the task's
* wake time if it has already been added to the queue.
*/
INLINE void AsyncTask::
clear_delay() {
_delay = 0.0;
_has_delay = false;
}
/**
* Returns true if a delay has been set for this task via set_delay(), or
* false otherwise.
*/
INLINE bool AsyncTask::
has_delay() const {
return _has_delay;
}
/**
* Returns the delay value that has been set via set_delay, if any.
*/
INLINE double AsyncTask::
get_delay() const {
return _delay;
}
/**
* Returns the time at which the task was started, according to the task
* manager's clock.
*
* It is only valid to call this if the task's status is not S_inactive.
*/
INLINE double AsyncTask::
get_start_time() const {
nassertr(_state != S_inactive, 0.0);
return _start_time;
}
/**
* Returns the frame number at which the task was started, according to the
* task manager's clock.
*
* It is only valid to call this if the task's status is not S_inactive.
*/
INLINE int AsyncTask::
get_start_frame() const {
nassertr(_state != S_inactive, 0);
return _start_frame;
}
/**
* Resets the task's name to empty.
*/
INLINE void AsyncTask::
clear_name() {
set_name(std::string());
}
/**
* Returns a number guaranteed to be unique for each different AsyncTask
* object in the universe.
*/
INLINE AtomicAdjust::Integer AsyncTask::
get_task_id() const {
return _task_id;
}
/**
* Returns the AsyncTaskChain on which this task will be running. Each task
* chain runs tasks independently of the others.
*/
INLINE const std::string &AsyncTask::
get_task_chain() const {
return _chain_name;
}
/**
* Returns the task's current sort value. See set_sort().
*/
INLINE int AsyncTask::
get_sort() const {
return _sort;
}
/**
* Returns the task's current priority value. See set_priority().
*/
INLINE int AsyncTask::
get_priority() const {
return _priority;
}
/**
* Sets the event name that will be triggered when the task finishes. This
* should only be called before the task has been started, or after it has
* finished and before it is about to be restarted (i.e. when get_state()
* returns S_inactive).
*/
INLINE void AsyncTask::
set_done_event(const std::string &done_event) {
nassertv(_state == S_inactive);
_done_event = done_event;
}
/**
* Returns the amount of time elapsed during the task's previous run cycle, in
* seconds.
*/
INLINE double AsyncTask::
get_dt() const {
return _dt;
}
/**
* Returns the maximum amount of time elapsed during any one of the task's
* previous run cycles, in seconds.
*/
INLINE double AsyncTask::
get_max_dt() const {
return _max_dt;
}
/**
* Returns the average amount of time elapsed during each of the task's
* previous run cycles, in seconds.
*/
INLINE double AsyncTask::
get_average_dt() const {
if (_num_frames == 0) {
return 0.0;
} else {
return _total_dt / _num_frames;
}
}