historical/toontown-classic.git/panda/include/billboardEffect.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file billboardEffect.h
* @author drose
* @date 2002-03-14
*/
#ifndef BILLBOARDEFFECT_H
#define BILLBOARDEFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
/**
* Indicates that geometry at this node should automatically rotate to face
* the camera, or any other arbitrary node.
*/
class EXPCL_PANDA_PGRAPH BillboardEffect : public RenderEffect {
private:
INLINE BillboardEffect();
PUBLISHED:
static CPT(RenderEffect) make(const LVector3 &up_vector,
bool eye_relative,
bool axial_rotate,
PN_stdfloat offset,
const NodePath &look_at,
const LPoint3 &look_at_point,
bool fixed_depth = false);
INLINE static CPT(RenderEffect) make_axis();
INLINE static CPT(RenderEffect) make_point_eye();
INLINE static CPT(RenderEffect) make_point_world();
INLINE bool is_off() const;
INLINE const LVector3 &get_up_vector() const;
INLINE bool get_eye_relative() const;
INLINE bool get_axial_rotate() const;
INLINE bool get_fixed_depth() const;
INLINE PN_stdfloat get_offset() const;
INLINE const NodePath &get_look_at() const;
INLINE const LPoint3 &get_look_at_point() const;
public:
virtual bool safe_to_transform() const;
virtual CPT(TransformState) prepare_flatten_transform(const TransformState *net_transform) const;
virtual void output(std::ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
virtual bool has_adjust_transform() const;
virtual void adjust_transform(CPT(TransformState) &net_transform,
CPT(TransformState) &node_transform,
const PandaNode *node) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
void compute_billboard(CPT(TransformState) &node_transform,
const TransformState *net_transform,
const TransformState *camera_transform) const;
private:
bool _off;
bool _eye_relative;
bool _axial_rotate;
bool _fixed_depth;
LVector3 _up_vector;
PN_stdfloat _offset;
NodePath _look_at;
LPoint3 _look_at_point;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "BillboardEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "billboardEffect.I"
#endif