85 lines
2.2 KiB
C
85 lines
2.2 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletCylinderShape.h
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* @author enn0x
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* @date 2010-02-17
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*/
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#ifndef __BULLET_CYLINDER_SHAPE_H__
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#define __BULLET_CYLINDER_SHAPE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bullet_utils.h"
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#include "bulletShape.h"
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/**
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*
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*/
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class EXPCL_PANDABULLET BulletCylinderShape : public BulletShape {
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private:
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// Only used by make_from_bam
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INLINE BulletCylinderShape();
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PUBLISHED:
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explicit BulletCylinderShape(PN_stdfloat radius, PN_stdfloat height, BulletUpAxis up=Z_up);
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explicit BulletCylinderShape(const LVector3 &half_extents, BulletUpAxis up=Z_up);
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BulletCylinderShape(const BulletCylinderShape ©);
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INLINE ~BulletCylinderShape();
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PN_stdfloat get_radius() const;
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LVecBase3 get_half_extents_without_margin() const;
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LVecBase3 get_half_extents_with_margin() const;
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MAKE_PROPERTY(radius, get_radius);
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MAKE_PROPERTY(half_extents_without_margin, get_half_extents_without_margin);
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MAKE_PROPERTY(half_extents_with_margin, get_half_extents_with_margin);
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public:
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virtual btCollisionShape *ptr() const;
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private:
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LVector3 _half_extents;
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btCylinderShape *_shape;
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BulletUpAxis _up;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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BulletShape::init_type();
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register_type(_type_handle, "BulletCylinderShape",
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BulletShape::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletCylinderShape.I"
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#endif // __BULLET_CYLINDER_SHAPE_H__
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