historical/toontown-classic.git/panda/include/bulletDebugNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletDebugNode.h
* @author enn0x
* @date 2010-01-23
*/
#ifndef __BULLET_DEBUG_NODE_H__
#define __BULLET_DEBUG_NODE_H__
#include "pandabase.h"
#include "pandaNode.h"
#include "bullet_includes.h"
class CullTraverser;
class CullTraverserData;
/**
*
*/
class EXPCL_PANDABULLET BulletDebugNode : public PandaNode {
PUBLISHED:
explicit BulletDebugNode(const char *name="debug");
INLINE ~BulletDebugNode();
virtual void draw_mask_changed();
INLINE void show_wireframe(bool show);
INLINE void show_constraints(bool show);
INLINE void show_bounding_boxes(bool show);
INLINE void show_normals(bool show);
INLINE bool get_show_wireframe() const;
INLINE bool get_show_constraints() const;
INLINE bool get_show_bounding_boxes() const;
INLINE bool get_show_normals() const;
MAKE_PROPERTY(wireframe, get_show_wireframe, show_wireframe);
MAKE_PROPERTY(constraints, get_show_constraints, show_constraints);
MAKE_PROPERTY(bounding_boxes, get_show_bounding_boxes, show_bounding_boxes);
MAKE_PROPERTY(normals, get_show_normals, show_normals);
public:
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
virtual bool safe_to_modify_transform() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool safe_to_flatten_below() const;
virtual bool is_renderable() const;
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data);
private:
void do_sync_b2p(btDynamicsWorld *world);
struct Line {
LVecBase3 _p0;
LVecBase3 _p1;
UnalignedLVecBase4 _color;
};
struct Triangle {
LVecBase3 _p0;
LVecBase3 _p1;
LVecBase3 _p2;
UnalignedLVecBase4 _color;
};
class DebugDraw : public btIDebugDraw {
public:
DebugDraw() {};
virtual void setDebugMode(int mode);
virtual int getDebugMode() const;
virtual void reportErrorWarning(const char *warning);
virtual void drawLine(const btVector3 &from, const btVector3 &to,
const btVector3 &color);
virtual void drawContactPoint(const btVector3 &point,
const btVector3 &normal, btScalar distance, int lifetime,
const btVector3 &color);
virtual void draw3dText(const btVector3 &location, const char *text);
virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
const btVector3 &v2, const btVector3 &color, btScalar);
virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1,
const btVector3 &v2, const btVector3 &n0, const btVector3 &n1,
const btVector3 &n2, const btVector3 &color, btScalar alpha);
virtual void drawSphere(btScalar radius, const btTransform &transform,
const btVector3 &color);
public:
pvector<Line> _lines;
pvector<Triangle> _triangles;
bool _normals;
int _mode;
};
DebugDraw _drawer;
bool _debug_stale;
btDynamicsWorld *_debug_world;
PT(Geom) _debug_lines;
PT(Geom) _debug_triangles;
bool _wireframe;
bool _constraints;
bool _bounds;
friend class BulletWorld;
static PStatCollector _pstat_debug;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "BulletDebugNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletDebugNode.I"
#endif // __BULLET_DEBUG_NODE_H__