historical/toontown-classic.git/panda/include/collisionPolygon.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionPolygon.h
* @author drose
* @date 2000-04-25
*/
#ifndef COLLISIONPOLYGON_H
#define COLLISIONPOLYGON_H
#include "pandabase.h"
#include "collisionPlane.h"
#include "clipPlaneAttrib.h"
#include "look_at.h"
#include "pvector.h"
class GeomNode;
/**
*
*/
class EXPCL_PANDA_COLLIDE CollisionPolygon : public CollisionPlane {
PUBLISHED:
INLINE CollisionPolygon(const LVecBase3 &a, const LVecBase3 &b,
const LVecBase3 &c);
INLINE CollisionPolygon(const LVecBase3 &a, const LVecBase3 &b,
const LVecBase3 &c, const LVecBase3 &d);
INLINE CollisionPolygon(const LPoint3 *begin, const LPoint3 *end);
private:
INLINE CollisionPolygon();
public:
CollisionPolygon(const CollisionPolygon &copy);
virtual CollisionSolid *make_copy();
PUBLISHED:
virtual LPoint3 get_collision_origin() const;
INLINE size_t get_num_points() const;
INLINE LPoint3 get_point(size_t n) const;
MAKE_SEQ(get_points, get_num_points, get_point);
INLINE static bool verify_points(const LPoint3 &a, const LPoint3 &b,
const LPoint3 &c);
INLINE static bool verify_points(const LPoint3 &a, const LPoint3 &b,
const LPoint3 &c, const LPoint3 &d);
static bool verify_points(const LPoint3 *begin, const LPoint3 *end);
bool is_valid() const;
bool is_concave() const;
PUBLISHED:
MAKE_SEQ_PROPERTY(points, get_num_points, get_point);
MAKE_PROPERTY(valid, is_valid);
MAKE_PROPERTY(concave, is_concave);
public:
virtual void xform(const LMatrix4 &mat);
virtual PT(PandaNode) get_viz(const CullTraverser *trav,
const CullTraverserData &data,
bool bounds_only) const;
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
INLINE static void flush_level();
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_line(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_segment(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_parabola(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_capsule(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_box(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
private:
INLINE static bool is_right(const LVector2 &v1, const LVector2 &v2);
INLINE static PN_stdfloat dist_to_line(const LPoint2 &p,
const LPoint2 &f, const LVector2 &v);
static PN_stdfloat dist_to_line_segment(const LPoint2 &p,
const LPoint2 &f, const LPoint2 &t,
const LVector2 &v);
private:
class PointDef {
public:
INLINE PointDef(const LPoint2 &p, const LVector2 &v);
INLINE PointDef(PN_stdfloat x, PN_stdfloat y);
INLINE PointDef(const PointDef &copy);
INLINE void operator = (const PointDef &copy);
LPoint2 _p; // the point in 2-d space
LVector2 _v; // the normalized vector to the next point
};
typedef pvector<PointDef> Points;
static void compute_vectors(Points &points);
void draw_polygon(GeomNode *viz_geom_node, GeomNode *bounds_viz_geom_node,
const Points &points) const;
bool point_is_inside(const LPoint2 &p, const Points &points) const;
PN_stdfloat dist_to_polygon(const LPoint2 &p, const Points &points) const;
void project(const LVector3 &axis, PN_stdfloat &center, PN_stdfloat &extent) const;
void setup_points(const LPoint3 *begin, const LPoint3 *end);
INLINE LPoint2 to_2d(const LVecBase3 &point3d) const;
INLINE void calc_to_3d_mat(LMatrix4 &to_3d_mat) const;
INLINE void rederive_to_3d_mat(LMatrix4 &to_3d_mat) const;
INLINE static LPoint3 to_3d(const LVecBase2 &point2d, const LMatrix4 &to_3d_mat);
bool clip_polygon(Points &new_points, const Points &source_points,
const LPlane &plane) const;
bool apply_clip_plane(Points &new_points, const ClipPlaneAttrib *cpa,
const TransformState *net_transform) const;
private:
Points _points;
LMatrix4 _to_2d_mat;
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter* manager, Datagram &me);
static TypedWritable *make_CollisionPolygon(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionPlane::init_type();
register_type(_type_handle, "CollisionPolygon",
CollisionPlane::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionPolygon.I"
#endif