historical/toontown-classic.git/panda/include/collisionRay.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionRay.h
* @author drose
* @date 2000-06-22
*/
#ifndef COLLISIONRAY_H
#define COLLISIONRAY_H
#include "pandabase.h"
#include "collisionSolid.h"
#include "lensNode.h"
/**
* An infinite ray, with a specific origin and direction. It begins at its
* origin and continues in one direction to infinity, and it has no radius.
* Useful for picking from a window, or for gravity effects.
*/
class EXPCL_PANDA_COLLIDE CollisionRay : public CollisionSolid {
PUBLISHED:
INLINE CollisionRay();
INLINE explicit CollisionRay(const LPoint3 &origin, const LVector3 &direction);
INLINE explicit CollisionRay(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
virtual LPoint3 get_collision_origin() const;
public:
INLINE CollisionRay(const CollisionRay &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void xform(const LMatrix4 &mat);
virtual void output(std::ostream &out) const;
PUBLISHED:
INLINE void set_origin(const LPoint3 &origin);
INLINE void set_origin(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE const LPoint3 &get_origin() const;
MAKE_PROPERTY(origin, get_origin, set_origin);
INLINE void set_direction(const LVector3 &direction);
INLINE void set_direction(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE const LVector3 &get_direction() const;
MAKE_PROPERTY(direction, get_direction, set_direction);
bool set_from_lens(LensNode *camera, const LPoint2 &point);
INLINE bool set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py);
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
protected:
virtual void fill_viz_geom();
private:
LPoint3 _origin;
LVector3 _direction;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionRay",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionRay.I"
#endif