170 lines
5.3 KiB
Text
170 lines
5.3 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file convert_srgb.I
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* @author rdb
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* @date 2014-10-29
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*/
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/**
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* Decodes the sRGB-encoded unsigned char value to a linearized float in the
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* range 0-1.
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*/
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INLINE float decode_sRGB_float(unsigned char val) {
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return to_linear_float_table[val];
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}
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/**
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* Decodes the sRGB-encoded floating-point value in the range 0-1 to a
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* linearized float in the range 0-1. Inputs outside this range produce
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* invalid results.
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*/
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INLINE float decode_sRGB_float(float val) {
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return (val <= 0.04045f)
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? (val * (1.f / 12.92f))
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: cpow((val + 0.055f) * (1.f / 1.055f), 2.4f);
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}
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/**
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* Decodes the sRGB-encoded unsigned char value to a linearized unsigned char
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* value.
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*/
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INLINE unsigned char decode_sRGB_uchar(unsigned char val) {
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return to_linear_uchar_table[val];
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}
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/**
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* Decodes the sRGB-encoded floating-point value in the range 0-1 to a
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* linearized unsigned char value. Inputs outside this range are clamped.
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*/
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INLINE unsigned char decode_sRGB_uchar(float val) {
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return (val <= 0.04045f)
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? (unsigned char)(std::max(0.f, val) * (255.f / 12.92f) + 0.5f)
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: (unsigned char)(cpow((std::min(val, 1.f) + 0.055f) * (1.f / 1.055f), 2.4f) * 255.f + 0.5f);
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}
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/**
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* Encodes the linearized unsigned char value to an sRGB-encoded floating-
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* point value in ther range 0-1.
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*/
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INLINE float
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encode_sRGB_float(unsigned char val) {
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// This seems like a very unlikely use case, so I didn't bother making a
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// look-up table for this.
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return (val == 0) ? 0
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: (1.055f * cpow((float)val * (1.f / 255.f), 0.41666f) - 0.055f);
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}
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/**
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* Encodes the linearized floating-point value in the range 0-1 to an sRGB-
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* encoded float in the range 0-1. Inputs outside this range produce invalid
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* results.
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*/
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INLINE float
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encode_sRGB_float(float val) {
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return (val < 0.0031308f)
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? (val * 12.92f)
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: (1.055f * cpow(val, 0.41666f) - 0.055f);
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}
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/**
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* Encodes the linearized unsigned char value to an sRGB-encoded unsigned char
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* value.
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*/
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INLINE unsigned char
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encode_sRGB_uchar(unsigned char val) {
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return to_srgb8_table[val];
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}
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/**
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* Encodes the linearized floating-point value in the range 0-1 to an sRGB-
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* encoded unsigned char value. Inputs outside this range are clamped.
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*
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* When SSE2 support is known at compile time, this automatically uses an
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* optimized version. Otherwise, it does not attempt runtime CPU detection.
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* If you know that SSE2 is supported (ie. if the function
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* has_sse2_sRGB_encode() returns true) you should call encode_sRGB_uchar_sse2
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* instead.
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*/
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INLINE unsigned char
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encode_sRGB_uchar(float val) {
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#if defined(__SSE2__) || (_M_IX86_FP >= 2) || defined(_M_X64) || defined(_M_AMD64)
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// Use a highly optimized approximation that has more than enough accuracy
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// for an unsigned char.
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return encode_sRGB_uchar_sse2(val);
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#else
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return (val < 0.0031308f)
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? (unsigned char) (std::max(0.f, val) * 3294.6f + 0.5f)
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: (unsigned char) (269.025f * cpow(std::min(val, 1.f), 0.41666f) - 13.525f);
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#endif
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}
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/**
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* Encodes the linearized floating-point color value an sRGB-encoded xel in
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* the range 0-255.
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*
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* When SSE2 support is known at compile time, this automatically uses an
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* optimized version. Otherwise, it does not attempt runtime CPU detection.
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* If you know that SSE2 is supported (ie. if the function
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* has_sse2_sRGB_encode() returns true) you should call encode_sRGB_uchar_sse2
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* instead.
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*/
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INLINE void
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encode_sRGB_uchar(const LColorf &color, xel &into) {
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#if defined(__SSE2__) || (_M_IX86_FP >= 2) || defined(_M_X64) || defined(_M_AMD64)
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// SSE2 support compiled-in; we're guaranteed to have it.
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encode_sRGB_uchar_sse2(color, into);
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#else
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// Boring, slow, non-SSE2 version.
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PPM_ASSIGN(into,
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encode_sRGB_uchar(color[0]),
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encode_sRGB_uchar(color[1]),
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encode_sRGB_uchar(color[2]));
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#endif
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}
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/**
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* Encodes the linearized floating-point color value an sRGB-encoded xel and
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* alpha in the range 0-255. The alpha value is not sRGB-encoded.
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*
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* When SSE2 support is known at compile time, this automatically uses an
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* optimized version. Otherwise, it does not attempt runtime CPU detection.
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* If you know that SSE2 is supported (ie. if the function
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* has_sse2_sRGB_encode() returns true) you should call encode_sRGB_uchar_sse2
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* instead.
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*/
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INLINE void
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encode_sRGB_uchar(const LColorf &color, xel &into, xelval &into_alpha) {
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#if defined(__SSE2__) || (_M_IX86_FP >= 2) || defined(_M_X64) || defined(_M_AMD64)
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// SSE2 support compiled-in; we're guaranteed to have it.
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encode_sRGB_uchar_sse2(color, into, into_alpha);
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#else
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// Boring, slow, non-SSE2 version.
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PPM_ASSIGN(into,
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encode_sRGB_uchar(color[0]),
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encode_sRGB_uchar(color[1]),
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encode_sRGB_uchar(color[2]));
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into_alpha = (xelval) (color[3] * 255.f + 0.5f);
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#endif
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}
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/**
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* Double-precision versions of the above.
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*/
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INLINE void
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encode_sRGB_uchar(const LColord &color, xel &into) {
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return encode_sRGB_uchar(LCAST(float, color), into);
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}
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INLINE void
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encode_sRGB_uchar(const LColord &color, xel &into, xelval &into_alpha) {
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return encode_sRGB_uchar(LCAST(float, color), into, into_alpha);
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}
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