historical/toontown-classic.git/panda/include/cppMakeProperty.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cppMakeProperty.h
* @author rdb
* @date 2014-09-18
*/
#ifndef CPPMAKEPROPERTY_H
#define CPPMAKEPROPERTY_H
#include "dtoolbase.h"
#include "cppDeclaration.h"
#include "cppIdentifier.h"
/**
* This is a MAKE_PROPERTY() declaration appearing within a class body. It
* means to generate a property within Python, replacing (for instance)
* get_something()/set_something() with a synthetic 'something' attribute.
*
* This is an example of a simple property (MAKE_PROPERTY is defined as
* the built-in __make_property):
* @@code
* Thing get_thing() const;
* void set_thing(const Thing &);
*
* MAKE_PROPERTY(thing, get_thing, set_thing);
* @@endcode
* The setter may be omitted to make the property read-only.
*
* There is also a secondary macro that allows the property to be set to a
* cleared state using separate clear functions. In the scripting language,
* this would be represented by a "null" value, or an "optional" construct in
* languages that have no notion of a null value.
*
* @@code
* bool has_thing() const;
* Thing get_thing() const;
* void set_thing(const Thing &);
* void clear_thing();
* MAKE_PROPERTY2(thing, has_thing, get_thing, set_thing, clear_thing);
* @@endcode
* As with MAKE_PROPERTY, both the setter and clearer can be omitted to create
* a read-only property.
*
* Thirdly, there is a variant called MAKE_SEQ_PROPERTY. It takes a length
* function as argument and the getter and setter take an index as first
* argument:
* @@code
* size_t get_num_things() const;
* Thing &get_thing(size_t i) const;
* void set_thing(size_t i, Thing value) const;
* void remove_thing(size_t i) const;
*
* MAKE_SEQ_PROPERTY(get_num_things, get_thing, set_thing, remove_thing);
* @@endcode
*
* Lastly, there is the possibility to have properties with key/value
* associations, often called a "map" or "dictionary" in scripting languages:
* @@code
* bool has_thing(string key) const;
* Thing &get_thing(string key) const;
* void set_thing(string key, Thing value) const;
* void clear_thing(string key) const;
*
* MAKE_MAP_PROPERTY(things, has_thing, get_thing, set_thing, clear_thing);
* @@endcode
* You may also replace the "has" function with a "find" function that returns
* an index. If the returned index is negative (or in the case of an unsigned
* integer, the maximum value), the item is assumed not to be present in the
* mapping.
*
* It is also possible to use both MAKE_SEQ_PROPERTY and MAKE_MAP_PROPERTY on
* the same property name. This implies that this property has both a
* sequence and mapping interface.
*/
class CPPMakeProperty : public CPPDeclaration {
public:
enum Type {
T_normal = 0x0,
T_sequence = 0x1,
T_mapping = 0x2,
};
CPPMakeProperty(CPPIdentifier *ident, Type type,
CPPScope *current_scope, const CPPFile &file);
virtual std::string get_simple_name() const;
virtual std::string get_local_name(CPPScope *scope = nullptr) const;
virtual std::string get_fully_scoped_name() const;
virtual void output(std::ostream &out, int indent_level, CPPScope *scope,
bool complete) const;
virtual SubType get_subtype() const;
virtual CPPMakeProperty *as_make_property();
CPPIdentifier *_ident;
Type _type;
CPPFunctionGroup *_length_function;
CPPFunctionGroup *_has_function;
CPPFunctionGroup *_get_function;
CPPFunctionGroup *_set_function;
CPPFunctionGroup *_clear_function;
CPPFunctionGroup *_del_function;
CPPFunctionGroup *_insert_function;
CPPFunctionGroup *_get_key_function;
};
#endif