historical/toontown-classic.git/panda/include/deferredNodeProperty.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file deferredNodeProperty.h
* @author drose
* @date 2002-03-20
*/
#ifndef DEFERREDNODEPROPERTY_H
#define DEFERREDNODEPROPERTY_H
#include "pandabase.h"
#include "collideMask.h"
#include "pmap.h"
class PandaNode;
/**
* This class keeps track of all the state we must make note of during the
* graph traversal, but cannot apply immediately. An instance of this class
* may be assigned to nodes as they are created, and then later, after the
* geometry has been created, the graph will be traversed again and the state
* will be applied.
*
* This class is only local to this package; it is not exported.
*/
class DeferredNodeProperty {
public:
DeferredNodeProperty();
DeferredNodeProperty(const DeferredNodeProperty &copy);
void operator = (const DeferredNodeProperty &copy);
void compose(const DeferredNodeProperty &other);
void apply_to_node(PandaNode *node);
public:
enum Flags {
F_has_from_collide_mask = 0x0001,
F_has_into_collide_mask = 0x0002,
};
int _flags;
CollideMask _from_collide_mask;
CollideMask _into_collide_mask;
};
typedef pmap<PandaNode *, DeferredNodeProperty> DeferredNodes;
#endif