historical/toontown-classic.git/panda/include/geomVertexColumn.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file geomVertexColumn.I
* @author drose
* @date 2005-03-06
*/
/**
* Creates an invalid column. Used only when constructing from a bam file.
*/
INLINE GeomVertexColumn::
GeomVertexColumn() :
_packer(nullptr)
{
}
/**
*
*/
INLINE GeomVertexColumn::
GeomVertexColumn(CPT_InternalName name, int num_components,
NumericType numeric_type, Contents contents,
int start, int column_alignment, int num_elements,
int element_stride) :
_name(std::move(name)),
_num_components(num_components),
_numeric_type(numeric_type),
_contents(contents),
_start(start),
_column_alignment(column_alignment),
_num_elements(num_elements),
_element_stride(element_stride),
_packer(nullptr)
{
setup();
}
/**
*
*/
INLINE GeomVertexColumn::
GeomVertexColumn(const GeomVertexColumn &copy) :
_name(copy._name),
_num_components(copy._num_components),
_numeric_type(copy._numeric_type),
_contents(copy._contents),
_start(copy._start),
_column_alignment(copy._column_alignment),
_num_elements(copy._num_elements),
_element_stride(copy._element_stride),
_packer(nullptr)
{
setup();
}
/**
*
*/
INLINE GeomVertexColumn::
~GeomVertexColumn() {
delete _packer;
}
/**
* Returns the name of this particular data field, e.g. "vertex" or "normal".
* The name may be a user-defined string, or it may be one of the standard
* system-defined field types. Only the system-defined field types are used
* for the actual rendering.
*/
INLINE const InternalName *GeomVertexColumn::
get_name() const {
return _name;
}
/**
* Returns the number of components of the column: the number of instances of
* the NumericType in each element. This is usually, but not always, the same
* thing as get_num_values().
*/
INLINE int GeomVertexColumn::
get_num_components() const {
return _num_components;
}
/**
* Returns the number of numeric values of the column: the number of distinct
* numeric values that go into each element. This is usually, but not always,
* the same thing as get_num_components(); the difference is in the case of a
* composite numeric type like NT_packed_dcba, which has four numeric values
* per component.
*/
INLINE int GeomVertexColumn::
get_num_values() const {
return _num_values;
}
/**
* Returns the number of times this column is repeated. This is usually 1,
* except for matrices.
*/
INLINE int GeomVertexColumn::
get_num_elements() const {
return _num_elements;
}
/**
* Returns the token representing the numeric type of the data storage.
*/
INLINE GeomVertexColumn::NumericType GeomVertexColumn::
get_numeric_type() const {
return _numeric_type;
}
/**
* Returns the token representing the semantic meaning of the stored value.
*/
INLINE GeomVertexColumn::Contents GeomVertexColumn::
get_contents() const {
return _contents;
}
/**
* Returns the byte within the array record at which this column starts. This
* can be set to non-zero to implement interleaved arrays.
*/
INLINE int GeomVertexColumn::
get_start() const {
return _start;
}
/**
* Returns the alignment requirements for this column. If this is greater
* than 1, it restricts the column to appear only on memory addresses that are
* integer multiples of this value; this has implications for this column's
* start value, as well as the stride of the resulting array.
*/
INLINE int GeomVertexColumn::
get_column_alignment() const {
return _column_alignment;
}
/**
* This value is only relevant for matrix types. Returns the number of bytes
* to add to access the next row of the matrix.
*/
INLINE int GeomVertexColumn::
get_element_stride() const {
return _element_stride;
}
/**
* Returns the number of bytes used by each component (that is, by one element
* of the numeric type).
*/
INLINE int GeomVertexColumn::
get_component_bytes() const {
return _component_bytes;
}
/**
* Returns the number of bytes used by each element of the column:
* component_bytes * num_components.
*/
INLINE int GeomVertexColumn::
get_total_bytes() const {
return _total_bytes;
}
/**
* Returns true if this Contents type is one that includes a homogeneous
* coordinate in the fourth component, or false otherwise. If this is true,
* correct operation on the vertex data may require scaling by the homogeneous
* coordinate from time to time (but in general this is handled automatically
* if you use the 3-component or smaller forms of get_data() and set_data()).
*/
INLINE bool GeomVertexColumn::
has_homogeneous_coord() const {
switch (_contents) {
case C_point:
case C_texcoord:
return true;
default:
return false;
}
}
/**
* Returns true if this column overlaps with any of the bytes in the indicated
* range, false if it does not.
*/
INLINE bool GeomVertexColumn::
overlaps_with(int start_byte, int num_bytes) const {
return (_start < start_byte + num_bytes &&
_start + _total_bytes > start_byte);
}
/**
* Returns true if the data store of this column is exactly the same as that
* of the other, irrespective of name or start position within the record.
*/
INLINE bool GeomVertexColumn::
is_bytewise_equivalent(const GeomVertexColumn &other) const {
// Not sure if the contents are relevant, but let's say that they are.
return (_num_components == other._num_components &&
_numeric_type == other._numeric_type &&
_contents == other._contents);
}
/**
* Returns true if this column is the standard DirectX representation of
* 4-component color: C_color, in NT_packed_dabc, with 1 component (4 values).
*/
INLINE bool GeomVertexColumn::
is_packed_argb() const {
return (_num_components == 1 &&
_numeric_type == NT_packed_dabc &&
_contents == C_color);
}
/**
* Returns true if this column is the standard OpenGL representation of
* 4-component color: C_color, in NT_uint8, with 4 components.
*/
INLINE bool GeomVertexColumn::
is_uint8_rgba() const {
return (_num_components == 4 &&
_numeric_type == NT_uint8 &&
_contents == C_color);
}
/**
* This is used to unquify columns, and hence formats, for the
* GeomVertexFormat registry.
*/
INLINE int GeomVertexColumn::
compare_to(const GeomVertexColumn &other) const {
if (_name != other._name) {
return _name < other._name ? -1 : 1;
}
if (_num_components != other._num_components) {
return _num_components - other._num_components;
}
if (_numeric_type != other._numeric_type) {
return (int)_numeric_type - (int)other._numeric_type;
}
if (_contents != other._contents) {
return (int)_contents - (int)other._contents;
}
if (_start != other._start) {
return _start - other._start;
}
if (_column_alignment != other._column_alignment) {
return _column_alignment - other._column_alignment;
}
if (_num_elements != other._num_elements) {
return _num_elements - other._num_elements;
}
if (_element_stride != other._element_stride) {
return _element_stride - other._element_stride;
}
return 0;
}
/**
* Returns true if the two columns are exactly equivalent, false otherwise.
*/
INLINE bool GeomVertexColumn::
operator == (const GeomVertexColumn &other) const {
return compare_to(other) == 0;
}
/**
*
*/
INLINE bool GeomVertexColumn::
operator != (const GeomVertexColumn &other) const {
return compare_to(other) != 0;
}
/**
* This is used to put columns in order within a particular
* GeomVertexArrayFormat. Note that it is *not* in the same space as operator
* == and operator !=.
*/
INLINE bool GeomVertexColumn::
operator < (const GeomVertexColumn &other) const {
if (_start != other._start) {
return _start < other._start;
}
if (_total_bytes < other._total_bytes) {
return _total_bytes < other._total_bytes;
}
return 0;
}
INLINE std::ostream &
operator << (std::ostream &out, const GeomVertexColumn &obj) {
obj.output(out);
return out;
}