871 lines
21 KiB
Text
871 lines
21 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file glGraphicsStateGuardian_src.I
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* @author drose
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* @date 1999-02-02
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*/
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/**
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* If debug markers are enabled, pushes the beginning of a group marker.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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push_group_marker(const std::string &marker) {
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#if !defined(NDEBUG) && !defined(OPENGLES_1)
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if (_glPushGroupMarker != nullptr) {
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_glPushGroupMarker(marker.size(), marker.data());
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}
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#endif
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}
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/**
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* If debug markers are enabled, closes a group debug marker.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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pop_group_marker() {
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#if !defined(NDEBUG) && !defined(OPENGLES_1)
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if (_glPopGroupMarker != nullptr) {
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_glPopGroupMarker();
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}
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#endif
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}
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/**
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* Checks for any outstanding error codes and outputs them, if found. If
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* NDEBUG is defined, this function does nothing. The return value is true if
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* everything is ok, or false if we should shut down.
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*
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* This is a static method so it can be called when there's no gsg pointer
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* around.
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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report_errors(int line, const char *source_file) {
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#ifndef NDEBUG
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PStatTimer timer(_check_error_pcollector);
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GLenum error_code = glGetError();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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return report_errors_loop(line, source_file, error_code, error_count);
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}
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#endif
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return true;
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}
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/**
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* Like report_errors(), above, but non-static so we can throw an event on
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* failure.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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report_my_errors(int line, const char *source_file) {
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#ifndef NDEBUG
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if (_check_errors) {
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PStatTimer timer(_check_error_pcollector);
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GLenum error_code = glGetError();
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if (error_code != GL_NO_ERROR) {
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if (!report_errors_loop(line, source_file, error_code, _error_count)) {
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panic_deactivate();
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}
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}
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}
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#endif
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}
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/**
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* This works like report_errors(), except that it always runs, even in the
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* NDEBUG case.
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*
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* It is designed to be called when it is important to clear the error stack
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* (for instance, because we want to be able to reliably check the result of
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* some upcoming GL operation).
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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clear_errors(int line, const char *source_file) {
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PStatTimer timer(_check_error_pcollector);
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GLenum error_code = glGetError();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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return report_errors_loop(line, source_file, error_code, error_count);
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}
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return true;
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}
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/**
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* This works like report_my_errors(), except that it always runs, even in the
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* NDEBUG case (but not when _check_errors is false), and it never calls
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* panic_deactivate(). It is designed to be called when it is important to
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* clear the error stack (for instance, because we want to be able to reliably
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* check the result of some upcoming GL operation).
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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clear_my_errors(int line, const char *source_file) {
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if (_check_errors) {
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PStatTimer timer(_check_error_pcollector);
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GLenum error_code = glGetError();
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if (error_code != GL_NO_ERROR) {
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int error_count = 0;
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report_errors_loop(line, source_file, error_code, error_count);
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}
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}
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}
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/**
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* Returns the GL vendor string reported by the driver.
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*/
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INLINE const std::string &CLP(GraphicsStateGuardian)::
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get_gl_vendor() const {
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return _gl_vendor;
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}
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/**
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* Returns the GL renderer string reported by the driver.
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*/
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INLINE const std::string &CLP(GraphicsStateGuardian)::
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get_gl_renderer() const {
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return _gl_renderer;
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}
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/**
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* Returns the GL version string reported by the driver.
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*/
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INLINE const std::string &CLP(GraphicsStateGuardian)::
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get_gl_version() const {
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return _gl_version;
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}
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/**
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* Returns the major part of the reported GL version number.
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*/
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INLINE int CLP(GraphicsStateGuardian)::
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get_gl_version_major() const {
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return _gl_version_major;
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}
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/**
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* Returns the minor part of the reported GL version number.
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*/
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INLINE int CLP(GraphicsStateGuardian)::
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get_gl_version_minor() const {
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return _gl_version_minor;
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}
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/**
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* Returns whether a core profile or a compatibility mode is considered.
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*/
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/*INLINE bool CLP(GraphicsStateGuardian)::
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has_core_profile() const {
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return _core_profile;
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}*/
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/**
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* Returns whether the fixed function pipeline is supported.
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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has_fixed_function_pipeline() const {
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#ifndef SUPPORT_FIXED_FUNCTION
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return false;
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#elif defined(OPENGLES_1)
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return true;
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#elif defined(OPENGLES)
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return false;
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#else
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// Otherwise, we can just check whether we are using a core profile or a
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// compatibility mode. The variable _core_profile is already taking into
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// account if a GL < 3.2 is considered (becoming false)
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return !_core_profile;
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#endif
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}
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/**
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* Calls glFinish() if the config variable gl-finish is set True.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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maybe_gl_finish() const {
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#ifdef DO_PSTATS
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if (gl_finish) {
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glFinish();
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}
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#endif
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}
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/**
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* Returns true if the indicated extension is reported by the GL system, false
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* otherwise. The extension name is case-sensitive.
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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has_extension(const std::string &extension) const {
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bool has_ext = (_extensions.find(extension) != _extensions.end());
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#ifndef NDEBUG
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if (GLCAT.is_debug()) {
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GLCAT.debug()
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<< "HAS EXT " << extension << " " << has_ext << "\n";
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}
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#endif
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return has_ext;
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}
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/**
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* Returns true if we are compiled for mainline OpenGL, and the runtime GL
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* version number is at least the indicated value, false otherwise. Under
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* OpenGL ES, this always returns false.
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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is_at_least_gl_version(int major_version, int minor_version) const {
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#ifdef OPENGLES
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return false;
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#else
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if (_gl_version_major < major_version) {
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return false;
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} else if (_gl_version_major == major_version) {
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if (_gl_version_minor < minor_version) {
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return false;
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}
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}
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return true;
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#endif // OPENGLES
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}
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/**
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* Returns true if we are compiled for OpenGL ES, and the runtime GL ES
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* version number is at least the indicated value, false otherwise. Under
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* mainline OpenGL, this always returns false.
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*/
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INLINE bool CLP(GraphicsStateGuardian)::
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is_at_least_gles_version(int major_version, int minor_version) const {
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#ifndef OPENGLES
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return false;
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#elif defined(OPENGLES_1)
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return major_version == 1 && _gl_version_minor >= minor_version;
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#else
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if (_gl_version_major < major_version) {
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return false;
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} else if (_gl_version_major == major_version) {
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if (_gl_version_minor < minor_version) {
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return false;
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}
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}
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return true;
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#endif // OPENGLES
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}
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#ifndef OPENGLES_1
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_vertex_attrib_array(GLuint index) {
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if (!_enabled_vertex_attrib_arrays.get_bit(index)) {
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_glEnableVertexAttribArray(index);
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_enabled_vertex_attrib_arrays.set_bit(index);
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}
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}
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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disable_vertex_attrib_array(GLuint index) {
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if (_enabled_vertex_attrib_arrays.get_bit(index)) {
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_glDisableVertexAttribArray(index);
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_enabled_vertex_attrib_arrays.clear_bit(index);
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if (_vertex_attrib_divisors[index] != 0) {
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_glVertexAttribDivisor(index, 0);
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_vertex_attrib_divisors[index] = 0;
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}
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}
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}
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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set_vertex_attrib_divisor(GLuint index, GLuint divisor) {
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if (_supports_vertex_attrib_divisor &&
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_vertex_attrib_divisors[index] != divisor) {
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_glVertexAttribDivisor(index, divisor);
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_vertex_attrib_divisors[index] = divisor;
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}
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}
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#endif
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/**
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* Calls glActiveTexture.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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set_active_texture_stage(int i) {
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if (i != _active_texture_stage) {
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#ifdef OPENGLES_2
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glActiveTexture(GL_TEXTURE0 + i);
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#else
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_glActiveTexture(GL_TEXTURE0 + i);
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#endif
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_active_texture_stage = i;
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}
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}
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/**
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* Specifies whether multisample should be enabled for antialiasing purposes.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_antialias(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_antialias) != 0 && !val) {
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// Turn off antialias multisample.
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_multisample_mode &= ~MM_antialias;
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if (_multisample_mode == 0) {
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glDisable(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_antialias) == 0 && val) {
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// Turn on antialias multisample.
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if (_multisample_mode == 0) {
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glEnable(GL_MULTISAMPLE);
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}
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_multisample_mode |= MM_antialias;
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}
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}
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#endif
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}
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/**
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* Specifies whether multisample should be enabled for transparency purposes,
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* using the sample_alpha_to_one mode.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_alpha_one(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_alpha_one) != 0 && !val) {
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// Turn off sample_alpha_to_one multisample.
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_multisample_mode &= ~MM_alpha_one;
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glDisable(GL_SAMPLE_ALPHA_TO_ONE);
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if (_multisample_mode == 0) {
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glDisable(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_alpha_one) == 0 && val) {
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// Turn on sample_alpha_to_one multisample.
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if (_multisample_mode == 0) {
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glEnable(GL_MULTISAMPLE);
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}
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glEnable(GL_SAMPLE_ALPHA_TO_ONE);
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_multisample_mode |= MM_alpha_one;
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}
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}
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#endif
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}
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/**
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* Specifies whether multisample should be enabled for transparency purposes,
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* using the sample_alpha_to_mask mode.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_multisample_alpha_mask(bool val) {
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#ifndef OPENGLES_2
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if (_supports_multisample) {
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if ((_multisample_mode & MM_alpha_mask) != 0 && !val) {
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// Turn off sample_alpha_to_mask multisample.
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_multisample_mode &= ~MM_alpha_mask;
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glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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if (_multisample_mode == 0) {
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glDisable(GL_MULTISAMPLE);
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}
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} else if ((_multisample_mode & MM_alpha_mask) == 0 && val) {
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// Turn on sample_alpha_to_mask multisample.
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if (_multisample_mode == 0) {
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glEnable(GL_MULTISAMPLE);
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}
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glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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_multisample_mode |= MM_alpha_mask;
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}
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}
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#endif
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}
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_line_smooth(bool val) {
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#ifndef OPENGLES_2
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if (_line_smooth_enabled != val) {
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_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
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_line_smooth_enabled = val;
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if (val) {
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glEnable(GL_LINE_SMOOTH);
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} else {
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glDisable(GL_LINE_SMOOTH);
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}
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}
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#endif
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}
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_point_smooth(bool val) {
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#ifdef SUPPORT_FIXED_FUNCTION
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if (has_fixed_function_pipeline() && _point_smooth_enabled != val) {
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_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
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_point_smooth_enabled = val;
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if (val) {
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glEnable(GL_POINT_SMOOTH);
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} else {
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glDisable(GL_POINT_SMOOTH);
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}
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}
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#endif
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}
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/**
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*
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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enable_polygon_smooth(bool val) {
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#ifndef OPENGLES // GL_POLYGON_SMOOTH not supported in OpenGL ES.
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if (_polygon_smooth_enabled != val) {
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_polygon_smooth_enabled = val;
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if (val) {
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glEnable(GL_POLYGON_SMOOTH);
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} else {
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glDisable(GL_POLYGON_SMOOTH);
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}
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}
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#endif // OPENGLES
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}
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/**
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* Sets the appropriate antialiasing modes to render a series of line
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* primitives, according to _auto_antialias_mode.
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*/
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INLINE void CLP(GraphicsStateGuardian)::
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setup_antialias_line() {
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||
|
if (_auto_antialias_mode) {
|
||
|
// Lines supposedly look better using line smoothing, even if we have
|
||
|
// multisample available.
|
||
|
enable_multisample_antialias(false);
|
||
|
enable_line_smooth(true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the appropriate antialiasing modes to render a series of point
|
||
|
* primitives, according to _auto_antialias_mode.
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
setup_antialias_point() {
|
||
|
if (_auto_antialias_mode) {
|
||
|
// Points supposedly look better using point smoothing, even if we have
|
||
|
// multisample available.
|
||
|
enable_multisample_antialias(false);
|
||
|
enable_point_smooth(true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the appropriate antialiasing modes to render a series of polygon
|
||
|
* primitives, according to _auto_antialias_mode.
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
setup_antialias_polygon() {
|
||
|
if (_auto_antialias_mode) {
|
||
|
switch (_render_mode) {
|
||
|
case RenderModeAttrib::M_wireframe:
|
||
|
// In wireframe mode, we're really drawing lines.
|
||
|
enable_multisample_antialias(false);
|
||
|
enable_line_smooth(true);
|
||
|
break;
|
||
|
|
||
|
case RenderModeAttrib::M_point:
|
||
|
// In point mode, we're drawing points.
|
||
|
enable_multisample_antialias(false);
|
||
|
enable_point_smooth(true);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// For polygons, multisample is best if it's available, otherwise
|
||
|
// polygon smoothing will do.
|
||
|
enable_line_smooth(false);
|
||
|
enable_point_smooth(false);
|
||
|
if (_supports_multisample) {
|
||
|
enable_multisample_antialias(true);
|
||
|
} else {
|
||
|
enable_polygon_smooth(true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_stencil_test(bool val) {
|
||
|
if (_stencil_test_enabled != val) {
|
||
|
_stencil_test_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_STENCIL_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_STENCIL_TEST);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_STENCIL_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_STENCIL_TEST);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_blend(bool val) {
|
||
|
if (_blend_enabled != val) {
|
||
|
_blend_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_BLEND)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_BLEND);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_BLEND)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_BLEND);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_depth_test(bool val) {
|
||
|
if (_depth_test_enabled != val) {
|
||
|
_depth_test_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_DEPTH_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_DEPTH_TEST);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_DEPTH_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_DEPTH_TEST);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_fog(bool val) {
|
||
|
if (_fog_enabled != val) {
|
||
|
_fog_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_FOG)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_FOG);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_FOG)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_FOG);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_alpha_test(bool val) {
|
||
|
if (_alpha_test_enabled != val) {
|
||
|
_alpha_test_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_ALPHA_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_ALPHA_TEST);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_ALPHA_TEST)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_ALPHA_TEST);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
enable_polygon_offset(bool val) {
|
||
|
if (_polygon_offset_enabled != val) {
|
||
|
_polygon_offset_enabled = val;
|
||
|
if (val) {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glEnable(GL_POLYGON_OFFSET_*)" << std::endl;
|
||
|
#endif
|
||
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
||
|
// glEnable(GL_POLYGON_OFFSET_LINE); not widely supported anyway
|
||
|
// glEnable(GL_POLYGON_OFFSET_POINT);
|
||
|
} else {
|
||
|
#ifdef GSG_VERBOSE
|
||
|
GLCAT.spam()
|
||
|
<< "glDisable(GL_POLYGON_OFFSET_*)" << std::endl;
|
||
|
#endif
|
||
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
||
|
// glDisable(GL_POLYGON_OFFSET_LINE); not widely supported anyway
|
||
|
// glDisable(GL_POLYGON_OFFSET_POINT);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
set_color_write_mask(int mask) {
|
||
|
if (gl_color_mask && _active_color_write_mask != mask) {
|
||
|
_active_color_write_mask = mask;
|
||
|
glColorMask((mask & ColorWriteAttrib::C_red) != 0,
|
||
|
(mask & ColorWriteAttrib::C_green) != 0,
|
||
|
(mask & ColorWriteAttrib::C_blue) != 0,
|
||
|
(mask & ColorWriteAttrib::C_alpha) != 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
clear_color_write_mask() {
|
||
|
if (gl_color_mask && _active_color_write_mask != ColorWriteAttrib::C_all) {
|
||
|
_active_color_write_mask = ColorWriteAttrib::C_all;
|
||
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glLoadMatrix(const LMatrix4 &mat) {
|
||
|
#if defined(OPENGLES) && defined(STDFLOAT_DOUBLE)
|
||
|
LMatrix4f matf = LCAST(float, mat);
|
||
|
glLoadMatrixf(matf.get_data());
|
||
|
#elif defined(STDFLOAT_DOUBLE)
|
||
|
glLoadMatrixd(mat.get_data());
|
||
|
#else
|
||
|
glLoadMatrixf(mat.get_data());
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glFogdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glFogfv(GLenum pname, const LColor &color) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glFogfv(pname, color.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LColorf fcolor = LCAST(float, color);
|
||
|
glFogfv(pname, fcolor.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glMaterialdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glMaterialfv(GLenum face, GLenum pname, const LColor &color) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glMaterialfv(face, pname, color.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LColorf fcolor = LCAST(float, color);
|
||
|
glMaterialfv(face, pname, fcolor.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glLightdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glLightfv(GLenum light, GLenum pname, const LVecBase4 &value) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glLightfv(light, pname, value.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LVecBase4f fvalue = LCAST(float, value);
|
||
|
glLightfv(light, pname, fvalue.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glLightdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glLightfv(GLenum light, GLenum pname, const LVecBase3 &value) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glLightfv(light, pname, value.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LVecBase3f fvalue = LCAST(float, value);
|
||
|
glLightfv(light, pname, fvalue.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glLightModeldv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glLightModelfv(GLenum pname, const LVecBase4 &value) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glLightModelfv(pname, value.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LVecBase4f fvalue = LCAST(float, value);
|
||
|
glLightModelfv(pname, fvalue.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* This method is necessary because there is no glTexEnvdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glTexEnvfv(GLenum target, GLenum pname, const LVecBase4 &value) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glTexEnvfv(target, pname, value.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LVecBase4f fvalue = LCAST(float, value);
|
||
|
glTexEnvfv(target, pname, fvalue.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
* This method is necessary because there is no glTexParameterdv().
|
||
|
*/
|
||
|
INLINE void CLP(GraphicsStateGuardian)::
|
||
|
call_glTexParameterfv(GLenum target, GLenum pname, const LVecBase4 &value) {
|
||
|
#ifndef STDFLOAT_DOUBLE
|
||
|
glTexParameterfv(target, pname, value.get_data());
|
||
|
#else // STDFLOAT_DOUBLE
|
||
|
LVecBase4f fvalue = LCAST(float, value);
|
||
|
glTexParameterfv(target, pname, fvalue.get_data());
|
||
|
#endif // STDFLOAT_DOUBLE
|
||
|
}
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* Convert index to gl light id
|
||
|
*/
|
||
|
INLINE GLenum CLP(GraphicsStateGuardian)::
|
||
|
get_light_id(int index) const {
|
||
|
return GL_LIGHT0 + index;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SUPPORT_FIXED_FUNCTION
|
||
|
/**
|
||
|
* Convert index to gl clip plane id
|
||
|
*/
|
||
|
INLINE GLenum CLP(GraphicsStateGuardian)::
|
||
|
get_clip_plane_id(int index) const {
|
||
|
return GL_CLIP_PLANE0 + index;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
* Returns if this glGsg supports multisample antialiasing for framebuffer
|
||
|
* objects.
|
||
|
*/
|
||
|
INLINE bool CLP(GraphicsStateGuardian)::
|
||
|
get_supports_framebuffer_multisample() {
|
||
|
return _supports_framebuffer_multisample;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns if this glGsg supports multisample antialiasing for framebuffer
|
||
|
* objects.
|
||
|
*/
|
||
|
INLINE bool CLP(GraphicsStateGuardian)::
|
||
|
get_supports_framebuffer_multisample_coverage_nv() {
|
||
|
return _supports_framebuffer_multisample_coverage_nv;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Returns if this glGsg supports multisample antialiasing for framebuffer
|
||
|
* objects.
|
||
|
*/
|
||
|
INLINE bool CLP(GraphicsStateGuardian)::
|
||
|
get_supports_framebuffer_blit() {
|
||
|
return _supports_framebuffer_blit;
|
||
|
}
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE CLP(GraphicsStateGuardian)::UsageTextureKey::
|
||
|
UsageTextureKey(int x_size, int y_size) :
|
||
|
_x_size(x_size),
|
||
|
_y_size(y_size)
|
||
|
{
|
||
|
}
|
||
|
#endif // NDEBUG
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE bool CLP(GraphicsStateGuardian)::UsageTextureKey::
|
||
|
operator < (const CLP(GraphicsStateGuardian)::UsageTextureKey &other) const {
|
||
|
if (_x_size != other._x_size) {
|
||
|
return _x_size < other._x_size;
|
||
|
}
|
||
|
return _y_size < other._y_size;
|
||
|
}
|
||
|
#endif // NDEBUG
|