historical/toontown-classic.git/panda/include/load_egg_file.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file load_egg_file.h
* @author drose
* @date 2002-02-26
*/
#ifndef LOAD_EGG_FILE_H
#define LOAD_EGG_FILE_H
#include "pandabase.h"
#include "pandaNode.h"
#include "coordinateSystem.h"
#include "eggData.h"
class BamCacheRecord;
BEGIN_PUBLISH
/**
* A convenience function; the primary interface to this package. Loads up
* the indicated egg file, and returns the root of a scene graph. Returns
* NULL if the file cannot be read for some reason.
*
* Also see the EggLoader class, which can exercise a bit more manual control
* over the loading process.
*/
EXPCL_PANDA_EGG2PG PT(PandaNode)
load_egg_file(const Filename &filename, CoordinateSystem cs = CS_default,
BamCacheRecord *record = nullptr);
/**
* Another convenience function; works like load_egg_file() but starts from an
* already-filled EggData structure. The structure is destroyed in the
* loading.
*/
EXPCL_PANDA_EGG2PG PT(PandaNode)
load_egg_data(EggData *data, CoordinateSystem cs = CS_default);
END_PUBLISH
#endif