historical/toontown-classic.git/panda/include/look_at_src.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file look_at_src.I
* @author drose
* @date 1999-09-25
*/
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
heads_up(mat3, fwd, up, cs);
mat = FLOATNAME(LMatrix4)(mat3);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
look_at(mat3, fwd, up, cs);
mat = FLOATNAME(LMatrix4)(mat3);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
heads_up(mat3, fwd, up, cs);
quat.set_from_matrix(mat3);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
FLOATNAME(LMatrix3) mat3;
look_at(mat3, fwd, up, cs);
quat.set_from_matrix(mat3);
}
INLINE_MATHUTIL void
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
heads_up(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}
INLINE_MATHUTIL void
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
CoordinateSystem cs) {
look_at(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
}