historical/toontown-classic.git/panda/include/materialCollection.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file materialCollection.h
* @author drose
* @date 2002-03-16
*/
#ifndef MATERIALCOLLECTION_H
#define MATERIALCOLLECTION_H
#include "pandabase.h"
#include "pointerToArray.h"
#include "material.h"
/**
*
*/
class EXPCL_PANDA_PGRAPH MaterialCollection {
PUBLISHED:
MaterialCollection();
MaterialCollection(const MaterialCollection &copy);
void operator = (const MaterialCollection &copy);
INLINE ~MaterialCollection();
void add_material(Material *node_material);
bool remove_material(Material *node_material);
void add_materials_from(const MaterialCollection &other);
void remove_materials_from(const MaterialCollection &other);
void remove_duplicate_materials();
bool has_material(Material *material) const;
void clear();
Material *find_material(const std::string &name) const;
int get_num_materials() const;
Material *get_material(int index) const;
Material *operator [] (int index) const;
int size() const;
INLINE void operator += (const MaterialCollection &other);
INLINE MaterialCollection operator + (const MaterialCollection &other) const;
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
typedef PTA(PT(Material)) Materials;
Materials _materials;
};
INLINE std::ostream &operator << (std::ostream &out, const MaterialCollection &col) {
col.output(out);
return out;
}
#include "materialCollection.I"
#endif