historical/toontown-classic.git/panda/include/mouseWatcherRegion.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mouseWatcherRegion.I
* @author drose
* @date 2000-07-13
*/
/**
*
*/
INLINE MouseWatcherRegion::
MouseWatcherRegion(const std::string &name, PN_stdfloat left, PN_stdfloat right,
PN_stdfloat bottom, PN_stdfloat top) :
Namable(name)
{
_sort = 0;
_flags = F_active;
set_frame(left, right, bottom, top);
}
/**
*
*/
INLINE MouseWatcherRegion::
MouseWatcherRegion(const std::string &name, const LVecBase4 &frame) :
Namable(name),
_frame(frame)
{
_sort = 0;
_flags = F_active;
}
/**
*
*/
INLINE void MouseWatcherRegion::
set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
set_frame(LVecBase4(left, right, bottom, top));
}
/**
*
*/
INLINE void MouseWatcherRegion::
set_frame(const LVecBase4 &frame) {
_frame = frame;
_area = (_frame[1] - _frame[0]) * (_frame[3] - _frame[2]);
}
/**
*
*/
INLINE const LVecBase4 &MouseWatcherRegion::
get_frame() const {
return _frame;
}
/**
* Returns the area of the rectangular region.
*/
INLINE PN_stdfloat MouseWatcherRegion::
get_area() const {
return _area;
}
/**
* Changes the sorting order of this particular region. The sorting order is
* used to resolve conflicts in the case of overlapping region; the region
* with the highest sort value will be preferred, and between regions of the
* same sort value, the smallest region will be preferred. The default
* sorting order, if none is explicitly specified, is 0.
*/
INLINE void MouseWatcherRegion::
set_sort(int sort) {
_sort = sort;
}
/**
* Returns the current sorting order of this region. See set_sort().
*/
INLINE int MouseWatcherRegion::
get_sort() const {
return _sort;
}
/**
* Sets whether the region is active or not. If it is not active, the
* MouseWatcher will never consider the mouse to be over the region. The
* region might still receive keypress events if its set_keyboard() flag is
* true.
*/
INLINE void MouseWatcherRegion::
set_active(bool active) {
if (active) {
_flags |= F_active;
} else {
_flags &= ~F_active;
}
}
/**
* Returns whether the region is active or not. See set_active().
*/
INLINE bool MouseWatcherRegion::
get_active() const {
return ((_flags & F_active) != 0);
}
/**
* Sets whether the region is interested in global keyboard events. If this
* is true, then any keyboard button events will be passed to press() and
* release() regardless of the position of the mouse onscreen; otherwise,
* these events will only be passed if the mouse is over the region.
*/
INLINE void MouseWatcherRegion::
set_keyboard(bool keyboard) {
if (keyboard) {
_flags |= F_keyboard;
} else {
_flags &= ~F_keyboard;
}
}
/**
* Returns whether the region is interested in global keyboard events; see
* set_keyboard().
*/
INLINE bool MouseWatcherRegion::
get_keyboard() const {
return ((_flags & F_keyboard) != 0);
}
/**
* Sets which events are suppressed when the mouse is over the region. This
* is the union of zero or more various SF_* values. Normally, this is 0,
* indicating that no events are suppressed.
*
* If you set this to a non-zero value, for instance SF_mouse_position, then
* the mouse position will not be sent along the data graph when the mouse is
* over this particular region.
*/
INLINE void MouseWatcherRegion::
set_suppress_flags(int suppress_flags) {
_flags = ((_flags & ~F_suppress_flags) | (suppress_flags & F_suppress_flags));
}
/**
* Returns the current suppress_flags. See set_suppress_flags().
*/
INLINE int MouseWatcherRegion::
get_suppress_flags() const {
return (_flags & F_suppress_flags);
}
/**
* Returns true if this region should be preferred over the other region when
* they overlap, false otherwise.
*/
INLINE bool MouseWatcherRegion::
operator < (const MouseWatcherRegion &other) const {
if (_sort != other._sort) {
return _sort > other._sort;
}
return _area < other._area;
}