historical/toontown-classic.git/panda/include/pStatClientImpl.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pStatClientImpl.h
* @author drose
* @date 2004-12-23
*/
#ifndef PSTATCLIENTIMPL_H
#define PSTATCLIENTIMPL_H
#include "pandabase.h"
// This class doesn't exist at all unless DO_PSTATS is defined.
#ifdef DO_PSTATS
#include "pStatFrameData.h"
#include "connectionManager.h"
#include "queuedConnectionReader.h"
#include "connectionWriter.h"
#include "netAddress.h"
#include "trueClock.h"
#include "pmap.h"
class PStatClient;
class PStatServerControlMessage;
class PStatCollector;
class PStatCollectorDef;
class PStatThread;
/**
* This class is the implementation of the actual PStatClient class (which is
* just for interface). All of the stuff to manage sending stats up to the
* server is handled by this class.
*
* This separation between PStatClient and PStatClientImpl allows the global
* PStatClient to be constructed at static init time, without having to
* consult any config variables at that time. We don't actually do any real
* work until someone explicitly calls PStatClient::connect().
*
* This class doesn't exist at all unless DO_PSTATS is defined.
*/
class EXPCL_PANDA_PSTATCLIENT PStatClientImpl : public ConnectionManager {
public:
PStatClientImpl(PStatClient *client);
~PStatClientImpl();
INLINE void set_client_name(const std::string &name);
INLINE std::string get_client_name() const;
INLINE void set_max_rate(double rate);
INLINE double get_max_rate() const;
INLINE double get_real_time() const;
INLINE void client_main_tick();
bool client_connect(std::string hostname, int port);
void client_disconnect();
INLINE bool client_is_connected() const;
INLINE void client_resume_after_pause();
void new_frame(int thread_index);
void add_frame(int thread_index, const PStatFrameData &frame_data);
private:
void transmit_frame_data(int thread_index, int frame_number,
const PStatFrameData &frame_data);
void transmit_control_data();
TrueClock *_clock;
double _delta;
double _last_frame;
// Networking stuff
std::string get_hostname();
void send_hello();
void report_new_collectors();
void report_new_threads();
void handle_server_control_message(const PStatServerControlMessage &message);
virtual void connection_reset(const PT(Connection) &connection,
bool okflag);
PStatClient *_client;
bool _is_connected;
bool _got_udp_port;
NetAddress _server;
QueuedConnectionReader _reader;
ConnectionWriter _writer;
PT(Connection) _tcp_connection;
PT(Connection) _udp_connection;
int _collectors_reported;
int _threads_reported;
std::string _hostname;
std::string _client_name;
double _max_rate;
double _tcp_count_factor;
double _udp_count_factor;
unsigned int _tcp_count;
unsigned int _udp_count;
};
#include "pStatClientImpl.I"
#endif // DO_PSTATS
#endif