historical/toontown-classic.git/panda/include/portalNode.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file portalNode.I
* @author masad
* @date 2004-05-13
*/
/**
* Simultaneously sets both the "from" and "into" PortalMask values to the
* same thing.
*/
INLINE void PortalNode::
set_portal_mask(PortalMask mask) {
set_from_portal_mask(mask);
set_into_portal_mask(mask);
}
/**
* Sets the "from" PortalMask. In order for a portal to be detected from this
* object into another object, the intersection of this object's "from" mask
* and the other object's "into" mask must be nonzero.
*/
INLINE void PortalNode::
set_from_portal_mask(PortalMask mask) {
_from_portal_mask = mask;
}
/**
* Sets the "into" PortalMask. In order for a portal to be detected from
* another object into this object, the intersection of the other object's
* "from" mask and this object's "into" mask must be nonzero.
*/
INLINE void PortalNode::
set_into_portal_mask(PortalMask mask) {
_into_portal_mask = mask;
// We mark the bound stale when this changes, not because the actual
// bounding volume changes, but rather because we piggyback the computing of
// the _net_portal_mask on the bounding volume.
mark_bounds_stale();
}
/**
* Returns the current "from" PortalMask. In order for a portal to be
* detected from this object into another object, the intersection of this
* object's "from" mask and the other object's "into" mask must be nonzero.
*/
INLINE PortalMask PortalNode::
get_from_portal_mask() const {
return _from_portal_mask;
}
/**
* Returns the current "into" PortalMask. In order for a portal to be
* detected from another object into this object, the intersection of the
* other object's "from" mask and this object's "into" mask must be nonzero.
*/
INLINE PortalMask PortalNode::
get_into_portal_mask() const {
return _into_portal_mask;
}
/**
* Sets the state of the "portal geom" flag for this PortalNode. Normally,
* this is false; when this is set true, the PortalSolids in this node will
* test for portals with actual renderable geometry, in addition to whatever
* PortalSolids may be indicated by the from_portal_mask.
*
* Setting this to true causes this to test *all* GeomNodes for portals. It
* is an all-or-none thing; there is no way to portal with only some
* GeomNodes, as GeomNodes have no into_portal_mask.
*/
INLINE void PortalNode::
set_portal_geom(bool flag) {
if (flag) {
_flags |= F_portal_geom;
} else {
_flags &= ~F_portal_geom;
}
}
/**
* Returns the current state of the portal_geom flag. See set_portal_geom().
*/
INLINE bool PortalNode::
get_portal_geom() const {
return (_flags & F_portal_geom) != 0;
}
/**
* Resets the vertices of the portal to the empty list.
*/
INLINE void PortalNode::
clear_vertices() {
_vertices.clear();
}
/**
* Adds a new vertex to the portal polygon. The vertices should be defined in
* a counterclockwise orientation when viewing through the portal.
*/
INLINE void PortalNode::
add_vertex(const LPoint3 &vertex) {
_vertices.push_back(vertex);
}
/**
* Returns the number of vertices in the portal polygon.
*/
INLINE int PortalNode::
get_num_vertices() const {
return _vertices.size();
}
/**
* Returns the nth vertex of the portal polygon.
*/
INLINE const LPoint3 &PortalNode::
get_vertex(int n) const {
nassertr(n >= 0 && n < (int)_vertices.size(), LPoint3::zero());
return _vertices[n];
}
/**
* Sets the cell that this portal belongs to
*/
INLINE void PortalNode::set_cell_in(const NodePath &cell) {
_cell_in = cell;
}
/**
* Sets the cell that this portal belongs to
*/
INLINE NodePath PortalNode::get_cell_in() const {
return _cell_in;
}
/**
* Sets the cell that this portal leads out to
*/
INLINE void PortalNode::set_cell_out(const NodePath &cell) {
_cell_out = cell;
}
/**
* Sets the cell that this portal leads out to
*/
INLINE NodePath PortalNode::get_cell_out() const {
return _cell_out;
}
/**
* this is set if the portal will clip against its left and right planes
*/
INLINE void PortalNode::set_clip_plane(bool value) {
_clip_plane = value;
if (_clip_plane) {
enable_clipping_planes();
}
}
/**
* Is this portal clipping against its left-right planes
*/
INLINE bool PortalNode::is_clip_plane() {
return _clip_plane;
}
/**
* this is set if the portal is facing camera
*/
INLINE void PortalNode::set_visible(bool value) {
_visible = value;
}
/**
* Is this portal facing the camera
*/
INLINE bool PortalNode::is_visible() {
return _visible;
}
/**
* Python sets this based on curent camera zone
*/
INLINE void PortalNode::set_open(bool value) {
_open = value;
}
/**
* Is this portal open from current camera zone
*/
INLINE bool PortalNode::is_open() {
return _open;
}
/**
* Set the maximum depth this portal will be visible at
*/
INLINE void PortalNode::set_max_depth(int value) {
_max_depth = value;
}
/**
* Returns the maximum depth this portal will be visible at
*/
INLINE int PortalNode::get_max_depth() {
return _max_depth;
}