historical/toontown-classic.git/panda/include/queryContext.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file queryContext.h
* @author drose
* @date 2006-03-27
*/
#ifndef QUERYCONTEXT_H
#define QUERYCONTEXT_H
#include "pandabase.h"
#include "typedReferenceCount.h"
class PreparedGraphicsObjects;
/**
* This is a base class for queries that might require a round-trip to the
* graphics engine. The idea is that when you ask the GSG to make a
* particular query, it returns a QueryContext, which does not necessarily
* have the answer right away (but it will eventually).
*
* Unlike SavedContext, QueryContext is reference-counted. It removes itself
* from the GSG when the last reference goes away. You're responsible for
* keeping the pointer to the QueryContext as long as you are interested in
* the answer.
*/
class EXPCL_PANDA_GOBJ QueryContext : public TypedReferenceCount {
public:
INLINE QueryContext();
virtual ~QueryContext();
virtual bool is_answer_ready() const=0;
virtual void waiting_for_answer();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "QueryContext",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "queryContext.I"
#endif