historical/toontown-classic.git/panda/include/selectiveChildNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file selectiveChildNode.h
* @author drose
* @date 2002-03-06
*/
#ifndef SELECTIVECHILDNODE_H
#define SELECTIVECHILDNODE_H
#include "pandabase.h"
#include "pandaNode.h"
/**
* A base class for nodes like LODNode and SequenceNode that select only one
* visible child at a time.
*/
class EXPCL_PANDA_PGRAPHNODES SelectiveChildNode : public PandaNode {
PUBLISHED:
INLINE explicit SelectiveChildNode(const std::string &name);
protected:
INLINE SelectiveChildNode(const SelectiveChildNode &copy);
public:
virtual bool has_selective_visibility() const;
virtual int get_first_visible_child() const;
virtual int get_next_visible_child(int n) const;
protected:
INLINE void select_child(int n);
private:
// Not sure if this should be cycled or not. It's not exactly thread-safe
// not to cycle it, but it doesn't really need the full pipeline control.
// It's probably a problem in the non-thread-safe design; need to rethink
// the design a bit.
int _selected_child;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "SelectiveChildNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "selectiveChildNode.I"
#endif