historical/toontown-classic.git/panda/include/texMatrixAttrib.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texMatrixAttrib.h
* @author drose
* @date 2002-03-14
*/
#ifndef TEXMATRIXATTRIB_H
#define TEXMATRIXATTRIB_H
#include "pandabase.h"
#include "geom.h"
#include "renderAttrib.h"
#include "textureStage.h"
#include "transformState.h"
#include "pointerTo.h"
class FactoryParams;
/**
* Applies a transform matrix to UV's before they are rendered.
*/
class EXPCL_PANDA_PGRAPH TexMatrixAttrib : public RenderAttrib {
protected:
INLINE TexMatrixAttrib();
INLINE TexMatrixAttrib(const TexMatrixAttrib &copy);
public:
virtual ~TexMatrixAttrib();
PUBLISHED:
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make(const LMatrix4 &mat);
static CPT(RenderAttrib) make(TextureStage *stage, const TransformState *transform);
static CPT(RenderAttrib) make_default();
CPT(RenderAttrib) add_stage(TextureStage *stage, const TransformState *transform, int override = 0) const;
CPT(RenderAttrib) remove_stage(TextureStage *stage) const;
bool is_empty() const;
bool has_stage(TextureStage *stage) const;
int get_num_stages() const;
TextureStage *get_stage(int n) const;
MAKE_SEQ(get_stages, get_num_stages, get_stage);
const LMatrix4 &get_mat() const;
const LMatrix4 &get_mat(TextureStage *stage) const;
CPT(TransformState) get_transform(TextureStage *stage) const;
INLINE int get_override(TextureStage *stage) const;
INLINE int get_geom_rendering(int geom_rendering) const;
public:
virtual void output(std::ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual size_t get_hash_impl() const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
private:
INLINE void check_stage_list() const;
void rebuild_stage_list();
private:
class StageNode {
public:
INLINE StageNode(const TextureStage *stage);
INLINE bool operator < (const StageNode &other) const;
PT(TextureStage) _stage;
CPT(TransformState) _transform;
int _override;
};
class CompareTextureStagePointer {
public:
INLINE bool operator () (const TexMatrixAttrib::StageNode &a, const TexMatrixAttrib::StageNode &b) const;
};
typedef ov_set<StageNode, CompareTextureStagePointer> Stages;
Stages _stages;
static CPT(RenderAttrib) _empty_attrib;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
MAKE_PROPERTY(class_slot, get_class_slot);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TexMatrixAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 100, new TexMatrixAttrib);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "texMatrixAttrib.I"
#endif