historical/toontown-classic.git/panda/include/textureReloadRequest.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureReloadRequest.I
* @author drose
* @date 2008-08-12
*/
/**
* Create a new TextureReloadRequest, and add it to the loader via
* load_async(), to begin an asynchronous load.
*/
INLINE TextureReloadRequest::
TextureReloadRequest(const std::string &name,
PreparedGraphicsObjects *pgo, Texture *texture,
bool allow_compressed) :
AsyncTask(name),
_pgo(pgo),
_texture(texture),
_allow_compressed(allow_compressed)
{
nassertv(_pgo != nullptr);
nassertv(_texture != nullptr);
}
/**
* Returns the PreparedGraphicsObjects object associated with this
* asynchronous TextureReloadRequest.
*/
INLINE PreparedGraphicsObjects *TextureReloadRequest::
get_prepared_graphics_objects() const {
return _pgo;
}
/**
* Returns the Texture object associated with this asynchronous
* TextureReloadRequest.
*/
INLINE Texture *TextureReloadRequest::
get_texture() const {
return _texture;
}
/**
* Returns the "allow compressed" flag associated with this asynchronous
* TextureReloadRequest.
*/
INLINE bool TextureReloadRequest::
get_allow_compressed() const {
return _allow_compressed;
}
/**
* Returns true if this request has completed, false if it is still pending.
* Equivalent to `req.done() and not req.cancelled()`.
* @see done()
*/
INLINE bool TextureReloadRequest::
is_ready() const {
return (FutureState)AtomicAdjust::get(_future_state) == FS_finished;
}