historical/toontown-classic.git/panda/include/vertexDataBlock.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vertexDataBlock.I
* @author drose
* @date 2007-06-04
*/
/**
*
*/
INLINE VertexDataBlock::
VertexDataBlock(VertexDataPage *page, size_t start, size_t size) :
SimpleAllocatorBlock(page, start, size)
{
}
/**
* Returns the page from which this buffer was allocated.
*/
INLINE VertexDataPage *VertexDataBlock::
get_page() const {
return (VertexDataPage *)get_allocator();
}
/**
* Returns a pointer to the start of the allocated memory for this buffer, or
* NULL if the data is not currently resident. If the data is not currently
* resident, this will implicitly request it to become resident soon.
*
* If force is true, this method will never return NULL, but may block until
* the data is available.
*/
INLINE unsigned char *VertexDataBlock::
get_pointer(bool force) const {
nassertr(get_page() != nullptr, nullptr);
unsigned char *page_data = get_page()->get_page_data(force);
if (page_data == nullptr) {
return nullptr;
} else {
return page_data + get_start();
}
}
/**
* Returns a pointer to the next allocated block in the chain, or NULL if
* there are no more allocated blocks.
*/
INLINE VertexDataBlock *VertexDataBlock::
get_next_block() const {
return (VertexDataBlock *)SimpleAllocatorBlock::get_next_block();
}