historical/toontown-classic.git/panda/include/vrmlToEggConverter.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vrmlToEggConverter.h
* @author drose
* @date 2004-10-01
*/
#ifndef VRMLTOEGGCONVERTER_H
#define VRMLTOEGGCONVERTER_H
#include "pandatoolbase.h"
#include "somethingToEggConverter.h"
#include "pmap.h"
class VrmlNode;
struct SFNodeRef;
class EggGroupNode;
class EggGroup;
class LMatrix4d;
/**
* This class supervises the construction of an EggData structure from a VRML
* file.
*/
class VRMLToEggConverter : public SomethingToEggConverter {
public:
VRMLToEggConverter();
VRMLToEggConverter(const VRMLToEggConverter &copy);
~VRMLToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual std::string get_name() const;
virtual std::string get_extension() const;
virtual bool supports_compressed() const;
virtual bool convert_file(const Filename &filename);
private:
typedef pmap<std::string, VrmlNode *> Nodes;
void get_all_defs(SFNodeRef &vrml, Nodes &nodes);
void vrml_node(const SFNodeRef &vrml, EggGroupNode *egg,
const LMatrix4d &net_transform);
void vrml_grouping_node(const SFNodeRef &vrml, EggGroupNode *egg,
const LMatrix4d &net_transform,
void (VRMLToEggConverter::*process_func)
(const VrmlNode *node, EggGroup *group,
const LMatrix4d &net_transform));
void vrml_group(const VrmlNode *node, EggGroup *group,
const LMatrix4d &net_transform);
void vrml_transform(const VrmlNode *node, EggGroup *group,
const LMatrix4d &net_transform);
void vrml_shape(const VrmlNode *node, EggGroup *group,
const LMatrix4d &net_transform);
};
#endif