historical/toontown-just-works.git/build/nirai/panda3d/dtool/PandaVersion.pp

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2024-01-16 11:20:27 -06:00
// This file defines the current version number for Panda. It is read
// by Package.pp, which puts it in the global namespace for all
// ppremake scripts for Panda.
// Use spaces to separate the major, minor, and sequence numbers here.
#define PANDA_VERSION 1 10 0
// This variable will be defined to false in the CVS repository, but
// scripts that generate source tarballs and/or binary releases for
// distribution, by checking out Panda from an official CVS tag,
// should explictly set this to true. When false, it indicates that
// the current version of Panda was checked out from CVS, so it may
// not be a complete representation of the indicated version.
#define PANDA_OFFICIAL_VERSION
// This string is reported verbatim by PandaSystem::get_distributor().
// It should be set by whoever provides a particular distribution of
// Panda. If you build your own Panda, leave this unchanged.
#define PANDA_DISTRIBUTOR homebuilt
// This string is used to describe the Panda3D "package" associated
// with this current build of Panda. It should increment with major
// and minor version changes, but not sequence (or "bugfix") changes.
// It should be unique for each unique distributor. The default is
// the empty string, which means this build does not precisely match
// any distributable Panda3D packages. If you are making a Panda3D
// build which you will be using to produce a distributable Panda3D
// package, you should set this string appropriately.
#define PANDA_PACKAGE_VERSION
// We also define a version for the Panda3D plugin/runtime,
// i.e. nppanda3d.dll, p3dactivex.ocx, and panda3d.exe. This is an
// independent version number from PANDA_VERSION or
// PANDA_PACKAGE_VERSION, because it is anticipated that this plugin
// code, once settled, will need to be updated much less frequently
// than Panda itself.
#define P3D_PLUGIN_VERSION 1 0 4
// Finally, there's a separate version number for the Core API. At
// first, we didn't believe we needed a Core API version number, but
// in this belief we were naive. This version number is a little less
// strict in its format requirements than P3D_PLUGIN_VERSION, above,
// and it doesn't necessarily consist of a specific number of
// integers, but by convention it will consist of four integers, with
// the first three matching the plugin version, and the fourth integer
// being incremented with each new Core API revision.
#define P3D_COREAPI_VERSION $[P3D_PLUGIN_VERSION] 2