historical/toontown-just-works.git/build/nirai/panda3d/ppremake/filename.I

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// Filename: filename.I
// Created by: drose (18Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Filename::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename::
Filename(const string &filename) {
_flags = 0;
(*this) = filename;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename::
Filename(const char *filename) {
_flags = 0;
(*this) = filename;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename::
Filename(const Filename &copy) :
_filename(copy._filename),
_dirname_end(copy._dirname_end),
_basename_start(copy._basename_start),
_basename_end(copy._basename_end),
_extension_start(copy._extension_start),
_hash_start(copy._hash_start),
_hash_end(copy._hash_end),
_flags(copy._flags)
{
}
////////////////////////////////////////////////////////////////////
// Function: Filename::text_filename named constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename Filename::
text_filename(const string &filename) {
Filename result(filename);
result.set_text();
return result;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::binary_filename named constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename Filename::
binary_filename(const string &filename) {
Filename result(filename);
result.set_binary();
return result;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::dso_filename named constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename Filename::
dso_filename(const string &filename) {
Filename result(filename);
result.set_type(T_dso);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::executable_filename named constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename Filename::
executable_filename(const string &filename) {
Filename result(filename);
result.set_type(T_executable);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::pattern_filename named constructor
// Access: Published
// Description: Constructs a filename that represents a sequence of
// numbered files. See set_pattern().
////////////////////////////////////////////////////////////////////
INLINE Filename Filename::
pattern_filename(const string &filename) {
Filename result(filename);
result.set_pattern(true);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename::
~Filename() {
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Assignment operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename &Filename::
operator = (const string &filename) {
_filename = filename;
locate_basename();
locate_extension();
locate_hash();
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Assignment operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename &Filename::
operator = (const char *filename) {
assert(filename != NULL);
return (*this) = string(filename);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Copy assignment operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename &Filename::
operator = (const Filename &copy) {
_filename = copy._filename;
_dirname_end = copy._dirname_end;
_basename_start = copy._basename_start;
_basename_end = copy._basename_end;
_extension_start = copy._extension_start;
_hash_start = copy._hash_start;
_hash_end = copy._hash_end;
_flags = copy._flags;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::string typecast operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Filename::
operator const string & () const {
return _filename;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::c_str
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const char *Filename::
c_str() const {
return _filename.c_str();
}
////////////////////////////////////////////////////////////////////
// Function: Filename::empty
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
empty() const {
return _filename.empty();
}
////////////////////////////////////////////////////////////////////
// Function: Filename::length
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE size_t Filename::
length() const {
return _filename.length();
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Indexing operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE char Filename::
operator [] (int n) const {
assert(n >= 0 && n < (int)_filename.length());
return _filename[n];
}
////////////////////////////////////////////////////////////////////
// Function: Filename::substr
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE string Filename::
substr(size_t begin, size_t end) const {
return _filename.substr(begin, end);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_fullpath
// Access: Published
// Description: Returns the entire filename: directory, basename,
// extension. This is the same thing returned by the
// string typecast operator, so this function is a
// little redundant.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_fullpath() const {
return _filename;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_dirname
// Access: Published
// Description: Returns the directory part of the filename. This is
// everything in the filename up to, but not including
// the rightmost slash.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_dirname() const {
return _filename.substr(0, _dirname_end);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_basename
// Access: Published
// Description: Returns the basename part of the filename. This is
// everything in the filename after the rightmost slash,
// including any extensions.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_basename() const {
return _filename.substr(_basename_start);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_fullpath_wo_extension
// Access: Published
// Description: Returns the full filename--directory and basename
// parts--except for the extension.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_fullpath_wo_extension() const {
return _filename.substr(0, _basename_end);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_basename_wo_extension
// Access: Published
// Description: Returns the basename part of the filename, without
// the file extension.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_basename_wo_extension() const {
if (_basename_end == string::npos) {
return _filename.substr(_basename_start);
} else {
return _filename.substr(_basename_start, _basename_end - _basename_start);
}
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_extension
// Access: Published
// Description: Returns the file extension. This is everything after
// the rightmost dot, if there is one, or the empty
// string if there is not.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_extension() const {
if (_extension_start == string::npos) {
return string();
} else {
return _filename.substr(_extension_start);
}
}
////////////////////////////////////////////////////////////////////
// Function: Filename::set_binary
// Access: Published
// Description: Indicates that the filename represents a binary file.
// This is primarily relevant to the read_file() and
// write_file() methods, so they can set the appropriate
// flags to the OS.
////////////////////////////////////////////////////////////////////
INLINE void Filename::
set_binary() {
_flags = (_flags & ~F_text) | F_binary;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::set_text
// Access: Published
// Description: Indicates that the filename represents a text file.
// This is primarily relevant to the read_file() and
// write_file() methods, so they can set the appropriate
// flags to the OS.
////////////////////////////////////////////////////////////////////
INLINE void Filename::
set_text() {
_flags = (_flags & ~F_binary) | F_text;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::is_binary
// Access: Published
// Description: Returns true if the Filename has been indicated to
// represent a binary file via a previous call to
// set_binary(). It is possible that neither
// is_binary() nor is_text() will be true, if neither
// set_binary() nor set_text() was ever called.
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
is_binary() const {
return ((_flags & F_binary) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::is_text
// Access: Published
// Description: Returns true if the Filename has been indicated to
// represent a text file via a previous call to
// set_text(). It is possible that neither is_binary()
// nor is_text() will be true, if neither set_binary()
// nor set_text() was ever called.
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
is_text() const {
return ((_flags & F_text) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::set_type
// Access: Published
// Description: Sets the type of the file represented by the
// filename. This is useful for to_os_specific(),
// resolve_filename(), test_existence(), and all such
// real-world access functions. It helps the Filename
// know how to map the internal filename to the
// OS-specific filename (for instance, maybe executables
// should have an .exe extension).
////////////////////////////////////////////////////////////////////
INLINE void Filename::
set_type(Filename::Type type) {
_flags = (_flags & ~F_type) | type;
switch (type) {
case T_dso:
case T_executable:
set_binary();
case T_general:
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_type
// Access: Published
// Description: Returns the type of the file represented by the
// filename, as previously set by set_type().
////////////////////////////////////////////////////////////////////
INLINE Filename::Type Filename::
get_type() const {
return (Type)(_flags & (int)F_type);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::set_pattern
// Access: Published
// Description: Sets the flag indicating whether this is a filename
// pattern. When this is true, the filename is
// understood to be a placeholder for a numbered
// sequence of filename, such as an image sequence. In
// this case, a sequence of one or more hash characters
// ("#") should appear in the filename string; these
// characters will be filled in with the corresponding
// number (or more) of digits representing the sequence
// number. Sequence numbers always begin counting at 0.
//
// When this is true, methods like has_hash() and
// get_hash_to_end() and get_filename_index() may be
// called. Methods like is_exists() will implicitly
// test for existance of filename sequence 0.
////////////////////////////////////////////////////////////////////
INLINE void Filename::
set_pattern(bool pattern) {
if (pattern != get_pattern()) {
if (pattern) {
_flags |= F_pattern;
} else {
_flags &= ~F_pattern;
}
locate_hash();
}
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_pattern
// Access: Published
// Description: Returns the flag indicating whether this is a
// filename pattern. See set_pattern().
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
get_pattern() const {
return (_flags & F_pattern) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::has_hash
// Access: Published
// Description: Returns true if the filename is indicated to be a
// filename pattern (that is, set_pattern(true) was
// called), and the filename pattern did include a
// sequence of hash marks, or false if it was not a
// filename pattern or did not include hash marks. If
// this is true, then get_filename_index() will return a
// different filename each time.
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
has_hash() const {
return (_hash_start != _hash_end);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::get_hash_to_end
// Access: Published
// Description: Returns the part of the filename beginning at the
// hash sequence (if any), and continuing to the end of
// the filename.
////////////////////////////////////////////////////////////////////
INLINE string Filename::
get_hash_to_end() const {
return _filename.substr(_hash_start);
}
////////////////////////////////////////////////////////////////////
// Function: Filename::is_local
// Access: Published
// Description: Returns true if the filename is local, e.g. does not
// begin with a slash, or false if the filename is fully
// specified from the root.
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
is_local() const {
return _filename.empty() || _filename[0] != '/';
}
////////////////////////////////////////////////////////////////////
// Function: Filename::is_fully_qualified
// Access: Published
// Description: Returns true if the filename is fully qualified,
// e.g. begins with a slash. This is almost, but not
// quite, the same thing as !is_local(). It's not
// exactly the same because a special case is made for
// filenames that begin with a single dot followed by a
// slash--these are considered to be fully qualified
// (they are explicitly relative to the current
// directory, and do not refer to a filename on a search
// path somewhere).
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
is_fully_qualified() const {
return
(_filename.size() > 2 && _filename[0] == '.' && _filename[1] == '/') ||
(!_filename.empty() && _filename[0] == '/');
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Equality operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
operator == (const string &other) const {
return (*(string *)this) == other;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Inequality operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
operator != (const string &other) const {
return (*(string *)this) != other;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::Ordering operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool Filename::
operator < (const string &other) const {
return (*(string *)this) < other;
}
////////////////////////////////////////////////////////////////////
// Function: Filename::compare_to
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int Filename::
compare_to(const Filename &other) const {
return strcmp(_filename.c_str(), other._filename.c_str());
}
////////////////////////////////////////////////////////////////////
// Function: Filename::output
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void Filename::
output(ostream &out) const {
out << _filename;
}