historical/toontown-classic.git/resources/phase_3.5/etc/poundkey.ptf

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2024-01-16 11:20:27 -06:00
self.reset()
self.setPos(-0.500, 1.000, 3.100)
self.setHpr(-180.000, -0.000, 180.000)
self.setScale(1.000, 1.000, 1.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("PointParticleFactory")
p0.setRenderer("SpriteParticleRenderer")
p0.setEmitter("SphereVolumeEmitter")
p0.setPoolSize(40)
p0.setBirthRate(0.20)
p0.setLitterSize(3)
p0.setLitterSpread(1)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(1.5000)
p0.factory.setLifespanSpread(0.2000)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(20.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Point factory parameters
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
p0.renderer.setUserAlpha(1.00)
# Sprite parameters
p0.renderer.setIgnoreScale(1)
p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/poundsign")
p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
p0.renderer.setXScaleFlag(1)
p0.renderer.setYScaleFlag(1)
p0.renderer.setAnimAngleFlag(0)
p0.renderer.setInitialXScale(0.0000)
p0.renderer.setFinalXScale(0.600)
p0.renderer.setInitialYScale(0.0000)
p0.renderer.setFinalYScale(0.600)
p0.renderer.setNonanimatedTheta(0.0000)
p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
p0.renderer.setAlphaDisable(0)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(10.0000)
p0.emitter.setAmplitudeSpread(3.0000)
p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, 4.0000, 0.0000))
# Sphere Volume parameters
p0.emitter.setRadius(0.200)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('forces')
# Force parameters
force0 = LinearVectorForce(Vec3(0.0000, 0.0000, 0.0000), 100.0000, 0)
force0.setActive(1)
f0.addForce(force0)
self.addForceGroup(f0)
force0 = LinearJitterForce(4.5449, 0)
force0.setActive(1)
f0.addForce(force0)
self.addForceGroup(f0)