52 lines
1.3 KiB
Text
52 lines
1.3 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file audioVolumeAttrib.I
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* @author darren
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* @date 2006-12-15
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*/
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/**
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* Use AudioVolumeAttrib::make() to construct a new AudioVolumeAttrib object.
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*/
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INLINE AudioVolumeAttrib::
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AudioVolumeAttrib(const AudioVolumeAttrib ©) :
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_off(copy._off),
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_has_volume(copy._has_volume),
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_volume(copy._volume)
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{
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}
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/**
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* Returns true if the AudioVolumeAttrib will ignore any color scales
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* inherited from above, false otherwise. This is not the same thing as
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* !has_scale(); a AudioVolumeAttrib may have the "off" flag set and also have
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* another scale specified.
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*/
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INLINE bool AudioVolumeAttrib::
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is_off() const {
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return _off;
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}
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/**
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* Returns true if the AudioVolumeAttrib has a non-identity volume, false
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* otherwise (in which case it might be an off attrib or an identity attrib).
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*/
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INLINE bool AudioVolumeAttrib::
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has_volume() const {
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return _has_volume;
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}
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/**
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* Returns the volume to be applied to sounds.
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*/
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INLINE PN_stdfloat AudioVolumeAttrib::
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get_volume() const {
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return _volume;
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}
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